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Spare Dagger
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Spare from Evil
  ( 2)
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
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Spare Supplies
 ( 2)
Artifact
This artifact enters tapped. When this artifact enters, draw a card. , , Sacrifice this artifact: Draw a card.
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Spark Double
  ( 4)
Creature — Illusion
(0/0)
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
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Spark Elemental
 ( 1)
Creature — Elemental
(3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
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Spark Fiend
  ( 5)
Creature — Beast
(5/6)
When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.
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Spark Harvest
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay  . Destroy target creature or planeswalker.
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Spark Jolt
 ( 1)
Instant
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Spark Mage
 ( 1)
Creature — Dwarf Wizard
(1/1)
Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.
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Spark of Creativity
 ( 1)
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
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Spark Reaper
  ( 3)
Creature — Zombie
(2/3)
, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
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Spark Rupture
  ( 3)
Enchantment
When this enchantment enters, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
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Spark Spray
 ( 1)
Instant
Spark Spray deals 1 damage to any target. Cycling ( , Discard this card: Draw a card.)
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Spark Trooper
    ( 4)
Creature — Elemental Soldier
(6/1)
Trample, lifelink, haste At the beginning of the end step, sacrifice this creature.
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Sparkcaster
   ( 4)
Creature — Kavu
(5/3)
When this creature enters, return a red or green creature you control to its owner's hand. When this creature enters, it deals 1 damage to target player or planeswalker.
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Sparkhunter Masticore
 ( 3)
Artifact Creature — Masticore
(3/4)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers : This creature deals 1 damage to target planeswalker.
: This creature gains indestructible until end of turn.
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Sparkmage Apprentice
  ( 2)
Creature — Human Wizard
(1/1)
When this creature enters, it deals 1 damage to any target.
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Sparkmage's Gambit
  ( 2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
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Sparkshaper Visionary
  ( 3)
Creature — Human Wizard
(0/5)
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
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Sparksmith
  ( 2)
Creature — Goblin
(1/1)
: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
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Sparkspitter
  ( 3)
Creature — Elemental Spellshaper
(1/3)
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
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Sparktongue Dragon
   ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, you may pay  . When you do, it deals 3 damage to any target.
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Sparring Collar
 ( 2)
Artifact — Equipment
Equipped creature has first strike.  : Attach this Equipment to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Sparring Construct
 ( 1)
Artifact Creature — Construct
(1/1)
When this creature dies, put a +1/+1 counter on target creature you control.
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Sparring Golem
 ( 3)
Artifact Creature — Golem
(2/2)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Sparring Mummy
  ( 4)
Creature — Zombie
(3/3)
When this creature enters, untap target creature.
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Sparring Regimen
  ( 3)
Enchantment
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
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Spartan Veteran
 ( 1)
Creature — Human Soldier
(1/1)
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) : This creature gets +1/+0 until end of turn.
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Spatial Binding
  ( 2)
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
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Spatial Contortion
  ( 2)
Instant
( represents colorless mana.) Target creature gets +3/-3 until end of turn.
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Spatula of the Ages
 ( 4)
Artifact
, , Sacrifice this artifact: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
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Spawn of Mayhem
   ( 4)
Creature — Demon
(4/4)
Spectacle   (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
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Spawn of Rix Maadi
   ( 5)
Creature — Horror
(5/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Spawn of Thraxes
   ( 7)
Creature — Dragon
(5/5)
Flying When this creature enters, it deals damage to any target equal to the number of Mountains you control.
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Spawnbed Protector
 ( 7)
Creature — Eldrazi
(6/8)
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add ."
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Spawnbinder Mage
  ( 4)
Creature — Human Wizard Ally
(2/4)
Cohort — , Tap an untapped Ally you control: Tap target creature.
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Spawnbroker
  ( 3)
Creature — Human Wizard
(1/1)
When this creature enters, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
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Spawn-Gang Commander
   ( 5)
Creature — Eldrazi Goblin
(2/2)
Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."  , Sacrifice an Eldrazi: This creature deals 2 damage to any target.
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Spawning Breath
  ( 2)
Instant
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
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Spawning Grounds
   ( 8)
Enchantment — Aura
Enchant land Enchanted land has " : Create a 5/5 green Beast creature token with trample."
