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Acid-Spewer Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, deathtouch Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Alabaster Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, shuffle it into its owner's library.
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Ambitious Dragonborn
  ( 4)
Creature — Dragon Barbarian
(0/0)
This creature enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
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Ancestor Dragon
   ( 6)
Creature — Dragon
(5/6)
Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
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Ancient Brass Dragon
   ( 7)
Creature — Elder Dragon
(7/6)
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
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Ancient Bronze Dragon
   ( 7)
Creature — Elder Dragon
(7/7)
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
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Ancient Copper Dragon
   ( 6)
Creature — Elder Dragon
(6/5)
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
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Ancient Gold Dragon
   ( 7)
Creature — Elder Dragon
(7/10)
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
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Ancient Silver Dragon
   ( 8)
Creature — Elder Dragon
(8/8)
Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
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Archive Dragon
   ( 6)
Creature — Dragon Wizard
(4/6)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this creature enters, scry 2.
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Archwing Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying, haste At the beginning of the end step, return this creature to its owner's hand.
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Armament Dragon
    ( 6)
Creature — Dragon
(3/4)
Flying When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
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Ashmouth Dragon
( 0)
Creature — Dragon
(4/4)
Flying Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.
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Astral Dragon
   ( 8)
Creature — Dragon
(4/4)
Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
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Avaricious Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Balefire Dragon
   ( 7)
Creature — Dragon
(6/6)
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
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Bayou Dragonfly
  ( 2)
Creature — Insect
(1/1)
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Belltoll Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, hexproof Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Black Dragon
   ( 7)
Creature — Dragon
(4/4)
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
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Black Dragon Gate
( 0)
Land — Gate
This land enters tapped. As this land enters, choose a color other than black. : Add or one mana of the chosen color.
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Blue Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying Lightning Breath — When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
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Bogardan Dragonheart
  ( 3)
Creature — Human Shaman
(2/2)
Sacrifice another creature: Until end of turn, this creature becomes a Dragon with base power and toughness 4/4, flying, and haste.
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Bolshack Dragon (playtest)
  ( 6)
Creature — — Armored Dragon
(6/6)
Double <s>breaker</s> strike While attacking, this creature gets +1<s>000</s> power for each <s>fire</s> red card in your graveyard.
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Bone Dragon
   ( 5)
Creature — Dragon Skeleton
(5/4)
Flying   , Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.
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Boulderborn Dragon
 ( 5)
Artifact Creature — Dragon
(3/3)
Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Brainstealer Dragon
   ( 7)
Creature — Dragon Horror
(6/6)
Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
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Breaching Dragonstorm
  ( 5)
Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. When a Dragon you control enters, return this enchantment to its owner's hand.
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Broodmate Dragon
    ( 6)
Creature — Dragon
(4/4)
Flying When this creature enters, create a 4/4 red Dragon creature token with flying.
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Call the Spirit Dragons
     ( 5)
Enchantment
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
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Canopy Dragon
   ( 6)
Creature — Dragon
(4/4)
Trample  : This creature gains flying and loses trample until end of turn.
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Catacomb Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever this creature becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
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Cave of the Frost Dragon
( 0)
Land
If you control two or more other lands, this land enters tapped. : Add .
 : This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
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Cavern-Hoard Dragon
   ( 9)
Creature — Dragon
(6/6)
This spell costs less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
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Chaos Dragon
   ( 3)
Creature — Dragon
(4/4)
Flying, haste This creature attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.
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Clockwork Dragon
 ( 7)
Artifact Creature — Dragon
(0/0)
Flying This creature enters with six +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on this creature.
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Cloud Dragon
  ( 6)
Creature — Illusion Dragon
(5/4)
Flying This creature can block only creatures with flying.
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Corroding Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand.
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Covetous Dragon
  ( 5)
Creature — Dragon
(6/5)
Flying When you control no artifacts, sacrifice this creature.
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Day of the Dragons
    ( 7)
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
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Death by Dragons
   ( 6)
Sorcery
Each player other than target player creates a 5/5 red Dragon creature token with flying.
