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Copper Carapace
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+2 and can't block. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Copper Gnomes
 ( 2)
Artifact Creature — Gnome
(1/1)
, Sacrifice this creature: You may put an artifact card from your hand onto the battlefield.
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Copper Host Crusher
   ( 8)
Creature — Phyrexian Bear Rhino
(8/8)
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Copper Longlegs
  ( 2)
Creature — Phyrexian Spider
(1/3)
Reach  , Sacrifice this creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Copper Myr
 ( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Copper Tablet
 ( 2)
Artifact
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
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Coppercoat Vanguard
  ( 2)
Creature — Human Soldier
(2/2)
Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Copperhoof Vorrac
   ( 5)
Creature — Boar Beast
(2/2)
This creature gets +1/+1 for each untapped permanent your opponents control.
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Copperhorn Scout
 ( 1)
Creature — Elf Scout
(1/1)
Whenever this creature attacks, untap each other creature you control.
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Copper-Leaf Angel
 ( 5)
Artifact Creature — Angel
(2/2)
Flying , Sacrifice X lands: Put X +1/+1 counters on this creature.
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Copperline Gorge
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Copy Artifact
  ( 2)
Enchantment
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Copy Catchers
  ( 2)
Creature — Faerie
(2/1)
Flying Whenever you surveil, you may pay  . If you do, create a token that's a copy of this creature.
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Copy Enchantment
  ( 3)
Enchantment
You may have this enchantment enter as a copy of any enchantment on the battlefield.
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Copy Land
  ( 3)
Enchantment
You may have this enchantment enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
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Copy (Copy Token)
( 0)
Token
This token can be used to represent a copy of something else.
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Copycrook
   ( 4)
Creature — Shapeshifter Rogue
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it has "Whenever this creature attacks, it connives." (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Coral Atoll
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add  .
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Coral Barrier
  ( 3)
Creature — Wall
(1/3)
Defender (This creature can't attack.) When this creature enters, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Coral Colony
  ( 2)
Creature — Wall
(1/4)
Defender  , : Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
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Coral Fighters
  ( 2)
Creature — Merfolk Soldier
(1/1)
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
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Coral Helm
 ( 3)
Artifact
, Discard a card at random: Target creature gets +2/+2 until end of turn.
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Coral Net
 ( 1)
Enchantment — Aura
Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
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Coral Reef
  ( 2)
Enchantment
This enchantment enters with four polyp counters on it. Sacrifice an Island: Put two polyp counters on this enchantment. , Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
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Coral Trickster
  ( 2)
Creature — Merfolk Rogue
(2/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, you may tap or untap target permanent.
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Coralhelm Chronicler
  ( 3)
Creature — Merfolk Wizard
(2/2)
Whenever you cast a kicked spell, draw a card, then discard a card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Coralhelm Commander
  ( 2)
Creature — Merfolk Soldier
(2/2)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
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Coralhelm Guide
  ( 2)
Creature — Merfolk Scout Ally
(2/1)
 : Target creature can't be blocked this turn.
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Coram, the Undertaker
    ( 4)
Legendary Creature — Human Warrior
(0/5)
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
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Cordial Vampire
  ( 2)
Creature — Vampire
(1/1)
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
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Core Prowler
 ( 4)
Artifact Creature — Phyrexian Horror
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Coretapper
 ( 2)
Artifact Creature — Myr
(1/1)
: Put a charge counter on target artifact.
Sacrifice this creature: Put two charge counters on target artifact.
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Cori Mountain Stalwart
   ( 3)
Creature — Human Monk
(3/3)
Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
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Cori-Steel Cutter
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip  
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Cornered Crook
  ( 5)
Creature — Lizard Warrior
(5/4)
When this creature enters, you may sacrifice an artifact. When you do, this creature deals 3 damage to any target.
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Cornered Market
  ( 3)
Enchantment
Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
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Coronation of Chaos
  ( 3)
Sorcery
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Corpse Appraiser
   ( 3)
Creature — Vampire Rogue
(3/3)
When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
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Corpse Augur
  ( 4)
Creature — Zombie Wizard
(4/2)
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
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Corpse Blockade
  ( 3)
Creature — Zombie
(1/4)
Defender Sacrifice another creature: This creature gains deathtouch until end of turn.
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Corpse Churn
  ( 2)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
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Corpse Cobble
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback   (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Corpse Cur
 ( 4)
Artifact Creature — Phyrexian Dog
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, you may return target creature card with infect from your graveyard to your hand.
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Corpse Dance
  ( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
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Corpse Explosion
   ( 3)
Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
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Corpse Hauler
  ( 2)
Creature — Human Rogue
(2/1)
 , Sacrifice this creature: Return another target creature card from your graveyard to your hand.
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Corpse Knight
  ( 2)
Creature — Zombie Knight
(2/2)
Whenever another creature you control enters, each opponent loses 1 life.
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Corpse Lunge
  ( 3)
Instant
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature.
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Corpse Traders
  ( 4)
Creature — Human Rogue
(3/3)
 , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Corpseberry Cultivator
   ( 3)
Creature — Squirrel Warlock
(2/3)
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on this creature.
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Corpsehatch
   ( 5)
Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Corpsejack Menace
   ( 4)
Creature — Fungus
(4/4)
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
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Corpses of the Lost
  ( 3)
Enchantment
Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
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Corpseweft
  ( 3)
Enchantment
 , Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
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Corpulent Corpse
  ( 6)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Corridor Monitor
  ( 2)
Artifact Creature — Construct
(1/4)
When this creature enters, untap target artifact or creature you control.
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Corroding Dragonstorm
  ( 2)
Enchantment
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand.
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Corrosion
   ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When this enchantment leaves the battlefield, remove all rust counters from all permanents.
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Corrosive Gale
  ( 1)
Sorcery
( can be paid with either or 2 life.) Corrosive Gale deals X damage to each creature with flying.
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Corrosive Mentor
  ( 3)
Creature — Elemental Rogue
(1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
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Corrosive Ooze
  ( 2)
Creature — Ooze
(2/2)
Whenever this creature blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
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Corrupt
  ( 6)
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
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Corrupt Court Official
  ( 2)
Creature — Human Advisor
(1/1)
When this creature enters, target opponent discards a card.
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Corrupt Eunuchs
  ( 4)
Creature — Human Advisor
(2/2)
When this creature enters, it deals 2 damage to target creature.
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Corrupt Official
  ( 5)
Creature — Human Minion
(3/1)
 : Regenerate this creature.
Whenever this creature becomes blocked, defending player discards a card at random.
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Corrupted Conscience
   ( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Corrupted Conviction
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Corrupted Grafstone
 ( 2)
Artifact
This artifact enters tapped. : Choose a color of a card in your graveyard. Add one mana of that color.
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Corrupted Harvester
   ( 6)
Creature — Phyrexian Horror
(6/3)
, Sacrifice a creature: Regenerate this creature.
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Corrupted Key (playtest)
 ( 1)
Artifact — — Key
As long as CARDNAME is tapped, creatures you control have menace and deathtouch.
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Corrupted Roots
 ( 1)
Enchantment — Aura
Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
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Corrupted Shapeshifter
  ( 4)
Creature — Eldrazi Shapeshifter
(*/*)
Devoid (This card has no color.) As this creature enters, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender.
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Corrupted Zendikon
  ( 2)
Enchantment — Aura
Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Corrupting Licid
  ( 3)
Creature — Licid
(2/2)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Corruption of Towashi
  ( 5)
Enchantment
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.
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Corsair Captain
  ( 3)
Creature — Human Pirate
(2/2)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
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Corsairs of Umbar
  ( 4)
Creature — Human Pirate
(3/3)
 : Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Coruscation Mage
  ( 2)
Creature — Otter Wizard
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
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Cosima, God of the Voyage
  ( 3)
Legendary Creature — God
(2/4)
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
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Cosi's Ravager
  ( 4)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, you may have this creature deal 1 damage to target player or planeswalker.
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Cosi's Trickster
 ( 1)
Creature — Merfolk Wizard
(1/1)
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
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Cosmic Epiphany
   ( 6)
Sorcery
Draw cards equal to the number of instant and sorcery cards in your graveyard.
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Cosmic Hunger
  ( 2)
Instant
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
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Cosmic Intervention
  ( 4)
Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Cosmic Larva
   ( 3)
Creature — Beast
(7/6)
Trample At the beginning of your upkeep, sacrifice this creature unless you sacrifice two lands.
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Cosmic Rebirth
   ( 3)
Instant
Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.
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Cosmium Blast
  ( 2)
Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
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Cosmium Confluence
  ( 5)
Sorcery
Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment.
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