+Ambition (7)
You draw three cards and you lose 3 life.
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Enchant creature you control
When this Aura enters, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw three cards. If you control no artifacts, discard a card.
When this enchantment enters, target opponent sacrifices a creature of their choice.
When a Cartouche you control enters, return this enchantment to its owner's hand.
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