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Apex Hawks
  ( 3)
Creature — Bird
(2/2)
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Flying This creature enters with a +1/+1 counter on it for each time it was kicked.
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Aven Warhawk
  ( 5)
Creature — Bird Soldier
(2/2)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)</I> Flying
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Beacon Hawk
  ( 2)
Creature — Bird
(1/1)
Flying Whenever this creature deals combat damage to a player, you may untap target creature. : This creature gets +0/+1 until end of turn.
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Cartographer's Hawk
  ( 2)
Creature — Bird
(2/1)
Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Dragonhawk, Fate's Tempest
   ( 5)
Legendary Creature — Bird Dragon
(5/5)
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
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Eddytrail Hawk
  ( 2)
Creature — Bird
(1/2)
Flying When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
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Glint Hawk
 ( 1)
Creature — Bird
(2/2)
Flying When this creature enters, sacrifice it unless you return an artifact you control to its owner's hand.
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Glint Hawk Idol
 ( 2)
Artifact
Whenever another artifact you control enters, you may have this artifact become a 2/2 Bird artifact creature with flying until end of turn. : This artifact becomes a 2/2 Bird artifact creature with flying until end of turn.
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Hawkeater Moth
  ( 4)
Creature — Insect
(1/2)
Flying Shroud (This creature can't be the target of spells or abilities.)
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Healer's Hawk
 ( 1)
Creature — Bird
(1/1)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Nesting Dovehawk
  ( 4)
Creature — Bird
(2/2)
Flying At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) Whenever a creature token you control enters, put a +1/+1 counter on this creature.
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Nighthawk Scavenger
   ( 3)
Creature — Vampire Rogue
(1+*/3)
Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
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Pilfering Hawk
  ( 2)
Snow Creature — Bird
(1/2)
Flying , : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)
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Pyreswipe Hawk
   ( 5)
Creature — Elemental Bird
(4/4)
Flying, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control this creature. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
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Ranger's Hawk
 ( 1)
Creature — Bird
(1/1)
Flying , , Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Scouting Hawk
  ( 3)
Creature — Bird
(1/1)
Flying Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Screaming Seahawk
  ( 5)
Creature — Bird
(2/2)
Flying When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
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Squadron Hawk
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
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Tempest Hawk
  ( 3)
Creature — Bird
(2/2)
Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk.
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Thunderhawk Gunship
 ( 6)
Artifact — Vehicle
(6/6)
Flying When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn. Crew 2
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Vampire Nighthawk
   ( 3)
Creature — Vampire Shaman
(2/3)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Welkin Hawk
  ( 2)
Creature — Bird
(1/1)
Flying When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
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