|
Akki Lavarunner
  ( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever this creature deals damage to an opponent, flip it.
|
|
|
Apocalypse Runner
   ( 4)
Artifact — Vehicle
(6/5)
: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Arc Runner
  ( 3)
Creature — Elemental Ox
(5/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
|
|
|
Ashiok's Forerunner
   ( 5)
Creature — Human Wizard
(3/3)
Flash When this creature enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Blockade Runner
  ( 4)
Creature — Merfolk
(2/2)
: This creature can't be blocked this turn.
|
|
|
Cliffrunner Behemoth
  ( 4)
Creature — Rhino Beast
(5/3)
This creature has haste as long as you control a red permanent. This creature has lifelink as long as you control a white permanent.
|
|
|
End-Raze Forerunners
    ( 8)
Creature — Boar
(7/7)
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
|
|
|
Forerunner of Slaughter
  ( 2)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Target colorless creature gains haste until end of turn.
|
|
|
Forerunner of the Coalition
  ( 3)
Creature — Human Pirate
(2/2)
When this creature enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate you control enters, each opponent loses 1 life.
|
|
|
Forerunner of the Empire
  ( 4)
Creature — Human Soldier
(1/3)
When this creature enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top. Whenever a Dinosaur you control enters, you may have this creature deal 1 damage to each creature.
|
|
|
Forerunner of the Heralds
  ( 4)
Creature — Merfolk Scout
(3/2)
When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk you control enters, put a +1/+1 counter on this creature.
|
|
|
Forerunner of the Legion
  ( 3)
Creature — Vampire Knight
(2/2)
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
|
|
|
Ghitu Lavarunner
 ( 1)
Creature — Human Wizard
(1/2)
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and as soon as it comes under your control.)
|
|
|
Goblin Blast-Runner
 ( 1)
Creature — Goblin
(1/2)
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
|
|
|
Goblin Freerunner
  ( 4)
Creature — Goblin Warrior Ally
(3/2)
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Goblin Razerunners
   ( 4)
Creature — Goblin Warrior
(3/4)
 , Sacrifice a land: Put a +1/+1 counter on this creature.
At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
|
|
|
Goblin Rimerunner
  ( 3)
Snow Creature — Goblin Warrior
(2/2)
: Target creature can't block this turn.
: This creature gains haste until end of turn. ( can be paid with one mana from a snow source.)
|
|
|
Goblin Traprunner
  ( 4)
Creature — Goblin
(4/2)
Whenever this creature attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
|
|
|
Grotag Night-Runner
  ( 3)
Creature — Goblin Rogue
(2/3)
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.
|
|
|
Grotag Siege-Runner
  ( 2)
Creature — Goblin Rogue
(2/1)
, Sacrifice this creature: Destroy target creature with defender. This creature deals 2 damage to that creature's controller.
|
|
|
Gustcloak Runner
 ( 1)
Creature — Human Soldier
(1/1)
Whenever this creature becomes blocked, you may untap it and remove it from combat.
|
|
|
Kavu Runner
  ( 4)
Creature — Kavu
(3/3)
This creature has haste as long as no opponent controls a white or blue creature.
|
|
|
Kinjalli's Dawnrunner
  ( 3)
Creature — Human Scout
(1/1)
Double strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Kolaghan Forerunners
  ( 3)
Creature — Human Berserker
(*/3)
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Lava Runner
   ( 3)
Creature — Lizard
(2/2)
Haste Whenever this creature becomes the target of a spell or ability, that spell or ability's controller sacrifices a land of their choice.
|
|
|
Lightning Runner
   ( 5)
Creature — Human Warrior
(2/2)
Double strike, haste Whenever this creature attacks, you get  (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
|
|
|
Makindi Sliderunner
  ( 2)
Creature — Beast
(2/1)
Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
|
|
|
Medicine Runner
  ( 2)
Creature — Elf Cleric
(2/1)
When this creature enters, you may remove a counter from target permanent.
|
|
|
Mudbutton Torchrunner
  ( 3)
Creature — Goblin Warrior
(1/1)
When this creature dies, it deals 3 damage to any target.
|
|
|
Najal, the Storm Runner
    ( 5)
Legendary Creature — Efreet Wizard
(5/4)
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
|
|
|
Nylea's Forerunner
  ( 5)
Enchantment Creature — Beast
(5/3)
Trample Other creatures you control have trample.
|
|
|
Relic Runner
  ( 2)
Creature — Human Rogue
(2/1)
This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Resilient Roadrunner
  ( 2)
Creature — Bird
(2/2)
Haste, protection from Coyotes : This creature can't be blocked this turn except by creatures with haste.
|
|
|
Rigging Runner
 ( 1)
Creature — Goblin Pirate
(1/1)
First strike Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
|
|
|
Rootrunner
   ( 4)
Creature — Spirit
(3/3)
 , Sacrifice this creature: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
|
|
|
Rubblebelt Runner
   ( 3)
Creature — Lizard Warrior
(3/3)
This creature can't be blocked by creature tokens.
|
|
|
Runner's Bane
  ( 2)
Enchantment — Aura
Enchant creature with power 3 or less When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Supply Runners
  ( 5)
Creature — Dog
(2/2)
When this creature enters, put a +1/+1 counter on each other creature you control.
|
|
|
Akki Lavarunner (Tok-Tok, Volcano Born)
  ( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
|
|
|
Trap Runner
   ( 4)
Creature — Human Soldier
(2/3)
: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
|
|
|
Viashino Runner
  ( 4)
Creature — Lizard
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Vortex Runner
  ( 3)
Creature — Human Wizard
(2/3)
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
|
|
|
Whiskervale Forerunner
  ( 4)
Creature — Mouse Bard
(3/4)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|