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Traumatic Revelation
  ( 2)
Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Traumatize
   ( 5)
Sorcery
Target player mills half their library, rounded down.
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Travel Preparations
  ( 2)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Travel Through Caradhras
  ( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.
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Traveler's Amulet
 ( 1)
Artifact
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Traveler's Cloak
  ( 3)
Enchantment — Aura
Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
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Traveling Botanist
  ( 2)
Creature — Dog Scout
(2/3)
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Traveling Minister
 ( 1)
Creature — Human Cleric
(1/1)
: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
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Traveling Plague
   ( 5)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, put a plague counter on this Aura. Enchanted creature gets -1/-1 for each plague counter on this Aura. When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.
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Traverse Eternity
   ( 4)
Sorcery
Draw cards equal to the greatest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
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Traverse the Outlands
  ( 5)
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
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Traverse the Ulvenwald
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
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Trawler Drake
  ( 3)
Creature — Phyrexian Drake
(0/0)
Flying This creature enters with an oil counter on it. This creature gets +1/+1 for each oil counter on it. Whenever you cast a noncreature spell, put an oil counter on this creature.
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Traxos, Scourge of Kroog
 ( 4)
Legendary Artifact Creature — Construct
(7/7)
Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
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Trazyn the Infinite
   ( 6)
Legendary Artifact Creature — Necron
(4/6)
Deathtouch Prismatic Gallery — As long as Trazyn is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
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Treacherous Blessing
  ( 3)
Enchantment
When this enchantment enters, draw three cards. Whenever you cast a spell, you lose 1 life. When this enchantment becomes the target of a spell or ability, sacrifice it.
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Treacherous Greed
   ( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
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Treacherous Link
  ( 2)
Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
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Treacherous Pit-Dweller
  ( 2)
Creature — Demon
(4/3)
When this creature enters from a graveyard, target opponent gains control of it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Treacherous Terrain
   ( 8)
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Treacherous Trapezist
   ( 3)
Creature — Porcupine Performer
(2/3)
Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.
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Treacherous Urge
  ( 5)
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
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Treacherous Vampire
  ( 5)
Creature — Vampire
(4/4)
Flying Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 6 life."
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Treacherous Werewolf
  ( 3)
Creature — Werewolf Minion
(2/2)
Threshold — As long as seven or more cards are in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 4 life."
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Treachery
   ( 5)
Enchantment — Aura
Enchant creature When this Aura enters, untap up to five lands. You control enchanted creature.
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Tread Mill
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
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Tread Upon
  ( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn.
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Treason of Isengard
  ( 3)
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Treasonous Ogre
  ( 4)
Creature — Ogre Shaman
(2/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add .
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Treasure
( 0)
Token Artifact — — Treasure
, Sacrifice this artifact: Add one mana of any color.
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Treasure Chest
 ( 3)
Artifact
, Sacrifice this artifact: Roll a d20.
1 | Trapped — You lose 3 life. 2–9 | Create five Treasure tokens. 10–19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
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Treasure Cove
( 0)
Land
(Transforms from Treasure Map.) : Add .
, Sacrifice a Treasure: Draw a card.
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Treasure Cruise
  ( 8)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.
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Treasure Hunt
  ( 2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
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Treasure Hunter
  ( 3)
Creature — Human
(2/2)
When this creature enters, you may return target artifact card from your graveyard to your hand.
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Treasure Keeper
 ( 4)
Artifact Creature — Construct
(3/3)
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Treasure Mage
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Treasure Nabber
  ( 3)
Creature — Goblin Rogue
(3/2)
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
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Treasured Find
  ( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Treasury Thrull
   ( 6)
Creature — Thrull
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Curious Pair (Treats to Share)
 ( 1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with " , , Sacrifice this token: You gain 3 life.")
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Tree Monkey
 ( 1)
Creature — Monkey
(1/1)
Reach (This creature can block creatures with flying.)
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Tree of Perdition
  ( 4)
Creature — Plant
(0/13)
Defender : Exchange target opponent's life total with this creature's toughness.
