"Jeff Simpson" (15)
Reach, trample
This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Whenever a +1/+1 counter is put on this creature, remove a +1/+1 counter from target creature an opponent controls.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
Flying, first strike, haste
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Reach
All creatures get -4/-4 until end of turn.
Target creature gets +2/+1 and gains deathtouch until end of turn.
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
Haste
Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
Whenever this creature attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Flash (You may cast this spell any time you could cast an instant.)
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target creature spell.
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it.
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