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Abhorrent Oculus
Abhorrent Oculus 2Blue (3)
Creature — Eye (5/5)

As an additional cost to cast this spell, exile six cards from your graveyard.

Flying

At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Mythic Rare)
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar 1WhiteWhite (3)
Legendary Creature — Human Knight (*/4)

Vigilance

Adeline's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
March of the Machine Commander (Rare)
Ambitious Farmhand
Ambitious Farmhand 1White (2)
Creature — Human Peasant (1/1)

When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven — 1WhiteWhite: Transform this creature. Activate only if you control three or more creatures with different powers.

Innistrad Remastered (Uncommon)
Other Versions
Innistrad: Midnight Hunt (Uncommon)
Augusta, Dean of Order
Augusta, Dean of Order 2White (3)
Legendary Creature — Human Cleric (1/3)

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

Strixhaven: School of Mages (Rare)
Awaken the Woods
Awaken the Woods Variable ColorlessGreenGreen (2)
Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

The Brothers' War (Mythic Rare)
Bonny Pall, Clearcutter
Bonny Pall, Clearcutter 3GreenBlueBlue (6)
Legendary Creature — Giant Scout (6/5)

Reach

When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."

Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

Outlaws of Thunder Junction (Rare)
Brotherhood's End
Brotherhood's End 1RedRed (3)
Sorcery

Choose one —

• Brotherhood's End deals 3 damage to each creature and each planeswalker.

• Destroy all artifacts with mana value 3 or less.

The Brothers' War (Rare)
Callidus Assassin
Callidus Assassin 4BlueBlack (6)
Creature — Human Shapeshifter Assassin (3/3)

Flash

Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."

Warhammer 40,000 Commander (Rare)
Chandra's Firemaw
Chandra's Firemaw 3RedRed (5)
Creature — Hellion (4/2)

Haste

When this creature enters, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.

Core Set 2021 (Rare)
Colossal Grave-Reaver
Colossal Grave-Reaver 6BlackGreen (8)
Creature — Dragon (7/6)

Flying

Whenever this creature enters or attacks, mill three cards.

Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.

Tarkir: Dragonstorm Commander (Rare)
Confounding Conundrum
Confounding Conundrum 1Blue (2)
Enchantment

When this enchantment enters, draw a card.

Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.

Zendikar Rising (Rare)
Culmination of Studies
Culmination of Studies Variable ColorlessBlueRed (2)
Sorcery

Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.

Strixhaven: School of Mages (Rare)
Displacer Beast
Displacer Beast 2Blue (3)
Creature — Cat Beast (3/2)

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Displacement — 3Blue: Return this creature to its owner's hand.

Adventures in the Forgotten Realms (Uncommon)
Divine Smite
Divine Smite 1White (2)
Instant

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Adventures in the Forgotten Realms (Uncommon)
Fight as One
Fight as One White (1)
Instant

Choose one or both —

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.

• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Ikoria: Lair of Behemoths (Uncommon)
Gastal Blockbuster
Gastal Blockbuster 2Red (3)
Creature — Human Berserker (3/2)

When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.

Aetherdrift (Common)
Gather the Townsfolk
Gather the Townsfolk 1White (2)
Sorcery

Create two 1/1 white Human creature tokens.

Fateful hour — If you have 5 or less life, create five of those tokens instead.

Innistrad Remastered (Common)
Geralf, Visionary Stitcher
Geralf, Visionary Stitcher 2Blue (3)
Legendary Creature — Human Wizard (1/4)

Zombies you control have flying.

Blue, Tap, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

Innistrad: Crimson Vow (Rare)
Hazezon, Shaper of Sand
Hazezon, Shaper of Sand RedGreenWhite (3)
Legendary Creature — Human Warrior (3/3)

Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria United Commander (Rare)
Hermit Druid
Hermit Druid 1Green (2)
Creature — Human Druid (1/1)

Green, Tap: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Innistrad Remastered (Rare)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Iron Verdict
Iron Verdict 2White (3)
Instant

Iron Verdict deals 5 damage to target tapped creature.

Foretell White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Katilda, Dawnhart Prime
Katilda, Dawnhart Prime GreenWhite (2)
Legendary Creature — Human Warlock (1/1)

Protection from Werewolves

Human creatures you control have "Tap: Add one mana of any of this creature's colors."

4GreenWhite, Tap: Put a +1/+1 counter on each creature you control.

Innistrad: Midnight Hunt (Rare)
Krydle of Baldur's Gate
Krydle of Baldur's Gate BlueBlack (2)
Legendary Creature — Human Elf Rogue (1/3)

Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, you may pay 2. If you do, target creature can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Lightning Visionary
Lightning Visionary 1Red (2)
Creature — Minotaur Shaman (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Jumpstart (Common)
Maddening Hex
Maddening Hex 1RedRed (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Magmatic Channeler
Magmatic Channeler 1Red (2)
Creature — Human Wizard (1/3)

As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.

Tap, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Jumpstart 2022 (Rare)
Other Versions
Zendikar Rising (Rare)
Magus of the Bridge
Magus of the Bridge BlackBlackBlack (3)
Creature — Human Wizard (4/4)

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, exile this creature.

Modern Horizons 2 (Rare)
Make Your Mark
Make Your Mark Red or White (1)
Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Common)
Mascot Interception
Mascot Interception 3Red (4)
Sorcery

This spell costs 3 less to cast if it targets a creature token.

Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Strixhaven: School of Mages (Uncommon)
Masked Blackguard
Masked Blackguard 1Black (2)
Creature — Human Rogue (2/1)

Flash (You may cast this spell any time you could cast an instant.)

2Black: This creature gets +1/+1 until end of turn.

Jumpstart 2025 (Common)
Other Versions
Core Set 2021 (Common)
Ravnica Clue Edition (Common)
Mastermind Plum
Mastermind Plum 2Black (3)
Legendary Creature — Human Wizard (2/2)

Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

Ravnica Clue Edition (Rare)
Monk of the Open Hand
Monk of the Open Hand White (1)
Creature — Elf Monk (1/1)

Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Moss-Pit Skeleton
Moss-Pit Skeleton BlackGreen (2)
Creature — Plant Skeleton (2/2)

Kicker 3 (You may pay an additional 3 as you cast this spell.)

If this creature was kicked, it enters with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.

Zendikar Rising (Uncommon)
Neyali, Suns' Vanguard
Neyali, Suns' Vanguard 2RedWhite (4)
Legendary Creature — Human Rebel (3/3)

Attacking tokens you control have double strike.

Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.

Phyrexia: All Will Be One Commander (Mythic Rare)
Nimana Skydancer
Nimana Skydancer 2Black (3)
Creature — Human Rogue (2/1)

Flash

Flying

When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)
Omnath, Locus of All
Omnath, Locus of All WhiteBluePhyrexian BlackRedGreen (5)
Legendary Creature — Phyrexian Elemental (4/4)

If you would lose unspent mana, that mana becomes black instead.

At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.

March of the Machine (Rare)
Piercing Rays
Piercing Rays 1White (2)
Sorcery

Exile target tapped creature.

Forecast — 2White, Reveal this card from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)

Modern Horizons 2 (Common)
Plargg, Dean of Chaos
Plargg, Dean of Chaos 1Red (2)
Legendary Creature — Orc Shaman (2/2)

Tap, Discard a card: Draw a card.

4Red, Tap: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

Strixhaven: School of Mages (Rare)
Pyre of the World Tree
Pyre of the World Tree (0)
Enchantment

Discard a land card: This enchantment deals 2 damage to any target.

Whenever you discard a land card, exile the top card of your library. You may play that card this turn.

March of the Machine (Rare)
Quintorius, Field Historian
Quintorius, Field Historian 3RedWhite (5)
Legendary Creature — Elephant Cleric (2/4)

Spirits you control get +1/+0.

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Uncommon)
Seasoned Cathar
Seasoned Cathar (0)
Creature — Human Knight (3/3)

Lifelink

Innistrad Remastered (Uncommon)
Other Versions
Innistrad: Midnight Hunt (Uncommon)
Sigarda's Imprisonment
Sigarda's Imprisonment 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

4White: Exile enchanted creature. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.")

Innistrad: Crimson Vow (Common)
Silverquill Command
Silverquill Command 2WhiteBlack (4)
Sorcery

Choose two —

• Target creature gets +3/+3 and gains flying until end of turn.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Target player draws a card and loses 1 life.

• Target opponent sacrifices a creature of their choice.

Strixhaven: School of Mages (Rare)
Silversmote Ghoul
Silversmote Ghoul 2Black (3)
Creature — Zombie Vampire (3/1)

At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped.

1Black, Sacrifice this creature: Draw a card.

Commander 2021 (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Spell Burst
Spell Burst Variable ColorlessBlue (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell with mana value X.

Time Spiral Remastered (Uncommon)
Sylvan Library
Sylvan Library 1Green (2)
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Commander Collection: Green (Rare)
Temporary Lockdown
Temporary Lockdown 1WhiteWhite (3)
Enchantment

When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.

Dominaria United (Rare)
Tezzeret, Betrayer of Flesh
Tezzeret, Betrayer of Flesh 2BlueBlue (4)
Legendary Planeswalker — Tezzeret (4)

The first activated ability of an artifact you activate each turn costs 2 less to activate.

+1: Draw two cards. Then discard two cards unless you discard an artifact card.

−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.

−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Kamigawa: Neon Dynasty (Mythic Rare)
The Red Terror
The Red Terror 3Red (4)
Legendary Creature — Tyranid (4/3)

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

Warhammer 40,000 Commander (Rare)
The Second Doctor
The Second Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/4)

Players have no maximum hand size.

How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.

Doctor Who Commander (Rare)
Umara Mystic
Umara Mystic 1BlueRed (3)
Creature — Merfolk Wizard (1/3)

Flying

Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.

Zendikar Rising (Uncommon)
Warhorn Blast
Warhorn Blast 4White (5)
Instant

Creatures you control get +2/+1 until end of turn.

Foretell 2White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Wildwood Scourge
Wildwood Scourge Variable ColorlessGreen (1)
Creature — Hydra (0/0)

This creature enters with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Commander Masters (Uncommon)
Xavier Sal, Infested Captain
Xavier Sal, Infested Captain BlackGreenBlue (3)
Legendary Creature — Human Fungus Pirate (3/3)

Tap, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)

Tap, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

The Lost Caverns of Ixalan Commander (Rare)
Zulaport Duelist
Zulaport Duelist Blue (1)
Creature — Human Rogue (1/1)

Flash

When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)
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