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Avalanche
    ( 4)
Sorcery
Destroy X target snow lands.
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Avalanche Caller
  ( 2)
Snow Creature — Human Wizard
(1/3)
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Avalanche Riders
  ( 4)
Creature — Human Nomad
(2/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
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Avalanche Tusker
    ( 5)
Creature — Elephant Warrior
(6/4)
Whenever this creature attacks, target creature defending player controls blocks it this combat if able.
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Avarax
   ( 5)
Creature — Beast
(3/3)
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.  : This creature gets +1/+0 until end of turn.
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Avarice Amulet
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of this Equipment. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Avarice Totem
 ( 1)
Artifact
: Exchange control of this artifact and target nonland permanent.
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Avaricious Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Avatar of Discord
   ( 3)
Creature — Avatar
(5/3)
( can be paid with either or .) Flying When this creature enters, sacrifice it unless you discard two cards.
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Avatar of Fury
   ( 8)
Creature — Avatar
(6/6)
If an opponent controls seven or more lands, this spell costs less to cast. Flying : This creature gets +1/+0 until end of turn.
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Avatar of Growth
   ( 6)
Creature — Elemental Avatar
(4/4)
This spell costs less to cast for each opponent you have. Trample When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
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Avatar of Hope
   ( 8)
Creature — Avatar
(4/9)
If you have 3 or less life, this spell costs less to cast. Flying This creature can block any number of creatures.
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Avatar of Me
   ( 4)
Creature — Avatar
(*/*)
This spell costs more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.
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Avatar of Might
   ( 8)
Creature — Avatar
(8/8)
If an opponent controls at least four more creatures than you, this spell costs less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Avatar of Slaughter
   ( 8)
Creature — Avatar
(8/8)
All creatures have double strike and attack each combat if able.
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Avatar of the Resolute
  ( 2)
Creature — Avatar
(3/2)
Reach, trample This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
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Avatar of Will
   ( 8)
Creature — Avatar
(5/6)
If an opponent has no cards in hand, this spell costs less to cast. Flying
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Avatar of Woe
   ( 8)
Creature — Avatar
(6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.
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Aveline de Grandpré
   ( 4)
Legendary Creature — Human Assassin
(3/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Aven Archer
   ( 5)
Creature — Bird Soldier Archer
(2/2)
Flying  , : This creature deals 2 damage to target attacking or blocking creature.
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Aven Augur
  ( 4)
Creature — Bird Wizard
(2/2)
Flying Sacrifice this creature: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
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Aven Battle Priest
  ( 6)
Creature — Bird Cleric
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you gain 3 life.
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Aven Brigadier
    ( 6)
Creature — Bird Soldier
(3/5)
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
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Aven Cloudchaser
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.
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Aven Courier
  ( 2)
Creature — Bird Advisor
(1/1)
Flying Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
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Aven Eternal
  ( 3)
Creature — Zombie Bird Warrior
(2/2)
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Aven Farseer
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
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Aven Fateshaper
  ( 7)
Creature — Bird Wizard
(4/5)
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.  : Look at the top four cards of your library, then put them back in any order.
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Aven Fisher
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
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Aven Fleetwing
  ( 4)
Creature — Bird Soldier
(2/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Aven Flock
  ( 5)
Creature — Bird Soldier
(2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) : This creature gets +0/+1 until end of turn.
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Aven Fogbringer
  ( 4)
Creature — Bird Wizard
(2/1)
Flying When this creature enters, return target land to its owner's hand.
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Aven Gagglemaster
   ( 5)
Creature — Bird Warrior
(4/3)
Flying When this creature enters, you gain 2 life for each creature you control with flying.
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Aven Heartstabber
  ( 2)
Creature — Bird Assassin
(1/1)
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
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Aven Interrupter
   ( 3)
Creature — Bird Rogue
(2/2)
Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost more to cast.
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Aven Liberator
   ( 4)
Creature — Bird Soldier
(2/3)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
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Aven Mimeomancer
   ( 3)
Creature — Bird Wizard
(3/1)
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
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Aven Mindcensor
  ( 3)
Creature — Bird Wizard
(2/1)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
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Aven Redeemer
  ( 4)
Creature — Bird Cleric
(2/2)
Flying : Prevent the next 2 damage that would be dealt to any target this turn.
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Aven Riftwatcher
  ( 3)
Creature — Bird Rebel Soldier
(2/3)
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.
