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Archdruid's Charm
   ( 3)
Instant
Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
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Avenging Druid
  ( 3)
Creature — Human Druid
(1/3)
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Awakener Druid
  ( 3)
Creature — Human Druid
(1/1)
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
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Circle of the Land Druid
  ( 2)
Creature — Gnome Druid
(1/1)
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
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Circle of the Moon Druid
  ( 3)
Creature — Human Elf Druid
(2/4)
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
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Citanul Druid
  ( 2)
Creature — Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
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Devoted Druid
  ( 2)
Creature — Elf Druid
(0/2)
: Add .
Put a -1/-1 counter on this creature: Untap this creature.
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Dionus, Elvish Archdruid
  ( 4)
Legendary Creature — Elf Druid
(3/3)
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
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Dreampod Druid
  ( 2)
Creature — Human Druid
(2/2)
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
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Druid Class
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life.  : Level 2
//Level_2// You may play an additional land on each of your turns.  : Level 3
//Level_3// When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
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Druid Lyrist
 ( 1)
Creature — Human Druid
(1/1)
, , Sacrifice this creature: Destroy target enchantment.
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Druid of Horns
  ( 4)
Creature — Human Druid
(2/3)
Whenever you cast an Aura spell that targets this creature, create a 3/3 green Beast creature token.
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Druid of Purification
  ( 4)
Creature — Human Druid
(2/3)
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
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Druid of the Emerald Grove
  ( 4)
Creature — Dwarf Druid
(2/2)
When this creature enters, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10–19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.
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Druid of the Sacred Beaker
  ( 3)
Creature — Deer Bird Ape Druid
(2/2)
: Add for each Crossbreed Labs watermark among permanents you control.
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Druid of the Spade
  ( 3)
Creature — Rabbit Druid
(2/3)
As long as you control a token, this creature gets +2/+0 and has trample.
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Druidic Ritual
  ( 3)
Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Druidic Satchel
 ( 3)
Artifact
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
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Druid's Call
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
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Druid's Deliverance
  ( 2)
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
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Druid's Familiar
  ( 4)
Creature — Bear
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +2/+2.
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Druids' Repository
   ( 3)
Enchantment
Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.
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Elvish Archdruid
   ( 3)
Creature — Elf Druid
(2/2)
Other Elf creatures you control get +1/+1. : Add for each Elf you control.
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Fang-Druid Summoner
  ( 4)
Creature — Ape Druid
(2/4)
Reach When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Fugitive Druid
  ( 4)
Creature — Human Druid
(3/2)
Whenever this creature becomes the target of an Aura spell, you draw a card.
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Fyndhorn Druid
  ( 3)
Creature — Elf Druid
(2/2)
When this creature dies, if it was blocked this turn, you gain 4 life.
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Gilt-Leaf Archdruid
   ( 5)
Creature — Elf Druid
(3/3)
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
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Grovetender Druids
   ( 4)
Creature — Elf Druid Ally
(3/3)
Rally — Whenever this creature or another Ally you control enters, you may pay . If you do, create a 1/1 green Plant creature token.
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Halsin, Emerald Archdruid
  ( 4)
Legendary Creature — Elf Druid
(2/4)
: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)
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Harabaz Druid
  ( 2)
Creature — Human Druid Ally
(0/1)
: Add X mana of any one color, where X is the number of Allies you control.
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Harvester Druid
  ( 2)
Creature — Human Druid
(1/1)
: Add one mana of any color that a land you control could produce.
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Hermit Druid
  ( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Ichneumon Druid
   ( 3)
Creature — Human Druid
(1/1)
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, this creature deals 4 damage to that player.
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Kagha, Shadow Archdruid
   ( 4)
Legendary Creature — Elf Druid
(1/4)
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
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Kamahl's Druidic Vow
   ( 2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
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Ley Druid
  ( 3)
Creature — Human Druid
(1/1)
: Untap target land.
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Llanowar Druid
  ( 2)
Creature — Elf Druid
(1/2)
, Sacrifice this creature: Untap all Forests.
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Oath of Druids
  ( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Paradise Druid
  ( 2)
Creature — Elf Druid
(2/1)
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) : Add one mana of any color.
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Pollenbright Druid
  ( 2)
Creature — Elf Druid
(1/1)
When this creature enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Primal Druid
  ( 2)
Creature — Human Druid
(0/3)
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Quagmire Druid
  ( 3)
Creature — Zombie Druid
(2/2)
, , Sacrifice a creature: Destroy target enchantment.
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Questing Druid
  ( 2)
Creature — Human Druid
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
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Quirion Druid
  ( 3)
Creature — Elf Druid
(1/2)
, : Target land becomes a 2/2 green creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Rootweaver Druid
  ( 3)
Creature — Elf Druid
(2/1)
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
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Springbloom Druid
  ( 3)
Creature — Elf Druid
(1/1)
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Sunshower Druid
 ( 1)
Creature — Frog Druid
(0/2)
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
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Tatyova, Benthic Druid
   ( 5)
Legendary Creature — Merfolk Druid
(3/3)
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
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Teferi, Druid of Argoth (playtest)
    ( 5)
Legendary Creature — — Human Druid
(3/4)
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
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Zhur-Taa Druid
  ( 2)
Creature — Human Druid
(1/1)
: Add .
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
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