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Aboshan, Cephalid Emperor
   ( 6)
Legendary Creature — Octopus Noble
(3/3)
Tap an untapped Octopus you control: Tap target permanent.   : Tap all creatures without flying.
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Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Arcbound Bruiser
 ( 5)
Artifact Creature — Golem
(0/0)
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Arcbound Wanderer
 ( 6)
Artifact Creature — Golem
(0/0)
Modular—Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Archmage Ascension
  ( 3)
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
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Assembled Alphas
  ( 6)
Creature — Wolf
(5/5)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
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Aven Fisher
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
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Aven Tactician
  ( 5)
Creature — Bird Soldier
(2/3)
Flying When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Bazaar Trademage
  ( 3)
Creature — Human Wizard
(3/4)
Flying When this creature enters, draw two cards, then discard three cards.
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Black Knight
  ( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Blackmail
 ( 1)
Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
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Blood Ogre
  ( 3)
Creature — Ogre Warrior
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
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Bloodstoke Howler
  ( 6)
Creature — Beast
(3/4)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, Beast creatures you control get +3/+0 until end of turn.
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Boar Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Boldwyr Intimidator
   ( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn.
 : Target creature becomes a Warrior until end of turn.
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Bull Rush
 ( 1)
Instant
Target creature gets +2/+0 until end of turn.
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Butcher Ghoul
  ( 2)
Creature — Zombie
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Castle Raptors
  ( 5)
Creature — Bird Soldier
(3/3)
Flying As long as this creature is untapped, it gets +0/+2.
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Celestial Gatekeeper
   ( 5)
Creature — Bird Cleric
(2/2)
Flying When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
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Chain Lightning
 ( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay  . If the player does, they may copy this spell and may choose a new target for that copy.
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Champion of Lambholt
   ( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
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Chandra's Outrage
   ( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chemister's Trick
  ( 2)
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload   (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Chimney Imp
  ( 5)
Creature — Imp
(1/2)
Flying When this creature dies, target opponent puts a card from their hand on top of their library.
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Chorus of Might
  ( 4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Cloudthresher
     ( 6)
Creature — Elemental
(7/7)
Flash Reach When this creature enters, it deals 2 damage to each creature with flying and each player. Evoke   (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Confiscate
   ( 6)
Enchantment — Aura
Enchant permanent You control enchanted permanent.
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Copper-Leaf Angel
 ( 5)
Artifact Creature — Angel
(2/2)
Flying , Sacrifice X lands: Put X +1/+1 counters on this creature.
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Corpse Lunge
  ( 3)
Instant
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature.
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Crab Umbra
 ( 1)
Enchantment — Aura
Enchant creature  : Untap enchanted creature.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Crawling Sensation
  ( 3)
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
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Crown of Flames
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return this Aura to its owner's hand.
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Cultbrand Cinder
  ( 5)
Creature — Elemental Shaman
(3/3)
When this creature enters, put a -1/-1 counter on target creature.
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Curse of Stalked Prey
  ( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
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Curse of Thirst
  ( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, this Aura deals damage to that player equal to the number of Curses attached to them.
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Night // Day (Day)
  ( 3)
Instant
Creatures target player controls get +1/+1 until end of turn.
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Deepwater Hypnotist
  ( 2)
Creature — Merfolk Wizard
(2/1)
Inspired — Whenever this creature becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
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Deny Existence
  ( 3)
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Divert
 ( 1)
Instant
Change the target of target spell with a single target unless that spell's controller pays .
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Divine Light
 ( 1)
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
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Do or Die
  ( 2)
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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Electropotence
  ( 3)
Enchantment
Whenever a creature you control enters, you may pay  . If you do, that creature deals damage equal to its power to any target.
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Expunge
  ( 3)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling ( , Discard this card: Draw a card.)
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Felidar Umbra
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink.  : Attach this Aura to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Fireshrieker
 ( 3)
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Fledgling Griffin
  ( 2)
Creature — Griffin
(2/2)
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
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Fodder Cannon
 ( 4)
Artifact
, , Sacrifice a creature: This artifact deals 4 damage to target creature.
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Forest
( 0)
Basic Land — Forest
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Fortify
  ( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Fortune Thief
  ( 5)
Creature — Human Rogue
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Foundry Hornet
  ( 4)
Creature — Insect
(2/3)
Flying When this creature enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
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Frontline Strategist
 ( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Frostwielder
   ( 4)
Creature — Human Shaman
(1/2)
If a creature dealt damage by this creature this turn would die, exile it instead. : This creature deals 1 damage to any target.
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Gavony Unhallowed
  ( 4)
Creature — Zombie
(2/4)
Whenever another creature you control dies, put a +1/+1 counter on this creature.
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Gilt-Leaf Palace
( 0)
Land
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped. : Add or .
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Glint-Nest Crane
  ( 2)
Creature — Bird
(1/3)
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Gnarlroot Trapper
 ( 1)
Creature — Elf Druid
(1/1)
, Pay 1 life: Add . Spend this mana only to cast an Elf creature spell.
: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Goblin Firebug
  ( 2)
Creature — Goblin
(2/2)
When this creature leaves the battlefield, sacrifice a land.
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Goblin Grappler
 ( 1)
Creature — Goblin
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Goblin Lackey
 ( 1)
Creature — Goblin
(1/1)
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
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Gratuitous Violence
    ( 5)
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage instead.
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Griffin Protector
  ( 4)
Creature — Griffin
(2/3)
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
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Grim Discovery
  ( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Guardians' Pledge
   ( 3)
Instant
White creatures you control get +2/+2 until end of turn.
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Guilty Conscience
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, this Aura deals that much damage to that creature.
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Healer of the Pride
  ( 4)
Creature — Cat Cleric
(2/3)
Whenever another creature you control enters, you gain 2 life.
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Hidden Guerrillas
 ( 1)
Enchantment
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
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Horned Troll
  ( 3)
Creature — Troll
(2/2)
: Regenerate this creature.
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Humble Budoka
  ( 2)
Creature — Human Monk
(2/2)
Shroud (This creature can't be the target of spells or abilities.)
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Hunt Down
 ( 1)
Sorcery
Target creature blocks target creature this turn if able.
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Hypochondria
  ( 2)
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
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Imperial Mask
  ( 5)
Enchantment
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Indrik Umbra
   ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Infectious Rage
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
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Infernal Caretaker
  ( 4)
Creature — Human Cleric
(2/2)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, return all Zombie cards from all graveyards to their owners' hands.
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Ink-Treader Nephilim
    ( 4)
Creature — Nephilim
(3/3)
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
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Inner Fire
  ( 4)
Sorcery
Add for each card in your hand.
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Invasive Species
  ( 3)
Creature — Insect
(3/3)
When this creature enters, return another permanent you control to its owner's hand.
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Ironfang
( 0)
Creature — Werewolf
(3/1)
First strike At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Isao, Enlightened Bushi
  ( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) : Regenerate target Samurai.
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Island
( 0)
Basic Land — Island
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Jeweled Spirit
   ( 5)
Creature — Spirit
(3/3)
Flying Sacrifice two lands: This creature gains protection from artifacts or from the color of your choice until end of turn.
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Just the Wind
  ( 2)
Instant
Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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