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Aerial Surveyor
  ( 3)
Artifact — Vehicle
(3/4)
Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
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Ainok Survivalist
  ( 2)
Creature — Dog Shaman
(2/1)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
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Auriok Survivors
  ( 6)
Creature — Human Soldier
(4/6)
When this creature enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to this creature.
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Aven Surveyor
   ( 5)
Creature — Bird Scout
(2/2)
Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.
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Backwoods Survivalists
  ( 4)
Creature — Human Warrior
(4/3)
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Bereaved Survivor
  ( 3)
Creature — Human Peasant
(2/1)
When another creature you control dies, transform this creature.
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Cartographer's Survey
  ( 4)
Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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Cautious Survivor
  ( 4)
Creature — Elf Survivor
(4/4)
Survival — At the beginning of your second main phase, if this creature is tapped, you gain 2 life.
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Cunning Survivor
  ( 2)
Creature — Human Warrior
(1/3)
Whenever you cycle or discard a card, this creature gets +1/+0 until end of turn and can't be blocked this turn.
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Curse of Surveillance
  ( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
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Dauntless Survivor
  ( 2)
Creature — Human Warrior
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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Defiant Survivor
  ( 3)
Creature — Human Survivor
(3/2)
Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Elturel Survivors
  ( 4)
Creature — Tiefling Peasant
(0/4)
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
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Enhanced Surveillance
  ( 2)
Enchantment
You may look at an additional two cards each time you surveil. Exile this enchantment: Shuffle your graveyard into your library.
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Fear of Surveillance
  ( 2)
Enchantment Creature — Nightmare
(2/2)
Vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Glitch Ghost Surveyor
  ( 3)
Creature — Spirit Scout
(2/2)
Flying Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Goblin Surveyor
  ( 3)
Creature — Goblin Scout
(3/2)
Trample Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Grisly Survivor
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
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Leonin Surveyor
  ( 2)
Creature — Cat Scout
(2/2)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) During your turn, this creature has first strike. Max speed — , Exile this card from your graveyard: Draw a card.
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Loxodon Surveyor
  ( 3)
Creature — Elephant Scout
(3/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Michonne, Ruthless Survivor
   ( 5)
Legendary Creature — Human Warrior
(3/3)
When Michonne enters, create two Walker tokens. As long as Michonne is equipped, she must be blocked if able. Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn.
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Mutant Surveyor
  ( 3)
Creature — Mutant Scout
(2/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : This creature gets +1/+1 until end of turn.
Max speed — , Exile this card from your graveyard: Draw a card.
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Norin, Swift Survivalist
 ( 1)
Legendary Creature — Human Coward
(2/1)
Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
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Oran-Rief Survivalist
  ( 2)
Creature — Human Warrior Ally
(1/1)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Resolute Survivors
   ( 3)
Creature — Human Warrior
(3/3)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, this creature deals 1 damage to each opponent and you gain 1 life.
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Rootwise Survivor
   ( 5)
Creature — Human Survivor
(3/4)
Haste Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.
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Scampering Surveyor
 ( 4)
Artifact Creature — Gnome
(3/2)
When this creature enters, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
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Search for Survivors
  ( 3)
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
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Sinkhole Surveyor
  ( 2)
Creature — Bird Scout
(1/3)
Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Skittering Surveyor
 ( 3)
Artifact Creature — Construct
(1/2)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Slimefoot's Survey
  ( 5)
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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Surveillance Monitor
  ( 4)
Creature — Vedalken Detective
(3/3)
When this creature enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
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Surveilling Sprite
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying When this creature dies, you may draw a card.
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Surveyor's Scope
 ( 2)
Artifact
, Exile this artifact: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
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Survival Cache
  ( 3)
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Survival of the Fittest
  ( 2)
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Struggle // Survive (Survive)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
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Survive the Night
  ( 3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Survivor of Korlis
 ( 1)
Creature — Human Soldier
(1/1)
First strike  , Exile this card from your graveyard: Scry 2.
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Survivor of the Unseen
  ( 3)
Creature — Human Wizard
(2/1)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Draw two cards, then put a card from your hand on top of your library.
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Survivors' Bond
  ( 2)
Sorcery
Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.
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Survivors' Encampment
( 0)
Land — Desert
: Add .
, Tap an untapped creature you control: Add one mana of any color.
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Survivor's Med Kit
 ( 1)
Artifact
, : Choose one that hasn't been chosen —
• Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice this artifact.
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Tunnel Surveyor
  ( 3)
Creature — Human Detective
(2/2)
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
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Universal Surveillance
    ( 3)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.
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Veteran Survivor
 ( 1)
Creature — Human Survivor
(2/1)
Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Village Survivors
  ( 5)
Creature — Human
(4/5)
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
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