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Discerning Taste
  ( 3)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
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Disciple of Bolas
  ( 4)
Creature — Human Wizard
(2/1)
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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Disciple of Caelus Nin
  ( 5)
Creature — Human Wizard
(3/4)
When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out. Permanents can't phase in.
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Disciple of Deceit
  ( 2)
Creature — Human Rogue
(1/3)
Inspired — Whenever this creature becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
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Disciple of Freyalise
    ( 6)
Creature — Elf Druid
(3/3)
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
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Disciple of Grace
  ( 2)
Creature — Human Cleric
(1/2)
Protection from black Cycling ( , Discard this card: Draw a card.)
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Disciple of Griselbrand
  ( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Disciple of Kangee
  ( 3)
Creature — Human Wizard
(2/2)
, : Target creature gains flying and becomes blue until end of turn.
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Disciple of Law
  ( 2)
Creature — Human Cleric
(1/2)
Protection from red Cycling ( , Discard this card: Draw a card.)
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Disciple of Malice
  ( 2)
Creature — Human Cleric
(1/2)
Protection from white Cycling ( , Discard this card: Draw a card.)
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Disciple of Perdition
  ( 2)
Creature — Human Warlock
(1/3)
When this creature dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
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Disciple of Phenax
   ( 4)
Creature — Human Cleric
(1/3)
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Disciple of the Ring
   ( 5)
Creature — Human Wizard
(3/4)
, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays . • This creature gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
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Disciple of the Sun
  ( 5)
Creature — Human Cleric
(3/3)
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
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Disciple of the Vault
 ( 1)
Creature — Human Cleric
(1/1)
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
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Disciples of Gix
   ( 6)
Creature — Phyrexian Human
(4/4)
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
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Disciples of the Inferno
( 0)
Creature — Human Monk
(4/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
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Disciplined Duelist
   ( 3)
Creature — Human Citizen
(2/1)
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Discombobulate
   ( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
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Discordant Dirge
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
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Discordant Piper
  ( 2)
Creature — Zombie Satyr
(2/1)
When this creature dies, create a 0/1 white Goat creature token.
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Discordant Spirit
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from this creature.
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Discourtesy Clerk
  ( 4)
Creature — Vampire Employee
(3/2)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
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Discover the Formula
   ( 6)
Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs less to cast."
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Discover the Impossible
  ( 3)
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
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Discovery // Dispersal (Discovery)
  ( 2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Discreet Retreat
  ( 4)
Enchantment — Aura
Enchant land Enchanted land has " : Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
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Disease Carriers
   ( 4)
Creature — Rat
(2/2)
When this creature dies, target creature gets -2/-2 until end of turn.
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Diseased Vermin
  ( 3)
Creature — Rat
(1/1)
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
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Disembowel
  ( 1)
Instant
Destroy target creature with mana value X.
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Disempower
  ( 2)
Instant
Put target artifact or enchantment on top of its owner's library.
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Disemvowel
   ( 5)
Sorcery
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
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Disenchant
  ( 2)
Instant
Destroy target artifact or enchantment.
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Disentomb
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Disfigure
 ( 1)
Instant
Target creature gets -2/-2 until end of turn.
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Disharmony
  ( 3)
Instant
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
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Disinformation Campaign
   ( 3)
Enchantment
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.
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Disintegrate
  ( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Dismal Backwater
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Dismal Failure
   ( 4)
Instant
Counter target spell. Its controller discards a card.
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Dismantle
  ( 3)
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
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Dismember
   ( 3)
Instant
( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.
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Dismiss
   ( 4)
Instant
Counter target spell. Draw a card.
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Dismiss into Dream
  ( 7)
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Disorder
  ( 2)
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
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Disorder in the Court
   ( 2)
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Disorient
  ( 4)
Instant
Target creature gets -7/-0 until end of turn.
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Disorienting Choice
  ( 4)
Sorcery
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
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Dispatch
 ( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
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Dispatch Dispensary
( 0)
Artifact — Contraption
Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.
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Dispel
 ( 1)
Instant
Counter target instant spell.
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Dispelling Exhale
  ( 2)
Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays . If a Dragon was beheld, counter that spell unless its controller pays instead.
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Dispense Justice
  ( 3)
Instant
Target player sacrifices an attacking creature of their choice. Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.
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Discovery // Dispersal (Dispersal)
   ( 5)
Instant
Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.
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Dispersal Shield
  ( 2)
Instant
Counter target spell if its mana value is less than or equal to the greatest mana value among permanents you control.
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Dispersal Technician
  ( 5)
Creature — Vedalken Artificer
(3/2)
When this creature enters, you may return target artifact to its owner's hand.
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Disperse
  ( 2)
Instant
Return target nonland permanent to its owner's hand.
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Displace
  ( 3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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Displaced Dinosaurs
   ( 7)
Creature — Dinosaur
(7/7)
As a historic permanent you control enters, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
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Displacement Wave
   ( 2)
Sorcery
Return all nonland permanents with mana value X or less to their owners' hands.
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Displacer Beast
  ( 3)
Creature — Cat Beast
(3/2)
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement —  : Return this creature to its owner's hand.
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Displacer Kitten
  ( 4)
Creature — Cat Beast
(2/2)
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
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Display of Dominance
  ( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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Display of Power
   ( 3)
Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
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Disposal Mummy
  ( 3)
Creature — Zombie Jackal
(2/3)
When this creature enters, exile target card from an opponent's graveyard.
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Dispossess
  ( 3)
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
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Disrupt
 ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Draw a card.
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Disrupt Decorum
   ( 4)
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Disrupting Scepter
 ( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Disrupting Shoal
   ( 2)
Instant — Arcane
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost. Counter target spell if its mana value is X.
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Disruption Aura
  ( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
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Disruption Protocol
  ( 2)
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay . Counter target spell.
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Disruptive Stormbrood
  ( 5)
Creature — Dragon
(3/3)
Flying When this creature enters, destroy up to one target artifact or enchantment.
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Disruptive Student
  ( 3)
Creature — Human Wizard
(1/1)
: Counter target spell unless its controller pays .
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Disruptor Flute
 ( 2)
Artifact
Flash As this artifact enters, choose a card name. Spells with the chosen name cost more to cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Disruptor Wanderglyph
 ( 4)
Artifact Creature — Golem
(3/4)
Whenever this creature attacks, exile target card from an opponent's graveyard.
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Dissatisfied Customer
  ( 3)
Creature — Vampire Guest
(2/1)
Flying, haste When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
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Dissection Tools
 ( 5)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
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Dissipate
   ( 3)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Dissipation Field
   ( 4)
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
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Dissolve
   ( 3)
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Emerald Dragon (Dissonant Wave)
  ( 3)
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
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Distant Melody
  ( 4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
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Distant Memories
   ( 4)
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
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Distemper of the Blood
  ( 2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Distended Mindbender
 ( 8)
Creature — Eldrazi Insect
(5/5)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
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Distinguished Conjurer
  ( 2)
Creature — Human Wizard
(1/2)
Whenever another creature you control enters, you gain 1 life.  , : Exile another target creature you control, then return it to the battlefield under its owner's control.
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