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Tree of Redemption
  ( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with this creature's toughness.
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Treebeard, Gracious Host
   ( 4)
Legendary Creature — Treefolk
(0/5)
Trample, ward  When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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Treefolk Harbinger
 ( 1)
Creature — Treefolk Druid
(0/3)
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
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Treefolk Mystic
  ( 4)
Creature — Treefolk
(2/4)
Whenever this creature blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Treefolk Seedlings
  ( 3)
Creature — Treefolk
(2/*)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
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Treefolk Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Treeguard Duo
  ( 4)
Creature — Frog Rabbit
(3/4)
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
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Treeshaker Chimera
   ( 7)
Creature — Chimera
(8/5)
All creatures able to block this creature do so. When this creature dies, draw three cards.
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Treetop Ambusher
  ( 2)
Creature — Elf Berserker
(2/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever this creature attacks, target creature you control gets +1/+1 until end of turn.
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Treetop Bracers
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
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Treetop Defense
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Treetop Rangers
  ( 3)
Creature — Elf Ranger
(2/2)
This creature can't be blocked except by creatures with flying.
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Treetop Scout
 ( 1)
Creature — Elf Scout
(1/1)
This creature can't be blocked except by creatures with flying.
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Treetop Sentinel
   ( 4)
Creature — Bird Soldier
(2/3)
Flying, protection from green
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Treetop Sentries
  ( 4)
Creature — Squirrel Archer
(2/4)
Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Treetop Snarespinner
  ( 4)
Creature — Spider
(1/4)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)  : Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
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Treetop Village
( 0)
Land
This land enters tapped. : Add .
 : This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Trelasarra, Moon Dancer
  ( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Tremble
  ( 2)
Sorcery
Each player sacrifices a land of their choice.
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Tremor
 ( 1)
Sorcery
Tremor deals 1 damage to each creature without flying.
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Trench Behemoth
   ( 7)
Creature — Kraken
(7/7)
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
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Trench Gorger
   ( 8)
Creature — Leviathan
(6/6)
Trample When this creature enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, this creature has base power and base toughness each equal to the number of cards exiled this way.
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Trench Stalker
  ( 5)
Creature — Beast Horror
(4/5)
As long as you've drawn two or more cards this turn, this creature has deathtouch and lifelink.
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Trenching Steed
  ( 4)
Creature — Horse Rebel
(2/3)
Sacrifice a land: This creature gets +0/+3 until end of turn.
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Trendy Circus Pirate
( 0)
Stickers
2 — Deathtouch 5 — Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens. 2 — 5/1 3 — 3/6
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Trepanation Blade
 ( 3)
Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip 
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Trespasser il-Vec
  ( 3)
Creature — Human Rogue
(3/1)
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
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Trespasser's Curse
  ( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
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Tresserhorn Skyknight
   ( 7)
Creature — Zombie Knight
(5/3)
Flying Prevent all damage that would be dealt to this creature by creatures with first strike.
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Trestle Troll
   ( 3)
Creature — Troll
(1/4)
Defender Reach (This creature can block creatures with flying.)   : Regenerate this creature.
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Treva, the Renewer
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Treva deals combat damage to a player, you may pay  . If you do, choose a color, then you gain 1 life for each permanent of that color.
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Treva's Charm
   ( 3)
Instant
Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card.
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Trial // Error (Trial)
  ( 2)
Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
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Trial and Error (playtest)
  ( 2)
Elemental Instant — — Fire
Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy. CARDNAME deals 3 damage to any target.
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Trial of a Time Lord
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield. IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
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Trial of Agony
 ( 1)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
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Trial of Ambition
  ( 2)
Enchantment
When this enchantment enters, target opponent sacrifices a creature of their choice. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Trial of Knowledge
  ( 4)
Enchantment
When this enchantment enters, draw three cards, then discard a card. When a Cartouche you control enters, return this enchantment to its owner's hand.
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