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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Ajani Goldmane
   ( 4)
Legendary Planeswalker — Ajani
(4)
+1: You gain 2 life. −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. −6: Create a white Avatar creature token. It has "This token's power and toughness are each equal to your life total."
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Ancient Gold Dragon
   ( 7)
Creature — Elder Dragon
(7/10)
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
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Arthur, Marigold Knight
    ( 5)
Legendary Creature — Mouse Knight
(4/5)
Haste Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
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Bound in Gold
  ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
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Gisela, Blade of Goldnight
    ( 7)
Legendary Creature — Angel
(5/5)
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
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Gold Mine (playtest)
( 0)
Land
: Add .
Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color. BOX, BOX, BOX, BOX, BOX
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Gold Myr
 ( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Gold Pan
 ( 2)
Artifact — Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Gold Rush
  ( 2)
Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
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Gold (Gold Token)
( 0)
Token Artifact — — Gold
Sacrifice this token: Add one mana of any color.
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Goldberry, River-Daughter
  ( 2)
Legendary Creature — Nymph
(1/3)
: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry.
, : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
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Goldbug, Humanity's Ally
   ( 3)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye  (You may cast this card converted for  .) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug.
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Goldbug, Scrappy Scout
( 0)
Legendary Artifact — Vehicle
(1/3)
Living metal (During your turn, this Vehicle is also a creature.) Human spells you control can't be countered. Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
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Golden Argosy
 ( 4)
Legendary Artifact — Vehicle
(3/6)
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Golden Demise
   ( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
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Golden Egg
 ( 2)
Artifact — Food
When this artifact enters, draw a card. , , Sacrifice this artifact: Add one mana of any color.
, , Sacrifice this artifact: You gain 3 life.
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Golden Guardian
 ( 4)
Artifact Creature — Golem
(4/4)
Defender : This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.
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Golden Ratio
   ( 3)
Sorcery
Draw a card for each different power among creatures you control.
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Golden Urn
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. , Sacrifice this artifact: You gain life equal to the number of charge counters on this artifact.
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Golden Wish
   ( 5)
Sorcery
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
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Goldenglow Moth
 ( 1)
Creature — Insect
(0/1)
Flying Whenever this creature blocks, you may gain 4 life.
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Goldenhide Ox
  ( 6)
Enchantment Creature — Ox
(5/4)
Constellation — Whenever this creature or another enchantment you control enters, target creature must be blocked this turn if able.
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Golden-Scale Aeronaut
  ( 5)
Creature — Dwarf Pilot
(2/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying
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Golden-Tail Disciple
  ( 3)
Enchantment Creature — Fox Monk
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Golden-Tail Trainer
   ( 3)
Creature — Fox Samurai
(1/3)
Aura and Equipment spells you cast cost less to cast, where X is this creature's power. Whenever this creature attacks, other modified creatures you control get +X/+X until end of turn, where X is this creature's power. (Equipment, Auras you control, and counters are modifications.)
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Gold-Forge Garrison
( 0)
Land
(Transforms from Golden Guardian.) : Add two mana of any one color.
, : Create a 4/4 colorless Golem artifact creature token.
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Gold-Forged Thopteryx
  ( 2)
Artifact Creature — Dinosaur Thopter
(1/3)
Flying, lifelink Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Goldfury Strider
  ( 5)
Artifact Creature — Golem
(3/5)
Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
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Goldhound
 ( 1)
Artifact Creature — Treasure Dog
(1/1)
First strike Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice this creature: Add one mana of any color.
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Goldlust Triad
  ( 5)
Creature — Dragon
(4/3)
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token.
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Goldmane Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying, vigilance When this creature enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Goldmaw Champion
  ( 3)
Creature — Dwarf Warrior
(2/3)
Boast —  : Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
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Goldmeadow Dodger
 ( 1)
Creature — Kithkin Rogue
(1/1)
This creature can't be blocked by creatures with power 4 or greater.
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Goldmeadow Stalwart
 ( 1)
Creature — Kithkin Soldier
(2/2)
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
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Goldmire Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
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Goldnight Castigator
   ( 4)
Creature — Angel
(4/9)
Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to this creature, it deals double that damage to this creature instead.
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Goldnight Commander
  ( 4)
Creature — Human Cleric Soldier
(2/2)
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
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Goldnight Redeemer
   ( 6)
Creature — Angel
(4/4)
Flying When this creature enters, you gain 2 life for each other creature you control.
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Goldspan Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have " , Sacrifice this artifact: Add two mana of any one color."
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Goldvein Hydra
  ( 1)
Creature — Hydra
(0/0)
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.
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Goldvein Pick
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Goldwardens' Gambit
   ( 8)
Sorcery
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
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Goldwarden's Helm
  ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
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Hexgold Halberd
  ( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip  
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Hexgold Hoverwings
  ( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip  
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Hexgold Slash
 ( 1)
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
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Hexgold Slith
  ( 2)
Creature — Slith
(2/1)
When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Jazal Goldmane
   ( 4)
Legendary Creature — Cat Warrior
(4/4)
First strike (This creature deals combat damage before creatures without first strike.)   : Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
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Jor Kadeen, First Goldwarden
  ( 2)
Legendary Creature — Human Rebel
(2/2)
Trample Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
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King Macar, the Gold-Cursed
   ( 4)
Legendary Creature — Human Noble
(2/3)
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
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On Wings of Gold
  ( 4)
Enchantment
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
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Order of the Golden Cricket
  ( 2)
Creature — Kithkin Knight
(2/2)
Whenever this creature attacks, you may pay . If you do, it gains flying until end of turn.
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Raksha Golden Cub
   ( 7)
Legendary Creature — Cat Soldier
(3/4)
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
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Rhuk, Hexgold Nabber
  ( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Secrets of the Golden City
   ( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
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Sensei Golden-Tail
  ( 2)
Legendary Creature — Fox Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)  , : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
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Snake of the Golden Grove
  ( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you gain 4 life.
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Sungold Barrage
  ( 3)
Instant
Destroy target creature with toughness 4 or greater.
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Sungold Sentinel
  ( 2)
Creature — Human Soldier
(3/2)
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven —  : Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
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The Golden Throne
 ( 4)
Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1. A Thousand Souls Die Every Day — , Sacrifice a creature: Add three mana in any combination of colors.
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The Golden-Gear Colossus
( 0)
Legendary Artifact Creature — Gnome
(6/6)
Vigilance, trample Whenever The Golden-Gear Colossus enters or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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Venarian Gold
   ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature and put X sleep counters on it. Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
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Vihaan, Goldwaker
   ( 3)
Legendary Creature — Dwarf Warlock
(3/3)
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
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Xira, the Golden Sting
    ( 4)
Legendary Creature — Insect Assassin
(3/3)
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
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Zeriam, Golden Wind
  ( 4)
Legendary Creature — Griffin
(3/4)
Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
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