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Aspirant's Ascent
 ( 1)
Instant
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
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Charitable Levy
  ( 2)
Enchantment
Noncreature spells cost more to cast. Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Cosmic Epiphany
   ( 6)
Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
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Desecrate Reality
 ( 7)
Instant
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
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Duskmourn's Domination
   ( 6)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities.
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Get Lost
  ( 2)
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Guidelight Matrix
 ( 2)
Artifact
When this artifact enters, draw a card. , : Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.
, : Target Vehicle you control becomes an artifact creature until end of turn.
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Heartless Conscription
   ( 8)
Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
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Hexgold Slash
 ( 1)
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
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Hunting Grounds
  ( 2)
Enchantment
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
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Hurl into History
   ( 5)
Instant
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Infectious Inquiry
  ( 3)
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
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Lightning Helix
  ( 2)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
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Love Song of Night and Day
  ( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
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Molten Rebuke
  ( 5)
Sorcery
Choose one or both — • Molten Rebuke deals 5 damage to target creature or planeswalker. • Destroy target Equipment.
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New Way Forward
    ( 5)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
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Path of the Ghosthunter
   ( 2)
Sorcery
Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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Perennation
    ( 6)
Sorcery
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
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Psychic Whorl
  ( 3)
Sorcery
Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Push // Pull (Pull)
   ( 6)
Sorcery
Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
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Return the Favor
  ( 2)
Instant
Spree (Choose one or more additional costs.) + — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + — Change the target of target spell or ability with a single target.
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Rise of the Eldrazi
    ( 12)
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
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Spark Rupture
  ( 3)
Enchantment
When this enchantment enters, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
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The Key to the Vault
  ( 2)
Legendary Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip  
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The Sibsig Ceremony
   ( 3)
Legendary Enchantment
Creature spells you cast cost less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
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Treacherous Greed
   ( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
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Unwanted Remake
 ( 1)
Instant
Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
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Vivien's Talent
   ( 3)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.
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Whisper of the Dross
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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