"Keith Garletts" (24)
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
( can be paid with either or .)
First strike
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
: Target creature gets +1/+0 until end of turn.
: Target player draws a card, then discards a card.
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
, : Tap target creature, then return this artifact to its owner's hand.
You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
When this creature enters, you may return target card from your graveyard to your hand.
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
When this creature enters, it deals 4 damage to target player or planeswalker.
Untap target creature. It gets +2/+4 until end of turn.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Flash
If a creature dealt damage by enchanted creature this turn would die, exile it instead.
, Say your middle name: This creature gains shroud until end of turn.
, Say an opponent's middle name: This creature gains flying until end of turn.
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
, : Target legendary creature gets +1/+1 until end of turn.
Regenerate target creature.
Draw a card.
Exile target attacking creature and all Equipment attached to it.
Target player discards a card.
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
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