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A Little Chat
  ( 2)
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Abstruse Archaic
 ( 4)
Creature — Avatar
(3/4)
Vigilance , : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Abuna's Chant
  ( 4)
Instant
Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine (Choose both if you pay the entwine cost.)
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Abzan Charm
   ( 3)
Instant
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
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Adéwalé, Breaker of Chains
   ( 3)
Legendary Creature — Human Assassin Pirate
(4/1)
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
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Aether Channeler
  ( 3)
Creature — Human Wizard
(2/1)
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
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Æther Charge (Aether Charge)
  ( 5)
Enchantment
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
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Aether Chaser
  ( 2)
Creature — Human Artificer
(2/1)
First strike When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Agatha's Champion
  ( 5)
Creature — Human Knight
(4/4)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Ahn-Crop Champion
   ( 4)
Creature — Human Warrior
(4/4)
You may exert this creature as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Airlift Chaplain
  ( 3)
Creature — Human Cleric
(1/1)
Flying When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
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Aisling Leprechaun
 ( 1)
Creature — Faerie
(1/1)
Whenever this creature blocks or becomes blocked by a creature, that creature becomes green. <I>(This effect lasts indefinitely.)</I>
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Amoeboid Changeling
  ( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.
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Angrath, Captain of Chaos
   ( 4)
Legendary Planeswalker — Angrath
(5)
Creatures you control have menace. −2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Angrath, the Flame-Chained
   ( 5)
Legendary Planeswalker — Angrath
(4)
+1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. −8: Each opponent loses life equal to the number of cards in their graveyard.
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Anointer of Champions
 ( 1)
Creature — Human Cleric
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Another Chance
  ( 3)
Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
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Archaeomancer
   ( 4)
Creature — Human Wizard
(1/2)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
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Archaeomancer's Map
  ( 3)
Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
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Archaeomender
  ( 3)
Creature — Human Wizard
(2/3)
When this creature enters, return target artifact card from your graveyard to your hand.
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Archangel Avacyn
   ( 5)
Legendary Creature — Angel
(4/4)
Flash Flying, vigilance When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
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Archangel Elspeth
   ( 4)
Legendary Planeswalker — Elspeth
(4)
+1: Create a 1/1 white Soldier creature token with lifelink. −2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying. −6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
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Archangel of Strife
   ( 7)
Creature — Angel
(6/6)
Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
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Archangel of Thune
   ( 5)
Creature — Angel
(3/4)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
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Archangel of Tithes
    ( 4)
Creature — Angel
(3/5)
Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.
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Archangel of Wrath
   ( 4)
Creature — Angel
(3/4)
Kicker and/or (You may pay an additional and/or as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2 damage to any target. When this creature enters, if it was kicked twice, it deals 2 damage to any target.
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Archangel's Light
  ( 8)
Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
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Archdruid's Charm
   ( 3)
Instant
Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
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Archmage's Charm
   ( 3)
Instant
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
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Ardenn, Intrepid Archaeologist
  ( 3)
Legendary Creature — Kor Scout
(2/2)
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
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Argothian Enchantress
  ( 2)
Creature — Human Druid
(0/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
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Ashnod, Flesh Mechanist
 ( 1)
Legendary Creature — Human Artificer
(1/1)
Deathtouch Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. , Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
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Aspiring Champion
  ( 4)
Creature — Astartes Warrior
(3/3)
Menace Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
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Auriok Champion
  ( 2)
Creature — Human Cleric
(1/1)
Protection from black and from red Whenever another creature enters, you may gain 1 life.
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Auriok Sunchaser
  ( 2)
Creature — Human Soldier
(1/1)
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
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Aurora Champion
  ( 3)
Creature — Elf Warrior
(3/2)
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
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Aven Cloudchaser
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.
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Averna, the Chaos Bloom
   ( 3)
Legendary Creature — Elemental Shaman
(4/2)
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
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Avian Changeling
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Flying
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Aviary Mechanic
  ( 2)
Creature — Dwarf Artificer
(2/2)
When this creature enters, you may return another permanent you control to its owner's hand.
