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Abhorrent Oculus
  ( 3)
Creature — Eye
(5/5)
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Adeline, Resplendent Cathar
   ( 3)
Legendary Creature — Human Knight
(*/4)
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
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Ambitious Farmhand
  ( 2)
Creature — Human Peasant
(1/1)
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven —   : Transform this creature. Activate only if you control three or more creatures with different powers.
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Augusta, Dean of Order
  ( 3)
Legendary Creature — Human Cleric
(1/3)
Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control.
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Awaken the Woods
   ( 2)
Sorcery
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
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Bonny Pall, Clearcutter
    ( 6)
Legendary Creature — Giant Scout
(6/5)
Reach When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
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Brotherhood's End
   ( 3)
Sorcery
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
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Callidus Assassin
   ( 6)
Creature — Human Shapeshifter Assassin
(3/3)
Flash Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
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Chandra's Firemaw
   ( 5)
Creature — Hellion
(4/2)
Haste When this creature enters, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Colossal Grave-Reaver
   ( 8)
Creature — Dragon
(7/6)
Flying Whenever this creature enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
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Confounding Conundrum
  ( 2)
Enchantment
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
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Culmination of Studies
   ( 2)
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
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Displacer Beast
  ( 3)
Creature — Cat Beast
(3/2)
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement —  : Return this creature to its owner's hand.
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Divine Smite
  ( 2)
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
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Fight as One
 ( 1)
Instant
Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
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Gastal Blockbuster
  ( 3)
Creature — Human Berserker
(3/2)
When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.
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Gather the Townsfolk
  ( 2)
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
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Geralf, Visionary Stitcher
  ( 3)
Legendary Creature — Human Wizard
(1/4)
Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
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Hazezon, Shaper of Sand
   ( 3)
Legendary Creature — Human Warrior
(3/3)
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
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Hermit Druid
  ( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Invasion of Kaldheim
  ( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
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Iron Verdict
  ( 3)
Instant
Iron Verdict deals 5 damage to target tapped creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Krydle of Baldur's Gate
  ( 2)
Legendary Creature — Human Elf Rogue
(1/3)
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.
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Lightning Visionary
  ( 2)
Creature — Minotaur Shaman
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Maddening Hex
   ( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
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Magmatic Channeler
  ( 2)
Creature — Human Wizard
(1/3)
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
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Magus of the Bridge
   ( 3)
Creature — Human Wizard
(4/4)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
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Make Your Mark
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
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Mascot Interception
  ( 4)
Sorcery
This spell costs less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
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Masked Blackguard
  ( 2)
Creature — Human Rogue
(2/1)
Flash (You may cast this spell any time you could cast an instant.)  : This creature gets +1/+1 until end of turn.
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Mastermind Plum
  ( 3)
Legendary Creature — Human Wizard
(2/2)
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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Monk of the Open Hand
 ( 1)
Creature — Elf Monk
(1/1)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
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Moss-Pit Skeleton
  ( 2)
Creature — Plant Skeleton
(2/2)
Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
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Neyali, Suns' Vanguard
   ( 4)
Legendary Creature — Human Rebel
(3/3)
Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
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Nimana Skydancer
  ( 3)
Creature — Human Rogue
(2/1)
Flash Flying When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Omnath, Locus of All
     ( 5)
Legendary Creature — Phyrexian Elemental
(4/4)
If you would lose unspent mana, that mana becomes black instead. At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
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Piercing Rays
  ( 2)
Sorcery
Exile target tapped creature. Forecast —  , Reveal this card from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)
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Pyre of the World Tree
( 0)
Enchantment
Discard a land card: This enchantment deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
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Quintorius, Field Historian
   ( 5)
Legendary Creature — Elephant Cleric
(2/4)
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
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Sigarda's Imprisonment
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.  : Exile enchanted creature. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Silverquill Command
   ( 4)
Sorcery
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
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Silversmote Ghoul
  ( 3)
Creature — Zombie Vampire
(3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped.  , Sacrifice this creature: Draw a card.
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Spell Burst
  ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.
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Sylvan Library
  ( 2)
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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Temporary Lockdown
   ( 3)
Enchantment
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
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Tezzeret, Betrayer of Flesh
   ( 4)
Legendary Planeswalker — Tezzeret
(4)
The first activated ability of an artifact you activate each turn costs less to activate. +1: Draw two cards. Then discard two cards unless you discard an artifact card. −2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. −6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
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The Red Terror
  ( 4)
Legendary Creature — Tyranid
(4/3)
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
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The Second Doctor
   ( 4)
Legendary Creature — Time Lord Doctor
(2/4)
Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
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Umara Mystic
   ( 3)
Creature — Merfolk Wizard
(1/3)
Flying Whenever you cast an instant, sorcery, or Wizard spell, this creature gets +2/+0 until end of turn.
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Warhorn Blast
  ( 5)
Instant
Creatures you control get +2/+1 until end of turn. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Wildwood Scourge
  ( 1)
Creature — Hydra
(0/0)
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
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Xavier Sal, Infested Captain
   ( 3)
Legendary Creature — Human Fungus Pirate
(3/3)
, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Zulaport Duelist
 ( 1)
Creature — Human Rogue
(1/1)
Flash When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
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