Rinoceronte da Manada Orgulhoso
Rinoceronte da Manada Orgulhoso
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Rinoceronte da Manada Orgulhoso
Mana Cost:
2White
Mana Value:
3
Types:
Criatura — Rinoceronte
Card Text:
Quando Rinoceronte da Manada Orgulhoso entrar no campo de batalha, escolha um —
• Coloque um marcador de escudo na permanente alvo. (Se ela sofreria dano ou seria destruída, em vez disso, remova um marcador de escudo dela.)
• Prolifere. (Escolha qualquer número de permanentes e/ou jogadores e, em seguida, dê a cada um deles outro marcador de cada tipo que eles já tenham.)
P/T:
3 / 3
Expansion:
Rarity:
Uncommon
Card Number:
41
Artist:
Language:
Portuguese (Brazil)
Rulings
6/7/2024 Shield counters don't prevent players from sacrificing creatures.
6/7/2024 Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
6/7/2024 If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
6/7/2024 If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
6/7/2024 A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
6/7/2024 "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
6/7/2024 When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
6/7/2024 You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
6/7/2024 If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
6/7/2024 Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue