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Bounty Hunter
   ( 4)
Creature — Human Archer Minion
(2/2)
: Put a bounty counter on target nonblack creature.
: Destroy target creature with a bounty counter on it.
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Bounty of Might
   ( 6)
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
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Bounty of Skemfar
  ( 3)
Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Bounty of the Deep
  ( 3)
Sorcery
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)
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Bounty of the Hunt
   ( 5)
Instant
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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Bovine Intervention
  ( 2)
Instant
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
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Bow of Nylea
   ( 3)
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.  , : Choose one —
• Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
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Bower Passage
  ( 2)
Enchantment
Creatures with flying can't block creatures you control.
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Box of Free-Range Goblins
   ( 6)
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
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Boxing Ring
  ( 2)
Artifact
Whenever a creature you control enters, it fights up to one target creature you don't control with the same mana value. : Create a Treasure token. Activate only if you control a creature that fought this turn.
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Brace for Impact
  ( 5)
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
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Brackish Blunder
  ( 2)
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Brackish Trudge
  ( 3)
Creature — Fungus Beast
(4/2)
This creature enters tapped.  : Return this card from your graveyard to your hand. Activate only if you gained life this turn.
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Brago, King Eternal
   ( 4)
Legendary Creature — Spirit Noble
(2/4)
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
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Brago's Representative
  ( 3)
Creature — Human Advisor
(1/4)
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
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Braid of Fire
  ( 2)
Enchantment
Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Braided Net
  ( 3)
Artifact
This artifact enters with three net counters on it. , Remove a net counter from this artifact: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact  
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Braids, Arisen Nightmare
   ( 3)
Legendary Creature — Nightmare
(3/3)
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
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Braids, Cabal Minion
   ( 4)
Legendary Creature — Human Minion
(2/2)
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
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Braids, Conjurer Adept
   ( 4)
Legendary Creature — Human Wizard
(2/2)
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
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Braids's Frightful Return
  ( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may sacrifice a creature. If you do, each opponent discards a card. II — Return target creature card from your graveyard to your hand. III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.
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Braidwood Sextant
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
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Brain Freeze
  ( 2)
Instant
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Brain Gorgers
  ( 4)
Creature — Zombie
(4/2)
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Brain Maggot
  ( 2)
Enchantment Creature — Insect
(1/1)
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
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Brain Pry
  ( 2)
Sorcery
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
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Brain Weevil
  ( 4)
Creature — Insect
(1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice this creature: Target player discards two cards. Activate only as a sorcery.
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Brainbite
   ( 4)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.
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Brainstealer Dragon
   ( 7)
Creature — Dragon Horror
(6/6)
Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
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Brainstone
 ( 1)
Artifact
, , Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.
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Brainstorm
 ( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Brainsurge
  ( 3)
Instant
Draw four cards, then put two cards from your hand on top of your library in any order.
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Brainwash
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack unless its controller pays .
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Brallin, Skyshark Rider
  ( 4)
Legendary Creature — Human Shaman
(3/3)
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.) Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent. : Target Shark gains trample until end of turn.
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Bramble Armor
  ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bramble Creeper
  ( 5)
Creature — Elemental
(0/3)
Whenever this creature attacks, it gets +5/+0 until end of turn.
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Bramble Elemental
   ( 5)
Creature — Elemental
(4/4)
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
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Bramble Wurm
  ( 7)
Creature — Wurm
(7/6)
Reach, trample When this creature enters, you gain 5 life.  , Exile this card from your graveyard: You gain 5 life.
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Bramblecrush
   ( 4)
Sorcery
Destroy target noncreature permanent.
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Bramblefort Fink
  ( 2)
Creature — Ouphe
(2/2)
: This creature has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.
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Brambleguard Captain
  ( 4)
Creature — Mouse Soldier
(2/3)
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power.
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Brambleguard Veteran
   ( 3)
Creature — Raccoon Warrior
(3/4)
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Bramblesnap
  ( 2)
Creature — Elemental
(1/1)
Trample Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
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Brambleweft Behemoth
   ( 6)
Creature — Elemental
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Bramblewood Paragon
  ( 2)
Creature — Elf Warrior
(2/2)
Each other Warrior creature you control enters with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
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Branch of Boseiju
( 0)
Enchantment Creature — Plant
(0/0)
Reach This creature gets +1/+1 for each land you control.
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Branchblight Stalker
  ( 2)
Creature — Phyrexian Elf Scout
(3/1)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
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Branching Bolt
   ( 3)
Instant
Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying.
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Branching Evolution
  ( 3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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Branchsnap Lorian
   ( 3)
Creature — Beast
(4/1)
Trample Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Brand
 ( 1)
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling ( , Discard this card: Draw a card.)
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Brand of Ill Omen
  ( 4)
Enchantment — Aura
Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.
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Branded Brawlers
 ( 1)
Creature — Human Soldier
(2/2)
This creature can't attack if defending player controls an untapped land. This creature can't block if you control an untapped land.
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Branded Howler
( 0)
Creature — Werewolf
(4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Brandywine Farmer
  ( 3)
Creature — Halfling Peasant
(1/1)
When this creature enters or leaves the battlefield, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Brash Taunter
  ( 5)
Creature — Goblin
(1/1)
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent.  , : This creature fights another target creature.
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Brass Gnat
 ( 1)
Artifact Creature — Insect
(1/1)
Flying This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Brass Herald
 ( 6)
Artifact Creature — Golem
(2/2)
As this creature enters, choose a creature type. When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
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Brass Knuckles
 ( 4)
Artifact — Equipment
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Brass Man
 ( 1)
Artifact Creature — Construct
(1/3)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Brass Secretary
 ( 3)
Artifact Creature — Construct
(2/1)
, Sacrifice this creature: Draw a card.
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Brass Squire
 ( 3)
Artifact Creature — Myr
(1/3)
: Attach target Equipment you control to target creature you control.
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Brassclaw Orcs
  ( 3)
Creature — Orc
(3/2)
This creature can't block creatures with power 2 or greater.
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Brass's Bounty
  ( 7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Brass's Tunnel-Grinder
  ( 3)
Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
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Brass-Talon Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
First strike Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains first strike. <I>(This effect lasts indefinitely.)</I>
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Braulios of Pheres Band
   ( 5)
Legendary Creature — Centaur Scout
(*/*)
Braulios's power and toughness are each equal to the number of lands you control. Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
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Bravado
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
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Brave the Elements
 ( 1)
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
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Brave the Sands
  ( 2)
Enchantment
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
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Brave the Wilds
 ( 1)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Brave-Kin Duo
 ( 1)
Creature — Rabbit Mouse
(1/1)
, : Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
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Brawl
   ( 5)
Instant
Until end of turn, all creatures gain " : This creature deals damage equal to its power to target creature."
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Brawl-Bash Ogre
   ( 4)
Creature — Ogre Warrior
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gets +2/+2 until end of turn.
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Brawler's Plate
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Brawn
  ( 4)
Creature — Incarnation
(3/3)
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
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Brazen Blademaster
  ( 3)
Creature — Orc Pirate
(2/3)
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
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Brazen Borrower
   ( 3)
Creature — Faerie Rogue
(3/1)
Flash Flying This creature can block only creatures with flying.
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Brazen Buccaneers
  ( 4)
Creature — Human Pirate
(2/2)
Haste When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Brazen Cannonade
  ( 4)
Enchantment
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent. Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
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Brazen Collector
  ( 2)
Creature — Raccoon Rogue
(2/1)
First strike Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
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Brazen Dwarf
  ( 2)
Creature — Dwarf Shaman
(1/3)
Whenever you roll one or more dice, this creature deals 1 damage to each opponent.
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Brazen Freebooter
  ( 4)
Creature — Human Pirate
(3/3)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Brazen Scourge
   ( 3)
Creature — Gremlin
(3/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Brazen Upstart
   ( 3)
Creature — Elf Shaman
(4/2)
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Brazen Wolves
  ( 3)
Creature — Wolf
(2/3)
Whenever this creature attacks, it gets +2/+0 until end of turn.
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Breach
  ( 3)
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Breach the Multiverse
   ( 7)
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
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Breaching Dragonstorm
  ( 5)
Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. When a Dragon you control enters, return this enchantment to its owner's hand.
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