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Despotic Scepter
 ( 1)
Artifact
: Destroy target permanent you own. It can't be regenerated.
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Destiny Spinner
  ( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered.  : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Destroy Evil
  ( 2)
Instant
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
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Destroy the Evidence
  ( 5)
Sorcery
Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Destructive Digger
  ( 3)
Creature — Goblin
(3/2)
, , Sacrifice an artifact or land: Draw a card.
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Destructive Flow
   ( 3)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
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Destructive Force
   ( 7)
Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
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Destructive Revelry
  ( 2)
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
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Destructive Tampering
  ( 3)
Sorcery
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
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Destructive Urge
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
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Destructor Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, destroy target noncreature permanent.
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Desynchronization
   ( 4)
Instant
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
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Desynchronize
  ( 5)
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
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Detainment Spell
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature's activated abilities can't be activated.  : Attach this Aura to target creature.
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Detective of the Month
  ( 3)
Creature — Human Detective
(2/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
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Detective's Phoenix
  ( 3)
Enchantment Creature — Phoenix
(2/2)
Bestow— , Collect evidence 6. (To pay this bestow cost, pay and exile cards with total mana value 6 or greater from your graveyard.) Flying, haste Enchanted creature gets +2/+2 and has flying and haste. You may cast this card from your graveyard using its bestow ability.
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Detective's Satchel
   ( 4)
Artifact
When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") : Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
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Detention Chariot
   ( 6)
Artifact — Vehicle
(6/6)
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling ( , Discard this card: Draw a card.)
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Detention Sphere
   ( 3)
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Detention Vortex
 ( 1)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. : Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
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Determined Iteration
  ( 2)
Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
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Detonate
  ( 1)
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Deus of Calamity
     ( 5)
Creature — Spirit Avatar
(6/6)
Trample Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.
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Devastate
   ( 5)
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
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Devastating Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards at random. Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
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Devastating Summons
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens.
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Devastation
   ( 7)
Sorcery
Destroy all creatures and lands.
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Devastation Tide
   ( 5)
Sorcery
Return all nonland permanents to their owners' hands. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Deviant Glee
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has " : This creature gains trample until end of turn."
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Devilish Valet
  ( 3)
Creature — Devil Warrior
(1/3)
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
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Devils' Playground
   ( 6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
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Devious Cover-Up
   ( 4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
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Devkarin Dissident
  ( 2)
Creature — Elf Warrior
(2/2)
 : This creature gets +2/+2 until end of turn.
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Devoted Caretaker
 ( 1)
Creature — Human Cleric
(1/2)
, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
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Devoted Crop-Mate
  ( 3)
Creature — Human Warrior
(3/2)
You may exert this creature as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Devoted Druid
  ( 2)
Creature — Elf Druid
(0/2)
: Add .
Put a -1/-1 counter on this creature: Untap this creature.
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Devoted Duelist
  ( 2)
Creature — Goblin Monk
(2/1)
Haste Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
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Devoted Grafkeeper
  ( 2)
Creature — Human Peasant
(2/1)
When this creature enters, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Devoted Paladin
  ( 5)
Creature — Orc Knight
(4/4)
Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
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Devoted Retainer
 ( 1)
Creature — Human Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Devotee of Strength
  ( 3)
Creature — Snake Wizard
(3/2)
 : Target creature gets +2/+2 until end of turn.
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Devour Flesh
  ( 2)
Instant
Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.
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Devour in Flames
  ( 3)
Sorcery
As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.
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Devour in Shadow
  ( 2)
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Devour Intellect
 ( 1)
Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
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Devourer of Destiny
   ( 7)
Creature — Eldrazi
(6/6)
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest. When you cast this spell, exile target permanent that's one or more colors.
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Devourer of Memory
  ( 2)
Creature — Nightmare
(2/1)
Whenever one or more cards are put into your graveyard from your library, this creature gets +1/+1 until end of turn and can't be blocked this turn.   : Mill a card.
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Devouring Deep
  ( 3)
Creature — Fish
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Devouring Greed
   ( 4)
Sorcery — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
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Devouring Hellion
  ( 3)
Creature — Hellion
(2/2)
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
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Devouring Light
   ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.
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Devouring Rage
  ( 5)
Instant — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
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Devouring Strossus
    ( 8)
Creature — Phyrexian Horror
(9/9)
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate this creature.
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Devouring Sugarmaw
   ( 4)
Creature — Horror
(6/6)
Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature.
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Devouring Swarm
   ( 3)
Creature — Insect
(2/1)
Flying Sacrifice a creature: This creature gets +1/+1 until end of turn.
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Devouring Tendrils
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
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Devout Chaplain
  ( 3)
Creature — Human Cleric
(2/2)
, Tap two untapped Humans you control: Exile target artifact or enchantment.
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Devout Decree
  ( 2)
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Devout Harpist
 ( 1)
Creature — Human
(1/1)
: Destroy target Aura attached to a creature.
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Devout Invocation
  ( 7)
Sorcery
Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
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Devout Lightcaster
   ( 3)
Creature — Kor Cleric
(2/2)
Protection from black When this creature enters, exile target black permanent.
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Devout Monk
 ( 1)
Creature — Human Monk Cleric
(1/1)
When this creature enters, you gain 1 life.
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Dewdrop Cure
  ( 3)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
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Dewdrop Spy
   ( 3)
Creature — Faerie Rogue
(2/2)
Flash Flying When this creature enters, look at the top card of target player's library.
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Dhund Operative
  ( 2)
Creature — Human Rogue
(2/2)
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
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Diabolic Edict
  ( 2)
Instant
Target player sacrifices a creature of their choice.
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Diabolic Intent
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
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Diabolic Machine
 ( 7)
Artifact Creature — Construct
(4/4)
: Regenerate this creature.
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Diabolic Revelation
    ( 5)
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
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Diabolic Servitude
  ( 4)
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Diabolic Vision
  ( 2)
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
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Diamond City
( 0)
Land
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) : Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
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Diamond Kaleidoscope
 ( 4)
Artifact
, : Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
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Diamond Knight
 ( 3)
Artifact Creature — Knight
(1/1)
Vigilance (Attacking doesn't cause this creature to tap.) As this creature enters, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on this creature.
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Diamond Lion
 ( 2)
Artifact Creature — Cat
(2/2)
, Discard your hand, Sacrifice this creature: Add three mana of any one color. Activate only as an instant.
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Diamond Mare
 ( 2)
Artifact Creature — Horse
(1/3)
As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
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Diamond Pick-Axe
 ( 1)
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with " , Sacrifice this token: Add one mana of any color.") Equip 
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Diamond Valley
( 0)
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Diaochan, Artful Beauty
  ( 4)
Legendary Creature — Human Advisor
(1/1)
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
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Dictate of Erebos
   ( 5)
Enchantment
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
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Dictate of Karametra
   ( 5)
Enchantment
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Dictate of Kruphix
   ( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
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Dictate of the Twin Gods
   ( 5)
Enchantment
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Dictation Quillograph
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
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Didact Echo
  ( 5)
Creature — Spirit Cleric
(3/2)
When this creature enters, draw a card. Descend 4 — This creature has flying as long as there are four or more permanent cards in your graveyard.
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