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Aven Shrine
   ( 3)
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
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Aven Soulgazer
   ( 5)
Creature — Bird Cleric
(3/3)
Flying  : Look at target face-down creature.
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Aven Squire
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Aven Sunstriker
   ( 3)
Creature — Bird Warrior
(1/1)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Aven Surveyor
   ( 5)
Creature — Bird Scout
(2/2)
Flying When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Return target creature to its owner's hand.
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Aven Tactician
  ( 5)
Creature — Bird Soldier
(2/3)
Flying When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Aven Trailblazer
  ( 3)
Creature — Bird Soldier
(2/*)
Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
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Aven Trooper
  ( 4)
Creature — Bird Soldier
(1/1)
Flying  , Discard a card: This creature gets +1/+2 until end of turn.
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Aven Warcraft
  ( 3)
Instant
Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
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Aven Warhawk
  ( 5)
Creature — Bird Soldier
(2/2)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)</I> Flying
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Aven Wind Mage
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
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Aven Windreader
   ( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Target player reveals the top card of their library.
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Avenger of the Fallen
  ( 3)
Creature — Human Warrior
(2/4)
Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
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Avenger of Zendikar
   ( 7)
Creature — Elemental
(5/5)
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
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Avenging Angel
   ( 5)
Creature — Angel
(3/3)
Flying When this creature dies, you may put it on top of its owner's library.
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Avenging Arrow
  ( 3)
Instant
Destroy target creature that dealt damage this turn.
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Avenging Druid
  ( 3)
Creature — Human Druid
(1/3)
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Avenging Huntbonder
   ( 5)
Creature — Human Warrior
(3/3)
Double strike Whenever this creature attacks, put a double strike counter on another target attacking creature.
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Avenging Hunter
  ( 5)
Creature — Dragon Ranger
(5/4)
Trample When this creature enters, you take the initiative.
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Averna, the Chaos Bloom
   ( 3)
Legendary Creature — Elemental Shaman
(4/2)
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
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Avian Changeling
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Flying
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Avian Oddity
  ( 4)
Creature — Bird
(2/4)
Flying Cycling  ( , Discard this card: Draw a card.) When you cycle this card, put a flying counter on target creature you control.
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Aviary Mechanic
  ( 2)
Creature — Dwarf Artificer
(2/2)
When this creature enters, you may return another permanent you control to its owner's hand.
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Aviation Pioneer
  ( 3)
Creature — Human Artificer
(1/2)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
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Avishkar Raceway
( 0)
Land
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) : Add .
Max speed — , , Discard a card: Draw a card.
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Avizoa
  ( 4)
Creature — Jellyfish
(2/2)
Flying : This creature gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
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Avoid Fate
 ( 1)
Instant
Counter target instant or Aura spell that targets a permanent you control.
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Awaken the Ancient
    ( 4)
Enchantment — Aura
Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
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Awaken the Bear
  ( 3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Awaken the Blood Avatar
   ( 8)
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this token attacks, it deals 3 damage to each opponent."
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Awaken the Erstwhile
   ( 5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
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Awaken the Honored Dead
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
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Awaken the Maelstrom
( 0)
Sorcery
Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
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Awaken the Sky Tyrant
  ( 4)
Enchantment
When a source an opponent controls deals damage to you, sacrifice this enchantment. If you do, create a 5/5 red Dragon creature token with flying.
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Awaken the Sleeper
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
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Awaken the Woods
   ( 2)
Sorcery
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
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Awakened Amalgam
 ( 4)
Artifact Creature — Golem
(*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
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Awakened Awareness
   ( 2)
Enchantment — Aura
Enchant artifact or creature When this Aura enters, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.
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Awakened Skyclave
( 0)
Creature — Elemental
(4/4)
Vigilance, haste As long as this creature is on the battlefield, it's a land in addition to its other types. : Add one mana of any color.
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Awakener Druid
  ( 3)
Creature — Human Druid
(1/1)
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
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Awakening
   ( 4)
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
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Funeral Room // Awakening Hall (Awakening Hall)
   ( 8)
Enchantment — Room
When you unlock this door, return all creature cards from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Awakening of Vitu-Ghazi
   ( 5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
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Awakening Zone
  ( 3)
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
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Far // Away (Away)
  ( 3)
Instant
Target player sacrifices a creature of their choice. Fuse (You may cast one or both halves of this card from your hand.)
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Awe Strike
 ( 1)
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Awesome Presence
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked unless defending player pays for each creature they control that's blocking it.
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Awoken Horror
( 0)
Creature — Kraken Horror
(7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
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