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Go-Shintai of Hidden Cruelty
  ( 4)
Legendary Enchantment Creature — Shrine
(2/2)
Deathtouch At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
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Hidden Ancients
  ( 2)
Enchantment
When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.
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Hidden Blade
 ( 2)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip 
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Hidden Dragonslayer
  ( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
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Hidden Footblade
 ( 1)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hidden Gibbons
 ( 1)
Enchantment
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
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Hidden Grotto
( 0)
Land
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Add .
, : Add one mana of any color.
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Hidden Guerrillas
 ( 1)
Enchantment
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
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Hidden Herbalists
  ( 2)
Creature — Human Druid
(2/2)
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add  .
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Hidden Herd
 ( 1)
Enchantment
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
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Hidden Horror
   ( 3)
Creature — Horror
(4/4)
When this creature enters, sacrifice it unless you discard a creature card.
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Hidden Predators
 ( 1)
Enchantment
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
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Hidden Retreat
  ( 3)
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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Hidden Spider
 ( 1)
Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
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Hidden Stag
  ( 2)
Enchantment
Whenever an opponent plays a land, if this permanent is an enchantment, it becomes a 3/2 Elk Beast creature. Whenever you play a land, if this permanent is a creature, it becomes an enchantment.
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Hidden Stockpile
  ( 2)
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.
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Hidden Strings
  ( 2)
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Kethis, the Hidden Hand
   ( 3)
Legendary Creature — Elf Advisor
(3/4)
Legendary spells you cast cost less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
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Mystic of the Hidden Way
  ( 5)
Creature — Human Monk
(3/2)
This creature can't be blocked. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Naiad of Hidden Coves
  ( 3)
Enchantment Creature — Nymph
(2/3)
During turns other than yours, spells you cast cost less to cast.
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Origin of the Hidden Ones
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to any target. II — Create two 1/1 black Assassin creature tokens with menace. III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
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Roon of the Hidden Realm
    ( 5)
Legendary Creature — Rhino Soldier
(4/4)
Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Roshan, Hidden Magister
  ( 4)
Legendary Creature — Human Assassin
(4/4)
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
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Sefris of the Hidden Ways
   ( 3)
Legendary Creature — Human Wizard
(2/3)
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
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Stay Hidden, Stay Silent
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.   : Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
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Urabrask the Hidden
   ( 5)
Legendary Creature — Phyrexian Praetor
(4/4)
Creatures you control have haste. Creatures your opponents control enter tapped.
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