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Decadent Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying, trample Whenever this creature attacks, create a Treasure token.
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Demanding Dragon
   ( 5)
Creature — Dragon
(5/5)
Flying When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
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Descent of the Dragons
   ( 6)
Sorcery
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
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Destructor Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, destroy target noncreature permanent.
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Dirgur Island Dragon
  ( 6)
Creature — Dragon
(4/4)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Emerald Dragon (Dissonant Wave)
  ( 3)
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
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Dragon Appeasement
    ( 6)
Enchantment
Skip your draw step. Whenever you sacrifice a creature, you may draw a card.
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Dragon Arch
 ( 5)
Artifact
, : You may put a multicolored creature card from your hand onto the battlefield.
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Dragon Bell Monk
  ( 3)
Creature — Human Monk
(2/2)
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dragon Blood
 ( 3)
Artifact
, : Put a +1/+1 counter on target creature.
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Dragon Breath
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has haste. : Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Broodmother
     ( 6)
Creature — Dragon
(4/4)
Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
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Dragon Cultist
  ( 5)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
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Dragon Egg
  ( 3)
Creature — Dragon Egg
(0/2)
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and " : This token gets +1/+0 until end of turn."
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Dragon Egg (Dragon Egg Token)
( 0)
Token Creature — — Dragon Egg
(0/2)
Defender When this token dies, create a 2/2 red Dragon creature token with flying and " : This token gets +1/+0 until end of turn."
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Dragon Engine
 ( 3)
Artifact Creature — Construct
(1/3)
: This creature gets +1/+0 until end of turn.
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Dragon Fangs
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Fodder
  ( 2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dragon Grip
  ( 3)
Enchantment — Aura
Ferocious — If you control a creature with power 4 or greater, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
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Dragon Hatchling
  ( 2)
Creature — Dragon
(0/1)
Flying : This creature gets +1/+0 until end of turn.
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Dragon Hunter
 ( 1)
Creature — Human Warrior
(2/1)
Protection from Dragons This creature can block Dragons as though it had reach.
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Dragon Mage
   ( 7)
Creature — Dragon Wizard
(5/5)
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
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Dragon Mantle
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has " : This creature gets +1/+0 until end of turn."
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Dragon Mask
 ( 3)
Artifact
, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
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Dragon Scales
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Shadow
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Sniper
 ( 1)
Creature — Human Archer
(1/1)
Vigilance, reach, deathtouch
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Dragon Tempest
  ( 2)
Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
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Dragon Throne of Tarkir
 ( 4)
Legendary Artifact — Equipment
Equipped creature has defender and " , : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip 
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Dragon Trainer
   ( 5)
Creature — Human
(1/1)
When this creature enters, create a 4/4 red Dragon creature token with flying.
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Dragon Turtle
   ( 3)
Creature — Dragon Turtle
(3/5)
Flash Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
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Dragon Tyrant
   ( 10)
Creature — Dragon
(6/6)
Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice this creature unless you pay    . : This creature gets +1/+0 until end of turn.
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Dragon Whelp
   ( 4)
Creature — Dragon
(2/3)
Flying : This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
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Dragon Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Cycling  ( , Discard this card: Draw a card.) When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragonback Assault
    ( 6)
Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
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Dragonback Lancer
  ( 4)
Creature — Human Soldier
(3/3)
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
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Dragonborn Champion
   ( 4)
Creature — Dragon Warrior
(5/3)
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
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Dragonborn Immolator
  ( 4)
Creature — — Dragon Shaman
(2/4)
 : Dragonborn Immolator gets +1/+0 until end of turn.
Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
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Dragonborn Looter
  ( 2)
Creature — Dragon Rogue
(1/2)
, : Draw a card, then discard a card.
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Dragonclaw Strike
   ( 6)
Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Dragonfire Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+2 and has hexproof from monocolored. Equip . This ability costs less to activate for each color of the creature it targets.
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Dragonfly Pilot
 ( 1)
Creature — — Fox Pilot
(1/1)
Whenever Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand. Dragonfly Pilot crews Vehicles as though its power were 2 greater.
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