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Achilles Davenport
   ( 4)
Legendary Creature — Human Assassin
(3/3)
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.
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Ajani, Nacatl Avenger
( 0)
Legendary Planeswalker — Ajani
(3)
+2: Put a +1/+1 counter on each Cat you control. 0: Create a 2/1 white Cat Warrior creature token. When you do, if you control a red permanent other than Ajani, he deals damage equal to the number of creatures you control to any target. −4: Each opponent chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
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Anurid Scavenger
  ( 3)
Creature — Frog Beast
(3/3)
Protection from black At the beginning of your upkeep, sacrifice this creature unless you put a card from your graveyard on the bottom of your library.
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Arctic Aven
  ( 3)
Creature — Bird Wizard
(2/1)
Flying This creature gets +1/+1 as long as you control a Plains. : This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Argivian Avenger
 ( 6)
Artifact Creature — Shapeshifter
(5/5)
: Until end of turn, this creature gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
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Arms Scavenger
  ( 2)
Creature — — Human Warrior
(2/2)
At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
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Ascending Aven
   ( 4)
Creature — Bird Soldier
(3/2)
Flying This creature can block only creatures with flying. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Asmira, Holy Avenger
   ( 4)
Legendary Creature — Human Cleric
(2/3)
Flying At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.
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Augury Raven
  ( 4)
Creature — Bird
(3/3)
Flying Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Aven Archer
   ( 5)
Creature — Bird Soldier Archer
(2/2)
Flying  , : This creature deals 2 damage to target attacking or blocking creature.
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Aven Augur
  ( 4)
Creature — Bird Wizard
(2/2)
Flying Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
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Aven Battle Priest
  ( 6)
Creature — Bird Cleric
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you gain 3 life.
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Aven Brigadier
    ( 6)
Creature — Bird Soldier
(3/5)
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
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Aven Cloudchaser
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.
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Aven Courier
  ( 2)
Creature — Bird Advisor
(1/1)
Flying Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
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Aven Eternal
  ( 3)
Creature — Zombie Bird Warrior
(2/2)
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Aven Farseer
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
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Aven Fateshaper
  ( 7)
Creature — Bird Wizard
(4/5)
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.  : Look at the top four cards of your library, then put them back in any order.
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Aven Fisher
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
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Aven Fleetwing
  ( 4)
Creature — Bird Soldier
(2/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Aven Flock
  ( 5)
Creature — Bird Soldier
(2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) : This creature gets +0/+1 until end of turn.
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Aven Fogbringer
  ( 4)
Creature — Bird Wizard
(2/1)
Flying When this creature enters, return target land to its owner's hand.
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Aven Gagglemaster
   ( 5)
Creature — Bird Warrior
(4/3)
Flying When this creature enters, you gain 2 life for each creature you control with flying.
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Aven Heartstabber
  ( 2)
Creature — Bird Assassin
(1/1)
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
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Aven Interrupter
   ( 3)
Creature — Bird Rogue
(2/2)
Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost more to cast.
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Aven Liberator
   ( 4)
Creature — Bird Soldier
(2/3)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
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Aven Mimeomancer
   ( 3)
Creature — Bird Wizard
(3/1)
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
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Aven Mindcensor
  ( 3)
Creature — Bird Wizard
(2/1)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
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Aven Redeemer
  ( 4)
Creature — Bird Cleric
(2/2)
Flying : Prevent the next 2 damage that would be dealt to any target this turn.
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Aven Riftwatcher
  ( 3)
Creature — Bird Rebel Soldier
(2/3)
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.
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Aven Shrine
   ( 3)
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
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Aven Soulgazer
   ( 5)
Creature — Bird Cleric
(3/3)
Flying  : Look at target face-down creature.
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Aven Squire
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Aven Sunstriker
   ( 3)
Creature — Bird Warrior
(1/1)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Aven Surveyor
   ( 5)
Creature — Bird Scout
(2/2)
Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.
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Aven Tactician
  ( 5)
Creature — Bird Soldier
(2/3)
Flying When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Aven Trailblazer
  ( 3)
Creature — Bird Soldier
(2/*)
Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
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Aven Trooper
  ( 4)
Creature — Bird Soldier
(1/1)
Flying  , Discard a card: This creature gets +1/+2 until end of turn.
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Aven Warcraft
  ( 3)
Instant
Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
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Aven Warhawk
  ( 5)
Creature — Bird Soldier
(2/2)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)</I> Flying
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Aven Wind Mage
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
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Aven Windreader
   ( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Target player reveals the top card of their library.
