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Beast-Kin Ranger
  ( 3)
Creature — Elf Ranger
(3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
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Birchlore Rangers
 ( 1)
Creature — Elf Druid Ranger
(1/1)
Tap two untapped Elves you control: Add one mana of any color. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Borderland Ranger
  ( 3)
Creature — Human Scout Ranger
(2/2)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Boundary Lands Ranger
  ( 2)
Creature — Human Ranger
(2/2)
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
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Oakhame Ranger (Bring Back)
    ( 4)
Sorcery — Adventure
Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Cloudgoat Ranger
   ( 5)
Creature — Giant Warrior Ranger
(3/3)
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
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Daybreak Ranger
  ( 3)
Creature — Human Archer Ranger Werewolf
(2/2)
: This creature deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Dúnedain Rangers
  ( 4)
Creature — Human Ranger
(4/4)
Landfall — Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
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Elturgard Ranger
  ( 5)
Creature — Human Elf Ranger
(4/1)
Reach When this creature enters, create a 2/2 green Wolf creature token.
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Firebrand Ranger
  ( 2)
Creature — Human Soldier Ranger
(2/1)
, : You may put a basic land card from your hand onto the battlefield.
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Halana, Kessig Ranger
  ( 4)
Legendary Creature — Human Archer Ranger
(3/4)
Reach Whenever another creature you control enters, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
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Jadelight Ranger
   ( 3)
Creature — Merfolk Scout Ranger
(2/1)
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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Juniper Order Ranger
   ( 5)
Creature — Human Knight Ranger
(2/4)
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
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Kelsinko Ranger
 ( 1)
Creature — Human Ranger
(1/1)
 : Target green creature gains first strike until end of turn.
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Kindly Stranger
  ( 3)
Creature — Human
(2/3)
Delirium —  : Transform this creature. Activate only if there are four or more card types among cards in your graveyard.
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Lazav, Familiar Stranger
   ( 3)
Legendary Creature — Shapeshifter
(1/4)
Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Minsc, Beloved Ranger
   ( 3)
Legendary Creature — Human Ranger
(3/3)
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. : Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
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Murasa Ranger
  ( 4)
Creature — Human Warrior Ranger
(3/3)
Landfall — Whenever a land you control enters, you may pay  . If you do, put two +1/+1 counters on this creature.
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Mysterious Stranger
   ( 4)
Creature — Human Rogue
(3/2)
Flash When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
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Oakhame Ranger
    ( 4)
Creature — Elf Knight Ranger
(2/2)
: Creatures you control get +1/+1 until end of turn.
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Orochi Ranger
  ( 2)
Creature — Snake Warrior Ranger
(2/1)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Quirion Ranger
 ( 1)
Creature — Elf Ranger
(1/1)
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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Ranger Class
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 2/2 green Wolf creature token.  : Level 2
//Level_2// Whenever you attack, put a +1/+1 counter on target attacking creature.  : Level 3
//Level_3// You may look at the top card of your library any time. You may cast creature spells from the top of your library.
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Ranger en-Vec
   ( 3)
Creature — Human Soldier Archer Ranger
(2/2)
First strike : Regenerate this creature.
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Ranger of Eos
  ( 4)
Creature — Human Soldier Ranger
(3/2)
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Ranger Squadron
   ( 6)
Creature — — Cat Ranger
(3/4)
Flying, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Ranger-Captain of Eos
   ( 3)
Creature — Human Soldier Ranger
(3/3)
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
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Rangers' Aetherhive
   ( 3)
Artifact — Vehicle
(3/5)
Vigilance Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Ranger's Firebrand
 ( 1)
Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
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Ranger's Guile
 ( 1)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Ranger's Hawk
 ( 1)
Creature — Bird
(1/1)
Flying , , Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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Ranger's Longbow
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+1 and has reach. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Rangers of Ithilien
   ( 4)
Creature — Human Ranger
(3/3)
Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.
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Ranger's Path
  ( 4)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Rangers' Refueler
  ( 2)
Artifact — Vehicle
(3/3)
Whenever you activate an exhaust ability, draw a card. Exhaust — : This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 2
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Scryb Ranger
  ( 2)
Creature — Faerie Ranger
(1/1)
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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Shoreline Ranger
  ( 6)
Creature — Bird Soldier Ranger
(3/4)
Flying Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Skyshroud Ranger
 ( 1)
Creature — Elf Ranger
(1/1)
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
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Strider, Ranger of the North
   ( 4)
Legendary Creature — Human Ranger
(4/4)
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
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Sylvan Ranger
  ( 2)
Creature — Elf Scout Ranger
(1/1)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Treetop Rangers
  ( 3)
Creature — Elf Ranger
(2/2)
This creature can't be blocked except by creatures with flying.
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Turntimber Ranger
   ( 5)
Creature — Elf Scout Ranger Ally
(2/2)
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
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Varis, Silverymoon Ranger
   ( 3)
Legendary Creature — Human Elf Ranger
(3/3)
Reach, ward  Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
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Verge Rangers
  ( 3)
Creature — Human Scout Ranger
(3/3)
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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Vivien, Arkbow Ranger
    ( 4)
Legendary Planeswalker — Vivien
(4)
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand.
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Yavimaya Granger
  ( 3)
Creature — Elf
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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