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Bedevil
   ( 3)
Instant
Destroy target artifact, creature, or planeswalker.
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Chain Devil
  ( 4)
Creature — Devil
(4/2)
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
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Charmbreaker Devils
  ( 6)
Creature — Devil
(4/4)
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
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Dance with Devils
  ( 4)
Instant
Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
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Daredevil Dragster
 ( 3)
Artifact — Vehicle
(4/4)
At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Devilish Valet
  ( 3)
Creature — Devil Warrior
(1/3)
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
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Devils' Playground
   ( 6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
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Dire Fleet Daredevil
  ( 2)
Creature — Human Pirate
(2/1)
First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
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Farideh, Devil's Chosen
   ( 4)
Legendary Creature — Tiefling Warlock
(3/3)
Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
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Forge Devil
 ( 1)
Creature — Devil
(1/1)
When this creature enters, it deals 1 damage to target creature and 1 damage to you.
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Frenzied Devils
  ( 5)
Creature — Devil
(3/3)
Haste Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
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Gang of Devils
  ( 6)
Creature — Devil
(3/3)
When this creature dies, it deals 3 damage divided as you choose among one, two, or three targets.
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Havoc Devils
   ( 4)
Creature — Devil
(4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Impetuous Devils
   ( 4)
Creature — Devil
(6/1)
Trample, haste When this creature attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice this creature.
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Mayhem Devil
   ( 3)
Creature — Devil
(3/3)
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
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Ovalchase Daredevil
  ( 4)
Creature — Human Pilot
(4/2)
Whenever an artifact you control enters, you may return this card from your graveyard to your hand.
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Oxidda Daredevil
  ( 2)
Creature — Goblin Artificer
(2/1)
Sacrifice an artifact: This creature gains haste until end of turn.
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Pitchburn Devils
  ( 5)
Creature — Devil
(3/3)
When this creature dies, it deals 3 damage to any target.
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Scalding Devil
  ( 2)
Creature — Devil
(1/1)
 : This creature deals 1 damage to target player or planeswalker.
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Snow Devil
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
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Squealing Devil
  ( 2)
Creature — Devil
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, you may pay . If you do, target creature gets +X/+0 until end of turn. When this creature enters, sacrifice it unless was spent to cast it.
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Sticky Kavu Daredevil
( 0)
Stickers
2 — When this permanent dies, you may return target creature to its owner's hand. 4 — Whenever this creature attacks, creatures you control get +1/+1 until end of turn. 2 — 3/3 3 — 2/6
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The Sea Devils
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
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Vengeful Devil
  ( 2)
Creature — Devil
(1/1)
Haste Morbid — : This creature deals 1 damage to any target. Activate only if a creature died this turn.
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Vexing Devil
 ( 1)
Creature — Devil
(4/3)
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
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Wildfire Devils
  ( 4)
Creature — Devil
(4/2)
When this creature enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
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