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This will stop Banefire - BayushiKazemi is correct. If a spell has an illegal target(s), it counters itself, whether or not it says it cannot be countered.
Posted By: djflo (2/6/2011 3:41:26 AM)
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hmm, anti-banefire perhaps,
question: since you have protection from red, and banefire is unpreventable, what ends up happening?

either banefire fails
or
protection doesnt protect

so either this is a banefire counter, or banefire can be used to destroy cards like progenitcis
Posted By: Dingo777 (10/2/2009 5:54:57 PM)
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@Bayyushikazemi

I'm not sure which rule book you're using but the rules acording to http://www.crystalkeep.com/magic/rules/summaries/indexes/rule-general-607.php#607
607.2b is talking about replacement effects, and exiled cards. Nothing to do with countering uncounterable spells.
Posted By: StagemasterK (11/27/2009 1:23:30 PM)
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NEDM
Posted By: ROBRAM89 (4/4/2011 8:29:42 PM)
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About Banefire. It's pretty clear. Banefire can't be countered by spells or abilities. It says that because it can be countered by the rules for no having legal targets.
Posted By: Shiny_Umbreon (7/11/2010 5:07:22 PM)
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This card and the Shah of naar Isle has me convinced of a future Arabian nights expansion....which would have me super stoked.
Posted By: Arthindole (11/7/2010 9:00:51 AM)
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Another card that is excellent because of its versatility.

It deals with cards that target you as a player IE discard and burn. It can fog and it can flash in a 3/3, which is often enough pretty relevant.

Best paired with Momentary Blink and countermagic.
Posted By: Shiizu (11/12/2010 3:28:13 AM)
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Oh SEHT!
Posted By: iSlapTrees (12/1/2010 3:52:48 PM)
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Whitemane Lion! Dust Elemental! Et cetera!
Posted By: LordRandomness (11/22/2011 4:52:06 PM)
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so, 4 mana holy day for all damage. Got it.
Posted By: Wisdomseyes (5/17/2012 5:12:58 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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