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Birthing Hulk
  ( 7)
Creature — Eldrazi Drone
(5/4)
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ." ( represents colorless mana.)  : Regenerate this creature.
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Bloom Hulk
  ( 4)
Creature — Plant Elemental
(4/4)
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Brightglass Gearhulk
    ( 4)
Artifact Creature — Construct
(4/4)
First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Cataclysmic Gearhulk
   ( 5)
Artifact Creature — Construct
(4/5)
Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
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Chrome Host Hulk
( 0)
Creature — Phyrexian Troll
(5/5)
Whenever this creature attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
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Coalstoke Gearhulk
     ( 5)
Artifact Creature — Construct
(5/4)
Menace, deathtouch When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
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Combustible Gearhulk
   ( 6)
Artifact Creature — Construct
(6/6)
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
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Craven Hulk
  ( 4)
Creature — Giant Coward
(4/4)
This creature can't block alone.
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Creeperhulk
   ( 5)
Creature — Plant Elemental
(5/5)
Trample  : Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
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Deathbonnet Hulk
( 0)
Creature — Fungus Horror
(3/3)
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on this creature.
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Glassdust Hulk
   ( 5)
Artifact Creature — Golem
(3/4)
Whenever another artifact you control enters, this creature gets +1/+1 until end of turn and can't be blocked this turn. Cycling ( , Discard this card: Draw a card.)
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Hulking Metamorph
 ( 9)
Artifact Creature — Shapeshifter
(7/7)
You may have this creature enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to this creature's power and toughness. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Hulking Ogre
  ( 3)
Creature — Ogre
(3/3)
This creature can't block.
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Hulking Raptor
   ( 4)
Creature — Dinosaur
(5/3)
Ward  At the beginning of your first main phase, add  .
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Molderhulk
   ( 9)
Creature — Fungus Zombie
(6/6)
Undergrowth — This spell costs less to cast for each creature card in your graveyard. When this creature enters, return target land card from your graveyard to the battlefield.
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Noxious Gearhulk
   ( 6)
Artifact Creature — Construct
(5/4)
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
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Oildeep Gearhulk
    ( 4)
Artifact Creature — Construct
(4/4)
Lifelink, ward  When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
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Protean Hulk
   ( 7)
Creature — Beast
(6/6)
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
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Pyrewood Gearhulk
     ( 6)
Artifact Creature — Construct
(7/7)
Vigilance, menace When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
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Riptide Gearhulk
     ( 5)
Artifact Creature — Construct
(2/5)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
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Ronom Hulk
  ( 5)
Creature — Beast
(5/6)
Protection from snow Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Rot Hulk
   ( 7)
Creature — Zombie
(5/5)
Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
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Rubblehulk
   ( 6)
Creature — Elemental
(*/*)
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush —   , Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Scaled Hulk
  ( 6)
Creature — Spirit
(4/4)
Whenever you cast a Spirit or Arcane spell, this creature gets +2/+2 until end of turn.
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Tangle Hulk
 ( 5)
Artifact Creature — Phyrexian Beast
(5/3)
 : Regenerate this creature.
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Threefold Thunderhulk
 ( 7)
Artifact Creature — Gnome
(0/0)
This creature enters with three +1/+1 counters on it. Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on this creature.
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Torrential Gearhulk
   ( 6)
Artifact Creature — Construct
(5/6)
Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Verdurous Gearhulk
   ( 5)
Artifact Creature — Construct
(4/4)
Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
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