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Crimson Caravaneer
  ( 3)
Creature — Human Scout
(1/2)
Double strike, trample Whenever this creature deals combat damage to a player, create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Crimson Hellkite
    ( 9)
Creature — Dragon
(6/6)
Flying , : This creature deals X damage to target creature. Spend only red mana on X.
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Crimson Honor Guard
   ( 5)
Creature — Vampire Knight
(4/5)
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
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Crimson Mage
  ( 2)
Creature — Human Shaman
(2/1)
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
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Crimson Manticore
   ( 4)
Creature — Manticore
(2/2)
Flying , : This creature deals 1 damage to target attacking or blocking creature.
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Crimson Muckwader
  ( 2)
Creature — Lizard
(2/1)
This creature gets +1/+1 as long as you control a Swamp.  : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Crimson Roc
  ( 5)
Creature — Bird
(2/2)
Flying Whenever this creature blocks a creature without flying, this creature gets +1/+0 and gains first strike until end of turn.
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Crimson Wisps
 ( 1)
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and this turn.) Draw a card.
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Crippling Blight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and can't block.
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Crippling Chill
  ( 3)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Crippling Fatigue
   ( 3)
Sorcery
Target creature gets -2/-2 until end of turn. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crippling Fear
   ( 4)
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
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Crisis of Conscience
   ( 6)
Sorcery
Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.
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Critical Hit
  ( 2)
Instant
Target creature gains double strike until end of turn. When you roll a natural 20, return this card from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
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Croakid Amphibonaut
  ( 5)
Creature — Frog Guest
(4/3)
This creature has flying as long as you control a stickered permanent.
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Croaking Counterpart
   ( 3)
Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crocanura
  ( 3)
Creature — Crocodile Frog
(1/3)
Reach (This creature can block creatures with flying.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Crocodile of the Crossing
  ( 4)
Creature — Crocodile
(5/4)
Haste When this creature enters, put a -1/-1 counter on target creature you control.
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Crook of Condemnation
 ( 2)
Artifact
, : Exile target card from a graveyard.
, Exile this artifact: Exile all graveyards.
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Crookclaw Elder
  ( 6)
Creature — Bird Wizard
(3/2)
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
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Crookclaw Transmuter
  ( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
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Crop Rotation
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
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Crop Sigil
 ( 1)
Enchantment
At the beginning of your upkeep, you may mill a card. Delirium —  , Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
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Crosis, the Purger
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Crosis deals combat damage to a player, you may pay  . If you do, choose a color, then that player reveals their hand and discards all cards of that color.
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Crosis's Charm
   ( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
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Crossbow Ambush
 ( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Crossbow Infantry
  ( 2)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to target attacking or blocking creature.
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Crossroads Candleguide
 ( 4)
Artifact Creature — Scarecrow
(3/4)
When this creature enters, exile up to one target card from a graveyard. : Add one mana of any color.
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Crossroads Consecrator
 ( 1)
Creature — Human Cleric
(1/2)
, : Target attacking Human gets +1/+1 until end of turn.
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Crosstown Courier
  ( 2)
Creature — Vedalken
(2/1)
Whenever this creature deals combat damage to a player, that player mills that many cards.
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Crossway Troublemakers
  ( 6)
Creature — Vampire
(5/5)
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
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Crossway Vampire
   ( 3)
Creature — Vampire
(3/2)
When this creature enters, target creature can't block this turn.
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Crosswinds
  ( 2)
Enchantment
Creatures with flying get -2/-0.
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Crovax the Cursed
   ( 4)
Legendary Creature — Vampire Noble
(0/0)
Crovax enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. : Crovax gains flying until end of turn.
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Crovax, Ascendant Hero
   ( 6)
Legendary Creature — Human Noble
(4/4)
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.
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Crow of Dark Tidings
  ( 3)
Creature — Zombie Bird
(2/1)
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
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Crow Storm
  ( 3)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Crowd of Cinders
  ( 4)
Creature — Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
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Crowd's Favor
 ( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Crown of Ascension
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
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Crown of Awe
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
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Crown of Convergence
 ( 2)
Artifact
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.  : Put the top card of your library on the bottom of your library.
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Crown of Doom
 ( 3)
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than this artifact's owner gains control of it. Activate only during your turn.
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Crown of Empires
 ( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Crown of Flames
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return this Aura to its owner's hand.
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Crown of Fury
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
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Crown of Gondor
 ( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip . This ability costs less to activate if you're the monarch.
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Crown of Skemfar
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach.  : Return this card from your graveyard to your hand.
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Crown of Suspicion
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crown of the Ages
 ( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Crown of Vigor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
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Crowned Ceratok
  ( 4)
Creature — Rhino
(4/3)
Trample Each creature you control with a +1/+1 counter on it has trample.
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Crown-Hunter Hireling
  ( 5)
Creature — Ogre Mercenary
(4/4)
When this creature enters, you become the monarch. This creature can't attack unless defending player is the monarch.
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Crude Rampart
  ( 4)
Creature — Wall
(4/5)
Defender (This creature can't attack.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Cruel Bargain
   ( 3)
Sorcery
Draw four cards. You lose half your life, rounded up.
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Cruel Celebrant
  ( 2)
Creature — Vampire
(1/2)
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
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Cruel Cut
  ( 2)
Instant
Destroy target creature with power 2 or less.
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Cruel Deceiver
  ( 2)
Creature — Spirit
(2/1)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, this creature gains "Whenever this creature deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
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Cruel Edict
  ( 2)
Sorcery
Target opponent sacrifices a creature of their choice.
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Cruel Entertainment
  ( 7)
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
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Cruel Fate
  ( 5)
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
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Cruel Feeding
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Cruel Finality
  ( 3)
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Cruel Grimnarch
  ( 6)
Creature — Phyrexian Cleric
(5/5)
Deathtouch When this creature enters, each opponent discards a card. For each opponent who can't, you gain 4 life.
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Cruel Reality
   ( 7)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.
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Cruel Revival
  ( 5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Cruel Somnophage
  ( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Cruel Truths
  ( 4)
Instant
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Cruel Tutor
  ( 3)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Cruel Witness
   ( 4)
Creature — Bird Horror
(3/3)
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Cruelclaw's Heist
  ( 2)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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Crumb and Get It
 ( 1)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with " , , Sacrifice this token: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
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Crumble
 ( 1)
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
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Crumble to Dust
  ( 4)
Sorcery
Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
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Crumbling Ashes
  ( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Crumbling Colossus
 ( 5)
Artifact Creature — Golem
(7/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature attacks, sacrifice it at end of combat.
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Crumbling Sanctuary
 ( 5)
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
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Crumbling Vestige
( 0)
Land
This land enters tapped. When this land enters, add one mana of any color. : Add . ( represents colorless mana.)
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Crusade
  ( 2)
Enchantment
White creatures get +1/+1.
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Crusader of Odric
  ( 3)
Creature — Human Soldier
(*/*)
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
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Crusading Knight
   ( 4)
Creature — Human Knight
(2/2)
Protection from black This creature gets +1/+1 for each Swamp your opponents control.
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Crush
 ( 1)
Instant
Destroy target noncreature artifact.
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