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Community Rating: 3.302 / 5  (86 votes)
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Ahhh....The poor man's Awakening Zone. This thing can be good, but if has to be played right and in the right kind of deck. Of course Awakening Zone stomps this and is harder to get rid of, but the trade-off I guess is that it's colorless and can go in any deck and the tokens can actually attack, where Spawns cannot. Not a terrible card by any means, could possibly combo with the new Elspeth, who knows.
Posted By: guitargamer79 (10/12/2010 12:18:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card won me several games in draft tonight. Perhaps it's not a real bomb in constructed considering the metagame, but if your opponent doesn't remove this before summoning sickness wears off you very rapidly have a couple of extra myr per turn, which can easily turn the tide in your favor. Also, it does drop right into the galvanizer infinite loop since it gets untapped by the galvanizer, giving you an excellent way to abuse infinite mana in a myr deck while maintaining the theme and helping out your myr powerballs.
Posted By: quantumsurveyor (10/14/2010 1:50:24 AM)
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this card can be used to make infinite myr combo without splinter twins if you have the right cards on the field
Posted By: dan110685 (12/11/2010 11:38:29 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Weak. Ant Queen cost only GG more (getting a 5/5 body for that) and does the same thing for 1 mana less without having to deal with summoning sickness setting the pace of token reproducing.

Then again, if you already have the myr infinite mana combo out (2 x Myr Galvanizer + Palladium Myr), this could be potentially pulled of 1 turn earlier then the Ant queen for infinite tokens but then you need to give it haste somehow.
Posted By: ratrase (12/13/2010 8:20:27 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card's great. I played a couple of matches recently where I got this out along with a couple of Myr Galvanizers, a couple of mana-producing Myr, and a Myr Battlesphere, plus a Golem Artisan just for kicks. Lemme tell ya, I've never seen anyone scoop faster than when I dropped 50 tokens of this guy onto the field. I won't say he's the best (he and Myr Galvanizer usually become priorities in my opponents' eyes), but he does fit extremely well into my Myr deck.
Posted By: mimitchi86 (12/18/2010 6:56:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


with myr galvanizer untapping it each time you use it's ability you get infinite tokens along with mana as long as you have the infinite mana setup, the propagator is just like any other myr that taps: as long as there are 2 galvanizers you have plenty of fun. now if only myr smith fed off of artifacts entering the battlefield rather than being cast
Posted By: Qwyksilver (12/19/2010 6:22:47 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Wonderful card especially when combined with Culling Dais.
Posted By: J_Lennon (12/20/2010 6:03:28 PM)
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@TomFoolery72:

...while you're at it...also chuck a Pili-Pala in the graveyard and have a Training Grounds out. Speeds up the multipying ;)
Posted By: Manji187 (1/15/2011 10:25:50 AM)
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Standard combo with two galvanizers and two or three mana producing myr.
Posted By: blink182zombies (2/28/2011 1:42:28 PM)
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Have Quicksilver Gargantuan enter the battlefield as a 7/7 copy of Myr Propagator. You may now propagate 7/7 Myr Propagator tokens :D
Posted By: zkmaddison (4/26/2011 11:45:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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