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Advance Scout
  ( 2)
Creature — Human Soldier Scout
(1/1)
First strike : Target creature gains first strike until end of turn.
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Amrou Scout
  ( 2)
Creature — Kithkin Rebel Scout
(2/1)
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Cenote Scout
 ( 1)
Creature — Merfolk Scout
(1/1)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Cephalid Scout
  ( 2)
Creature — Octopus Wizard Scout
(1/1)
Flying  , Sacrifice a land: Draw a card.
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Copperhorn Scout
 ( 1)
Creature — Elf Scout
(1/1)
Whenever this creature attacks, untap each other creature you control.
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Elvish Scout
 ( 1)
Creature — Elf Scout
(1/1)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
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Enslaved Scout
  ( 3)
Creature — Goblin Scout
(2/2)
: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
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Flame-Kin War Scout
  ( 4)
Creature — Elemental Scout
(2/4)
When another creature enters, sacrifice this creature. If you do, this creature deals 4 damage to that creature.
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Gladecover Scout
 ( 1)
Creature — Elf Scout
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Goblin Scouts
   ( 5)
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
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Goldbug, Scrappy Scout
( 0)
Legendary Artifact — Vehicle
(1/3)
Living metal (During your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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Honorable Scout
 ( 1)
Creature — Human Soldier Scout
(1/1)
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
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Hyrax Tower Scout
  ( 3)
Creature — Human Scout
(3/3)
When this creature enters, untap target creature.
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Icatian Scout
 ( 1)
Creature — Human Soldier Scout
(1/1)
, : Target creature gains first strike until end of turn.
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Jeskai Windscout
  ( 3)
Creature — Bird Scout
(2/1)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Kavu Scout
  ( 3)
Creature — Kavu Scout
(0/2)
Domain — This creature gets +1/+0 for each basic land type among lands you control.
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Lantern Scout
  ( 3)
Creature — Human Scout Ally
(3/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
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Llanowar Scout
  ( 2)
Creature — Elf Scout
(1/3)
: You may put a land card from your hand onto the battlefield.
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Mardu Scout
  ( 2)
Creature — Goblin Scout
(3/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Merfolk Skyscout
   ( 4)
Creature — Merfolk Scout
(2/3)
Flying Whenever this creature attacks or blocks, untap target permanent.
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Rappelling Scouts
   ( 4)
Creature — Human Rebel Scout
(1/4)
Flying  : This creature gains protection from the color of your choice until end of turn.
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River Herald Scout
  ( 2)
Creature — Merfolk Scout
(1/2)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Sakura-Tribe Scout
 ( 1)
Creature — Snake Shaman Scout
(1/1)
: You may put a land card from your hand onto the battlefield.
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Salvage Scout
 ( 1)
Creature — Human Scout
(1/1)
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
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Sand Scout
  ( 2)
Creature — Human Scout
(2/2)
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
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Scout the Borders
  ( 3)
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Scouting Hawk
  ( 3)
Creature — Bird
(1/1)
Flying Keen Sight — When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Scouting Trek
  ( 2)
Sorcery
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
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Scout's Warning
 ( 1)
Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.
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Seton's Scout
  ( 2)
Creature — Centaur Druid Scout Archer
(2/1)
Reach (This creature can block creatures with flying.) Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
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Shoreline Scout
 ( 1)
Creature — — Merfolk Scout
(1/1)
When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
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Silkwing Scout
  ( 3)
Creature — Faerie Scout
(2/1)
Flying , Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Skyline Scout
  ( 2)
Creature — Human Scout
(2/1)
Whenever this creature attacks, you may pay  . If you do, it gains flying until end of turn.
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Space Marine Scout
  ( 3)
Creature — Astartes Scout
(2/1)
First strike, vigilance Concealed Position — When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Spotcycle Scouter
  ( 2)
Artifact — Vehicle
(3/2)
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Subterranean Scout
  ( 2)
Creature — Goblin Scout
(2/1)
When this creature enters, target creature with power 2 or less can't be blocked this turn.
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Thalakos Scout
  ( 3)
Creature — Thalakos Soldier Scout
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return this creature to its owner's hand.
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Trailtracker Scout
  ( 2)
Creature — Raccoon Scout
(1/3)
: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
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Treetop Scout
 ( 1)
Creature — Elf Scout
(1/1)
This creature can't be blocked except by creatures with flying.
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Trustworthy Scout
  ( 2)
Creature — Human Scout
(2/2)
 , Exile this card from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
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Viashino Bladescout
   ( 3)
Creature — Lizard Scout
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gains first strike until end of turn.
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Viashino Sandscout
  ( 2)
Creature — Lizard Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
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Viridian Scout
  ( 4)
Creature — Elf Warrior Scout
(1/2)
 , Sacrifice this creature: It deals 2 damage to target creature with flying.
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Waterwind Scout
  ( 3)
Creature — Merfolk Scout
(2/2)
Flying When this creature enters, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Wei Scout
  ( 2)
Creature — Human Soldier Scout
(1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Windscouter
  ( 4)
Creature — Human Scout
(3/3)
Flying When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Wu Scout
  ( 2)
Creature — Human Soldier Scout
(1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When this creature enters, look at target opponent's hand.
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