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Ascend from Avernus
    ( 3)
Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Breeding Pool
( 0)
Land — Forest Island
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Descent into Avernus
  ( 3)
Enchantment
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
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Esper
( 0)
Plane — Alara
Artifact spells cost less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
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Forest
( 0)
Basic Land — Forest
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Godless Shrine
( 0)
Land — Plains Swamp
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Guess Your Fate (Guess Your Fate (a))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction. Lights — 2, 3, 4, 6
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Guess Your Fate (Guess Your Fate (b))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction. Lights — 2, 3, 5, 6
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Guess Your Fate (Guess Your Fate (c))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction. Lights — 2, 4, 5, 6
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Guess Your Fate (Guess Your Fate (d))
( 0)
Artifact — Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction. Lights — 3, 4, 5, 6
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Haunted Mire
( 0)
Land — Swamp Forest
( : Add or .) This land enters tapped.
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Island
( 0)
Basic Land — Island
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Nearby Planet
( 0)
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay .
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Pair o' Dice Lost
   ( 5)
Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
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Plains
( 0)
Basic Land — Plains
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Radiant Lotus
 ( 6)
Artifact
, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
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Step Right Up
  ( 4)
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
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Stomping Ground
( 0)
Land — Mountain Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Sword of Feast and Famine
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip 
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Sword of Light and Shadow
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 
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The Belligerent
   ( 4)
Legendary Artifact — Vehicle
(5/5)
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3
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The Monumental Facade
( 0)
Land — Sphere
This land enters with two oil counters on it. : Add .
, Remove an oil counter from this land: Put an oil counter on target artifact or creature you control. Activate only as a sorcery.
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Thriving Bluff
( 0)
Land
This land enters tapped. As it enters, choose a color other than red. : Add or one mana of the chosen color.
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Thriving Isle
( 0)
Land
This land enters tapped. As it enters, choose a color other than blue. : Add or one mana of the chosen color.
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