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Spawning Kraken
  ( 6)
Creature — Kraken
(6/6)
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
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Spawning Pit
 ( 2)
Artifact
Sacrifice a creature: Put a charge counter on this artifact. , Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
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Spawnsire of Ulamog
 ( 10)
Creature — Eldrazi
(7/11)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.) : Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
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Spawnwrithe
  ( 3)
Creature — Elemental
(2/2)
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
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Speakeasy Server
  ( 5)
Creature — Bird Citizen
(3/3)
Flying When this creature enters, you gain 1 life for each other creature you control.
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Speaker of the Heavens
 ( 1)
Creature — Human Cleric
(1/1)
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) : Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
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Spear Spewer
 ( 1)
Creature — Goblin Warrior
(0/2)
Defender : This creature deals 1 damage to each player.
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Spearbreaker Behemoth
   ( 7)
Creature — Beast
(5/5)
Indestructible : Target creature with power 5 or greater gains indestructible until end of turn.
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Spearpoint Oread
  ( 3)
Enchantment Creature — Nymph
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) First strike Enchanted creature gets +2/+2 and has first strike.
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Species Gorger
   ( 5)
Creature — Frog Beast
(6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Species Specialist
   ( 4)
Creature — Human Warrior
(2/3)
As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
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Specimen Collector
  ( 5)
Creature — Vedalken Wizard
(2/1)
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
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Spectacle Mage
   ( 3)
Creature — Bird Shaman
(2/2)
Flying Instant and sorcery spells you cast with mana value 5 or greater cost less to cast.
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Spectacular Pileup
   ( 5)
Sorcery
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling ( , Discard this card: Draw a card.)
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Spectator Seating
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Specter of Mortality
   ( 5)
Creature — Specter
(3/3)
Flying When this creature enters, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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Specter of the Fens
  ( 4)
Creature — Specter
(2/3)
Flying  : Target opponent loses 2 life and you gain 2 life.
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Specter's Shriek
 ( 1)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
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Specter's Shroud
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Spectra Ward
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
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Spectral Adversary
  ( 2)
Creature — Spirit
(2/1)
Flash Flying When this creature enters, you may pay  any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
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Spectral Arcanist
  ( 4)
Creature — Spirit Wizard
(3/2)
Flying When this creature enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Spectral Bears
  ( 2)
Creature — Bear Spirit
(3/3)
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
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Spectral Binding
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
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Spectral Cloak
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
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Spectral Denial
  ( 1)
Instant
This spell costs less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays .
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Spectral Flight
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
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Spectral Force
   ( 5)
Creature — Elemental Spirit
(8/8)
Trample Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
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Spectral Gateguards
  ( 5)
Creature — Spirit Soldier
(2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have vigilance.
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Spectral Grasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.
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Spectral Guardian
   ( 4)
Creature — Spirit
(2/3)
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
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Spectral Hunt-Caller
  ( 5)
Creature — Wolf Spirit
(4/4)
 : Creatures you control get +1/+1 and gain trample until end of turn.
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Spectral Lynx
  ( 2)
Creature — Cat Spirit
(2/1)
Protection from green : Regenerate this creature.
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Spectral Prison
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice this Aura.
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Spectral Reserves
  ( 4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
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Spectral Rider
  ( 2)
Creature — Spirit Knight
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Spectral Sailor
 ( 1)
Creature — Spirit Pirate
(1/1)
Flash (You may cast this spell any time you could cast an instant.) Flying  : Draw a card.
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Spectral Searchlight
 ( 3)
Artifact
: Choose a player. That player adds one mana of any color they choose.
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Spectral Shepherd
  ( 3)
Creature — Spirit
(2/2)
Flying  : Return target Spirit you control to its owner's hand.
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Spectral Shield
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
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Spectral Shift
  ( 2)
Instant
Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine (Choose both if you pay the entwine cost.)
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Spectral Sliver
  ( 3)
Creature — Sliver Spirit
(2/2)
All Sliver creatures have " : This creature gets +1/+1 until end of turn."
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Spectral Snatcher
   ( 6)
Creature — Spirit
(6/5)
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Spectral Steel
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.  , Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
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Spectrum Sentinel
 ( 1)
Artifact Creature — Soldier
(1/2)
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
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Speedway Fanatic
  ( 2)
Creature — Human Pilot
(2/1)
Haste Whenever this creature crews a Vehicle, that Vehicle gains haste until end of turn.
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Spell Burst
  ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.
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Spell Counter
   ( 4)
Instant
Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha" When you do, return Spell Counter from your graveyard to your hand.
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Spell Crumple
   ( 3)
Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
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