|
Abyssal Harvester
   ( 3)
Creature — Demon Warlock
(3/2)
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
|
|
|
An Offer You Can't Refuse
 ( 1)
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Apocalypse Runner
   ( 4)
Artifact — Vehicle
(6/5)
: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Backup Agent
  ( 2)
Creature — Human Citizen
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
|
|
|
Caldaia Guardian
  ( 4)
Creature — Human Soldier
(4/3)
Whenever this creature or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
|
|
|
Connecting the Dots
  ( 2)
Enchantment
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)  , Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
|
|
|
Crossway Troublemakers
  ( 6)
Creature — Vampire
(5/5)
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
|
|
|
Denry Klin, Editor in Chief
   ( 4)
Legendary Creature — Cat Advisor
(2/2)
Denry Klin enters with your choice of a +1/+1, first strike, or vigilance counter on it. Whenever a nontoken creature you control enters, if Denry Klin has counters on it, put the same number of each kind of counter on that creature.
|
|
|
Deploy to the Front
   ( 7)
Sorcery
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
|
|
|
Dryad Militant
 ( 1)
Creature — Dryad Soldier
(2/1)
( can be paid with either or .) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
|
|
|
Favored Enemy
 ( 1)
Enchantment
As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
|
|
|
Fervent Charge
    ( 4)
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
|
|
|
Font of Progress
 ( 1)
Artifact
This artifact enters with two oil counters on it. , : Target player mills X cards, where X is the number of oil counters on this artifact.
|
|
|
Form of the Approach of the Second Sun
  ( 5)
Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
|
|
|
Ghyrson Starn, Kelermorph
   ( 3)
Legendary Creature — Tyranid Human
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
|
|
|
High-Society Hunter
   ( 5)
Creature — Vampire Noble
(5/3)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
|
|
|
Ill-Timed Explosion
   ( 4)
Sorcery
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
|
|
|
Knockout Maneuver
  ( 3)
Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
|
|
|
Kotori, Pilot Prodigy
   ( 3)
Legendary Creature — Moonfolk Pilot
(2/4)
Vehicles you control have crew 2. At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
|
|
|
Legion Loyalty
   ( 8)
Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
|
|
Lethal Throwdown
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
|
|
|
Myrkul's Invoker
  ( 3)
Creature — Cat Rogue
(2/3)
Psychic Blades — : Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Phyrexian Arena
   ( 3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
|
|
|
Predation Steward
  ( 2)
Creature — Phyrexian Elf Warrior
(2/2)
This creature enters with two oil counters on it.  , , Remove an oil counter from this creature: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
|
|
|
Psionic Ritual
   ( 6)
Sorcery
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual.
|
|
|
Saiba Cryptomancer
  ( 2)
Creature — Moonfolk Ninja
(0/1)
Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof
|
|
|
Savior of Ollenbock
   ( 3)
Creature — Human Soldier
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
|
|
|
Seismic Wave
  ( 3)
Instant
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
|
|
|
Seraph of New Phyrexia
( 0)
Creature — Phyrexian Angel
(3/3)
Flying Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+1 until end of turn.
|
|
|
Stridehangar Automaton
 ( 3)
Artifact Creature — Construct
(1/4)
Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
|
|
|
Striking Sliver
 ( 1)
Creature — Sliver
(1/1)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
|
|
|
Sworn to the Legion
   ( 6)
Enchantment
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. (When a creature with double team attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever you cast a creature spell, it perpetually gains double team.
|
|
|
The Most Dangerous Gamer
   ( 4)
Legendary Creature — Human Gamer Guest
(2/2)
Deathtouch Whenever The Most Dangerous Gamer enters or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.
|
|
|
Thorough Investigation
  ( 3)
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
United Battlefront
  ( 4)
Sorcery
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
|
|
Universal Surveillance
    ( 3)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.
|
|
|
Urabrask's Anointer
  ( 4)
Artifact Creature — Phyrexian Wizard
(4/2)
When this creature enters, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.
|
|
|
Vampire Soulcaller
  ( 5)
Creature — Vampire Warlock
(3/2)
Flying This creature can't block. When this creature enters, return target creature card from your graveyard to your hand.
|
|
|
Whirling Strike
  ( 2)
Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.
|
|
|
Wild-Magic Sorcerer
  ( 4)
Creature — Orc Shaman
(4/3)
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Wingshield Agent
  ( 3)
Creature — Human Soldier
(2/3)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, up to one other target creature gains flying until end of turn.
|
|
|