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Death Tyrant
  ( 5)
Creature — Beholder Skeleton
(4/6)
Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.  : Return this card from your graveyard to the battlefield tapped.
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Death Ward
 ( 1)
Instant
Regenerate target creature.
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Death Watch
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
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Death Wind
  ( 1)
Instant
Target creature gets -X/-X until end of turn.
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Death Wish
   ( 3)
Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
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Deathbellow Raider
  ( 2)
Creature — Minotaur Berserker
(2/3)
This creature attacks each combat if able.  : Regenerate this creature.
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Deathbellow War Cry
    ( 8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
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Deathbloom Ritualist
   ( 5)
Creature — Elf Warlock
(3/5)
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
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Deathbloom Thallid
  ( 3)
Creature — Fungus
(3/2)
When this creature dies, create a 1/1 green Saproling creature token.
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Deathbonnet Hulk
( 0)
Creature — Fungus Horror
(3/3)
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on this creature.
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Deathbonnet Sprout
 ( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
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Deathbringer Liege
    ( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
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Deathbringer Regent
   ( 7)
Creature — Dragon
(5/6)
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Deathbringer Thoctar
   ( 6)
Creature — Zombie Beast
(3/3)
Whenever another creature dies, you may put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Deathcap Cultivator
  ( 2)
Creature — Human Druid
(2/1)
: Add or .
Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
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Deathcap Glade
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Deathcap Marionette
  ( 2)
Creature — Fungus
(1/1)
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Deathcoil Wurm
   ( 8)
Creature — Wurm
(7/6)
You may have this creature assign its combat damage as though it weren't blocked.
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Deathcult Rogue
   ( 3)
Creature — Human Rogue
(2/2)
This creature can't be blocked except by Rogues.
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Deathcurse Ogre
  ( 6)
Creature — Ogre Warrior
(3/3)
When this creature dies, each player loses 3 life.
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Deathforge Shaman
  ( 5)
Creature — Ogre Shaman
(4/3)
Multikicker (You may pay an additional any number of times as you cast this spell.) When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
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Deathgaze Cockatrice
   ( 4)
Creature — Cockatrice
(2/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Deathgazer
  ( 4)
Creature — Lizard
(2/2)
Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Deathgorge Scavenger
  ( 3)
Creature — Dinosaur
(3/2)
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
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Deathgreeter
 ( 1)
Creature — Human Shaman
(1/1)
Whenever another creature dies, you may gain 1 life.
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Death-Greeter's Champion
  ( 3)
Creature — Human Warrior
(2/1)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
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Deathgrip
  ( 2)
Enchantment
 : Counter target green spell.
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Deathknell Berserker
  ( 2)
Creature — Elf Berserker
(2/2)
When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
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Deathknell Kami
  ( 2)
Creature — Spirit
(0/1)
Flying : This creature gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)
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Deathlace
 ( 1)
Instant
Target spell or permanent becomes black. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Deathleaper, Terror Weapon
   ( 4)
Legendary Creature — Tyranid
(3/3)
Flash Haste Flesh Hooks — Creatures you control that entered this turn have double strike.
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Deathless Ancient
   ( 6)
Creature — Vampire Knight
(4/4)
Flying Tap three untapped Vampires you control: Return this card from your graveyard to your hand.
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Deathless Angel
   ( 6)
Creature — Angel
(5/7)
Flying  : Target creature gains indestructible until end of turn.
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Deathless Behemoth
 ( 6)
Creature — Eldrazi
(6/6)
Vigilance Sacrifice two Eldrazi Scions: Return this card from your graveyard to your hand. Activate only as a sorcery.
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Deathless Knight
    ( 4)
Creature — Skeleton Knight
(4/2)
Haste When you gain life for the first time each turn, return this card from your graveyard to your hand.
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Deathless Pilot
  ( 2)
Creature — Zombie Pilot
(2/2)
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.  : Return this card from your graveyard to your hand.
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Fell Horseman (Deathly Ride)
  ( 2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Deathmark
 ( 1)
Sorcery
Destroy target green or white creature.
