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Cramped Vents // Access Maze (Access Maze)
   ( 7)
Enchantment — Room
Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Angrath's Rampage
  ( 2)
Sorcery
Choose one — • Target player sacrifices an artifact of their choice. • Target player sacrifices a creature of their choice. • Target player sacrifices a planeswalker of their choice.
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Anzrag's Rampage
   ( 5)
Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
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Battle Rampart
  ( 3)
Creature — Wall
(1/3)
Defender : Target creature gains haste until end of turn.
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Case of the Trampled Garden
  ( 3)
Enchantment — Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
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Cramped Bunker
   ( 6)
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
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Cramped Vents // Access Maze (Cramped Vents)
  ( 4)
Enchantment — Room
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Crash the Ramparts
  ( 3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Crude Rampart
  ( 4)
Creature — Wall
(4/5)
Defender (This creature can't attack.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Dire-Strain Rampage
   ( 3)
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback   
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Ghor-Clan Rampager
   ( 4)
Creature — Beast
(4/4)
Trample Bloodrush —  , Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Invigorated Rampage
  ( 2)
Instant
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
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Knight Rampager
  ( 5)
Artifact Creature — Knight
(6/5)
Trample Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able. When this creature dies, it deals 4 damage to target opponent chosen at random.
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Pramikon, Sky Rampart
   ( 3)
Legendary Creature — Wall
(1/5)
Flying, defender As Pramikon enters, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
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Predatory Rampage
   ( 5)
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
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Rampage of the Clans
  ( 4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
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Rampage of the Valkyries
   ( 5)
Enchantment
When this enchantment enters, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature of their choice.
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Rampaging Aetherhood
  ( 5)
Creature — Snake Hydra
(4/4)
Trample, ward  At the beginning of your upkeep, you get an amount of (energy counters) equal to this creature's power. Then you may pay one or more . If you do, put that many +1/+1 counters on this creature.
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Rampaging Baloths
   ( 6)
Creature — Beast
(6/6)
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
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Rampaging Brontodon
   ( 7)
Creature — Dinosaur
(7/7)
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
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Rampaging Ceratops
  ( 5)
Creature — Dinosaur
(5/4)
This creature can't be blocked except by three or more creatures.
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Rampaging Cyclops
  ( 4)
Creature — Cyclops
(4/4)
This creature gets -2/-0 as long as two or more creatures are blocking it.
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Rampaging Ferocidon
  ( 3)
Creature — Dinosaur
(3/3)
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
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Rampaging Geoderm
   ( 4)
Creature — Dinosaur Beast
(3/3)
Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
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Rampaging Growth
  ( 4)
Instant
Search your library for a basic land card, put it onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
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Rampaging Hippo
   ( 6)
Creature — Hippo
(5/6)
Trample Cycling ( , Discard this card: Draw a card.)
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Rampaging Monument
 ( 4)
Artifact Creature — Cleric
(0/0)
Trample This creature enters with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
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Rampaging Raptor
   ( 4)
Creature — Dinosaur
(4/4)
Trample, haste  : This creature gets +2/+0 until end of turn.
Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
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Rampaging Rendhorn
  ( 5)
Creature — Beast
(4/4)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Rampaging Soulrager
  ( 3)
Creature — Spirit
(1/4)
This creature gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.
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Rampaging Spiketail
   ( 6)
Creature — Dinosaur
(5/6)
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Rampaging Werewolf
( 0)
Creature — Werewolf
(6/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Rampaging Yao Guai
    ( 3)
Creature — Bear Mutant
(2/2)
Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
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Rampant Elephant
  ( 4)
Creature — Elephant
(2/2)
: Target creature blocks this creature this turn if able.
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Rampant Frogantua
  ( 3)
Creature — Frog
(3/3)
Trample This creature gets +10/+10 for each player who has lost the game. Whenever this creature deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.
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Rampant Growth
  ( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Rampant Rejuvenator
  ( 4)
Creature — Plant Hydra
(0/0)
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
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Rampart Architect
  ( 4)
Creature — Elephant Advisor
(3/4)
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Rampart Crawler
 ( 1)
Creature — Lizard Mercenary
(1/1)
This creature can't be blocked by Walls.
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Rampart Smasher
    ( 4)
Creature — Giant
(5/5)
This creature can't be blocked by Knights or Walls.
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Rustler Rampage
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Untap all creatures target player controls. + — Target creature gains double strike until end of turn.
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Rust-Shield Rampager
  ( 4)
Creature — Raccoon Warrior
(4/4)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.
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Taunt from the Rampart
   ( 5)
Sorcery
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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