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Avenger of the Fallen
  ( 3)
Creature — Human Warrior
(2/4)
Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
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Avenger of Zendikar
   ( 7)
Creature — Elemental
(5/5)
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
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Avenging Angel
   ( 5)
Creature — Angel
(3/3)
Flying When this creature dies, you may put it on top of its owner's library.
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Avenging Arrow
  ( 3)
Instant
Destroy target creature that dealt damage this turn.
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Avenging Druid
  ( 3)
Creature — Human Druid
(1/3)
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Avenging Huntbonder
   ( 5)
Creature — Human Warrior
(3/3)
Double strike Whenever this creature attacks, put a double strike counter on another target attacking creature.
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Avenging Hunter
  ( 5)
Creature — Dragon Ranger
(5/4)
Trample When this creature enters, you take the initiative.
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Battlefield Scavenger
  ( 2)
Creature — Jackal Rogue
(2/2)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
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Battlewise Aven
  ( 4)
Creature — Bird Soldier
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has first strike.
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Bearer of the Heavens
  ( 8)
Creature — Giant
(10/10)
When this creature dies, destroy all permanents at the beginning of the next end step.
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Cliffhaven Kitesail
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Cliffhaven Vampire
   ( 4)
Creature — Vampire Warrior Ally
(2/4)
Flying Whenever you gain life, each opponent loses 1 life.
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Coati Scavenger
  ( 3)
Creature — Raccoon
(3/2)
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
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Craven Giant
  ( 3)
Creature — Giant
(4/1)
This creature can't block.
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Craven Hulk
  ( 4)
Creature — Giant Coward
(4/4)
This creature can't block alone.
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Craven Knight
  ( 2)
Creature — Human Knight
(2/2)
This creature can't block.
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Dauntless Aven
  ( 3)
Creature — Bird Warrior
(2/1)
Flying Whenever this creature attacks, untap target creature you control.
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Dauntless Avenger
( 0)
Creature — Human Soldier
(3/2)
Whenever this creature attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
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D'Avenant Archer
  ( 3)
Creature — Human Soldier Archer
(1/2)
: This creature deals 1 damage to target attacking or blocking creature.
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D'Avenant Healer
   ( 3)
Creature — Human Cleric Archer
(1/2)
: This creature deals 1 damage to target attacking or blocking creature.
: Prevent the next 1 damage that would be dealt to any target this turn.
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D'Avenant Trapper
  ( 3)
Creature — Human Archer
(3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
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Death in Heaven
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Target player mills two cards, then exiles their graveyard. III — Put all creature cards exiled with this enchantment onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
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Deathgorge Scavenger
  ( 3)
Creature — Dinosaur
(3/2)
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
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Diregraf Scavenger
  ( 4)
Creature — Zombie Bear
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
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Drake Haven
  ( 3)
Enchantment
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
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Dreadwing Scavenger
   ( 3)
Creature — Nightmare Bird
(2/2)
Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
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Duke Ulder Ravengard
   ( 6)
Legendary Creature — Human Noble Soldier
(5/5)
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Dukhara Scavenger
  ( 6)
Creature — Crocodile
(4/6)
When this creature enters, you may put target artifact or creature card from your graveyard on top of your library.
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Heaven // Earth (Earth)
   ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
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Scavenger Regent (Exude Toxin)
   ( 2)
Sorcery — Omen
Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
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Farhaven Elf
  ( 3)
Creature — Elf Druid
(1/1)
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Firemane Avenger
   ( 4)
Creature — Angel
(3/3)
Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
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Fleeting Aven
   ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever a player cycles a card, return this creature to its owner's hand.
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Gaea's Avenger
   ( 3)
Creature — Treefolk
(1+*/1+*)
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
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Gideon's Avenger
   ( 3)
Creature — Human Soldier
(2/2)
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on this creature.
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Giltspire Avenger
   ( 3)
Creature — Human Soldier
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Destroy target creature that dealt damage to you this turn.
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Gimli, Mournful Avenger
   ( 3)
Legendary Creature — Dwarf Warrior
(3/2)
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
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Graven Abomination
 ( 3)
Artifact Creature — Horror
(3/1)
Whenever this creature attacks, exile target card from defending player's graveyard.
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Graven Archfiend
   ( 5)
Artifact Creature — — Gargoyle Demon
(4/5)
As an additional cost to cast this spell, you may sacrifice a non-Demon creature. Flying When Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.
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Graven Dominator
   ( 6)
Creature — Gargoyle
(4/4)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
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Hakka, Whispering Raven
  ( 2)
Legendary Creature — Bird
(2/3)
Flying Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.
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