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Death-Mask Duplicant
 ( 7)
Artifact Creature — Shapeshifter
(5/5)
Imprint — : Exile target creature card from your graveyard. As long as a card exiled with this creature has flying, this creature has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
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Deathmask Nezumi
  ( 3)
Creature — Rat Shaman
(2/2)
As long as you have seven or more cards in hand, this creature gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Deathmist Raptor
   ( 3)
Creature — Dinosaur Beast
(3/3)
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Death-Priest of Myrkul
   ( 4)
Creature — Tiefling Cleric
(2/2)
Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 1/1 black Skeleton creature token.
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Death-Rattle Oni
  ( 7)
Creature — Demon Spirit
(5/4)
Flash This spell costs less to cast for each creature that died this turn. When this creature enters, destroy all other creatures that were dealt damage this turn.
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Deathreap Ritual
   ( 4)
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
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Deathrender
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it. Equip 
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Death's Approach
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
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Death's Caress
   ( 5)
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
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Death's Duet
  ( 3)
Sorcery
Return two target creature cards from your graveyard to your hand.
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Death's Oasis
   ( 3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. , Sacrifice this enchantment: You gain life equal to the greatest mana value among creatures you control.
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Death's Presence
  ( 6)
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
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Death's Shadow
 ( 1)
Creature — Avatar
(13/13)
This creature gets -X/-X, where X is your life total.
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Death's-Head Buzzard
   ( 3)
Creature — Bird
(2/1)
Flying When this creature dies, all creatures get -1/-1 until end of turn.
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Deathspore Thallid
  ( 2)
Creature — Zombie Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
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Deathsprout
    ( 4)
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Debris Beetle
   ( 4)
Artifact — Vehicle
(6/6)
Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2
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Debt of Loyalty
   ( 3)
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
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Debt to the Kami
  ( 3)
Instant
Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.
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Debtor's Pulpit
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " : Tap target creature."
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Debtors' Transport
  ( 6)
Creature — Thrull
(5/3)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Decadent Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying, trample Whenever this creature attacks, create a Treasure token.
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Decaying Soil
   ( 3)
Enchantment
At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."
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Decaying Time Loop
  ( 4)
Instant
Discard all the cards in your hand, then draw that many cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Deceive the Messenger
 ( 1)
Instant
Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Deceiver Exarch
  ( 3)
Creature — Phyrexian Cleric
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
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Deceiver of Form
  ( 7)
Creature — Eldrazi
(8/8)
( represents colorless mana.) At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
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Deception
  ( 3)
Sorcery
Target opponent discards two cards.
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Deceptive Frostkite
  ( 2)
Creature — Dragon
(1/1)
Flying You may have this creature enter as a copy of a creature you control with power 4 or greater, except it's a Dragon in addition to its other types and it has flying.
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Decimate
   ( 4)
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
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Decimator Beetle
   ( 5)
Creature — Insect
(4/5)
When this creature enters, put a -1/-1 counter on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Decimator of the Provinces
 ( 10)
Creature — Eldrazi Boar
(7/7)
Emerge    (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
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Decimator Web
 ( 4)
Artifact
, : Target opponent loses 2 life, gets a poison counter, then mills six cards.
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Decision Paralysis
  ( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Decisions, Decisions
  ( 4)
Sorcery
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
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Decisive Denial
  ( 2)
Instant
Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays .
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Declaration in Stone
  ( 2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Declaration of Naught
  ( 2)
Enchantment
As this enchantment enters, choose a card name. : Counter target spell with the chosen name.
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Declare Dominance
   ( 5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
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Decoction Module
 ( 2)
Artifact
Whenever a creature you control enters, you get (an energy counter). , : Return target creature you control to its owner's hand.
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Decommission
  ( 3)
Instant
Destroy target artifact or enchantment. Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
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Decompose
  ( 2)
Sorcery
Exile up to three target cards from a single graveyard.
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Decomposition
  ( 2)
Enchantment — Aura
Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.
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Decorated Champion
  ( 2)
Creature — Elf Warrior
(2/2)
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
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Decorated Griffin
  ( 5)
Creature — Griffin
(2/3)
Flying  : Prevent the next 1 combat damage that would be dealt to you this turn.
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Decoy Gambit
  ( 3)
Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
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