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Azorius Chancery
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Azorius Charm
  ( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
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Ballista Charger
 ( 5)
Artifact — Vehicle
(6/6)
Whenever this Vehicle attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bant Charm
   ( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
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Bear with Set's Mechanic (playtest)
  ( 2)
Creature — — Bear
(2/2)
Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
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Bladewheel Chariot
( 0)
Artifact — Vehicle
(5/5)
Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bloodbraid Challenger
   ( 5)
Creature — Elf Berserker
(4/3)
Cascade Haste Escape—  , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Bloodsoaked Champion
 ( 1)
Creature — Human Warrior
(2/1)
This creature can't block. Raid —  : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
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Boggart Sprite-Chaser
  ( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, this creature gets +1/+1 and has flying.
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Boreas Charger
  ( 3)
Creature — Pegasus
(2/1)
Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
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Boros Challenger
  ( 2)
Creature — Human Soldier
(2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)   : This creature gets +1/+1 until end of turn.
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Boros Charm
  ( 2)
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
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Boss's Chauffeur
  ( 5)
Creature — Elf Citizen
(0/0)
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
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Bounce Chamber (Bounce Chamber (a))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 2, 6
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Bounce Chamber (Bounce Chamber (b))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 3, 6
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Bounce Chamber (Bounce Chamber (c))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 4, 6
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Bounce Chamber (Bounce Chamber (d))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 5, 6
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Brokers Charm
   ( 3)
Instant
Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
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Burning Cinder Fury of Crimson Chaos Fire
  ( 4)
Enchantment
Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.
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Cabaretti Charm
   ( 3)
Instant
Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
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Caves of Chaos Adventurer
  ( 4)
Creature — Human Barbarian
(5/3)
Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
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Cayth, Famed Mechanist
    ( 4)
Legendary Creature — Dwarf Artificer
(3/3)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Other nontoken creatures you control have fabricate 1. , : Choose one —
• Populate. • Proliferate.
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Chain Assassination
   ( 4)
Instant
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
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Chain Devil
  ( 4)
Creature — Devil
(4/2)
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
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Chain Lightning
 ( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay  . If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Acid
  ( 4)
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
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Chain of Plasma
  ( 2)
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Silence
  ( 2)
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Smog
  ( 2)
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Chain of Vapor
 ( 1)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain Reaction
   ( 4)
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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Chain Stasis
 ( 1)
Instant
You may tap or untap target creature. Then that creature's controller may pay  . If the player does, they may copy this spell and may choose a new target for that copy.
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Chain to Memory
 ( 1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
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Chainbreaker
 ( 2)
Artifact Creature — Scarecrow
(3/3)
This creature enters with two -1/-1 counters on it. , : Remove a -1/-1 counter from target creature.
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Chained Brute
  ( 2)
Creature — Devil
(4/3)
This creature doesn't untap during your untap step. , Sacrifice another creature: Untap this creature. Activate only during your turn.
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Chained Throatseeker
  ( 6)
Creature — Phyrexian Horror
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) This creature can't attack unless defending player is poisoned.
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Chained to the Rocks
 ( 1)
Enchantment — Aura
Enchant Mountain you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)
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Chainer, Dementia Master
   ( 5)
Legendary Creature — Human Minion
(3/3)
All Nightmares get +1/+1.   , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
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Chainer, Nightmare Adept
   ( 4)
Legendary Creature — Human Minion
(3/2)
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
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Chainer's Edict
  ( 2)
Sorcery
Target player sacrifices a creature of their choice. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chainer's Torment
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — This Saga deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
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Chainflail Centipede
  ( 3)
Artifact Creature — Equipment Insect
(2/2)
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Chains of Custody
  ( 3)
Enchantment — Aura
Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Chains of Mephistopheles
  ( 2)
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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Chainsaw
  ( 2)
Artifact — Equipment
When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip 
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Chainweb Aracnir
 ( 1)
Creature — Spider
(1/2)
Reach When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls. Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
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Chainwhip Cyclops
  ( 5)
Creature — Cyclops Warrior
(4/4)
 : Target creature can't block this turn.
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Chakram Retriever
  ( 5)
Creature — Elemental Dog
(2/4)
Partner with Chakram Slinger (When this creature enters, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.
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Chakram Slinger
  ( 5)
Creature — Human Warrior
(2/4)
Partner with Chakram Retriever (When this creature enters, target player may put Chakram Retriever into their hand from their library, then shuffle.) , : This creature deals 2 damage to target player or planeswalker.
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Chalice of Life
 ( 3)
Artifact
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.
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