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Air Servant
  ( 5)
Creature — Elemental
(4/3)
Flying  : Tap target creature with flying.
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Annoyed Altisaur
   ( 7)
Creature — Dinosaur
(6/5)
Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Artful Maneuver
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Artist's Talent
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.  : Level 2
//Level_2// Noncreature spells you cast cost less to cast.  : Level 3
//Level_3// If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
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Aura Gnarlid
  ( 3)
Creature — Beast
(2/2)
Creatures with power less than this creature's power can't block it. This creature gets +1/+1 for each Aura on the battlefield.
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Aven Courier
  ( 2)
Creature — Bird Advisor
(1/1)
Flying Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
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Baleful Beholder
   ( 6)
Creature — Beholder
(6/5)
When this creature enters, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment of their choice. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Bane of Progress
   ( 6)
Creature — Elemental
(2/2)
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
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Bazaar Krovod
  ( 5)
Creature — Beast
(2/5)
Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
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Bloodrage Brawler
  ( 2)
Creature — Minotaur Warrior
(4/3)
When this creature enters, discard a card.
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Bloodscale Prowler
  ( 3)
Creature — Lizard Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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Bounding Felidar
  ( 6)
Creature — Cat Beast Mount
(4/7)
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Bramble Wurm
  ( 7)
Creature — Wurm
(7/6)
Reach, trample When this creature enters, you gain 5 life.  , Exile this card from your graveyard: You gain 5 life.
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Broken Wings
  ( 3)
Instant
Destroy target artifact, enchantment, or creature with flying.
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Champion's Drake
  ( 2)
Creature — Drake
(1/1)
Flying This creature gets +3/+3 as long as you control a creature with three or more level counters on it.
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Charnelhoard Wurm
    ( 7)
Creature — Wurm
(6/6)
Trample Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
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Commune with Nature
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Contaminant Grafter
  ( 5)
Creature — Phyrexian Druid
(5/5)
Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
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Corpse Churn
  ( 2)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
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Daybreak Chimera
   ( 5)
Creature — Chimera
(3/3)
This spell costs less to cast, where X is your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Flying
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Doomed Traveler
 ( 1)
Creature — Human Soldier
(1/1)
When this creature dies, create a 1/1 white Spirit creature token with flying.
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Dormant Sliver
   ( 4)
Creature — Sliver
(2/2)
All Sliver creatures have defender. All Slivers have "When this permanent enters, draw a card."
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Dragon-Scarred Bear
  ( 3)
Creature — Bear
(3/2)
Formidable —  : Regenerate this creature. Activate only if creatures you control have total power 8 or greater.
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Dregscape Zombie
  ( 2)
Creature — Zombie
(2/1)
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Ebondeath, Dracolich
   ( 4)
Legendary Creature — Zombie Dragon
(5/2)
Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
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Engineered Explosives
 ( 0)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) , Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
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Enraged Ceratok
   ( 4)
Creature — Rhino
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Excavation Mole
  ( 3)
Creature — Mole
(3/3)
Trample When this creature enters, mill three cards.
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Extraplanar Lens
 ( 3)
Artifact
Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
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Fell Stinger
  ( 3)
Creature — Zombie Scorpion
(3/2)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target player draws two cards and loses 2 life.
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Forest
( 0)
Basic Land — Forest
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Frost Raptor
  ( 3)
Snow Creature — Bird
(2/2)
Flying  : This creature gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
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Frostwalla
  ( 3)
Snow Creature — Lizard
(2/2)
: This creature gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Gale Force
  ( 5)
Sorcery
Gale Force deals 5 damage to each creature with flying.
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Ghalta, Stampede Tyrant
    ( 8)
Legendary Creature — Elder Dinosaur
(12/12)
Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
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Ghostly Prison
  ( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Giant Badger
   ( 3)
Creature — Badger
(2/2)
Whenever this creature blocks, it gets +2/+2 until end of turn.
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Giant Beaver
  ( 4)
Creature — Beaver Mount
(4/4)
Vigilance Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Glimmervoid
( 0)
Land
At the beginning of the end step, if you control no artifacts, sacrifice this land. : Add one mana of any color.
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Glimmervoid Basin
( 0)
Plane — Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
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Glint Raker
  ( 4)
Creature — Drake
(1/3)
Flying This creature gets +X/+0, where X is the greatest mana value among artifacts you control. Whenever this creature deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.
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Glowspore Shaman
  ( 2)
Creature — Elf Shaman
(3/1)
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Gnostro, Voice of the Crags
    ( 4)
Legendary Creature — Chimera
(3/3)
: Choose one. X is the number of spells you've cast this turn.
• Scry X. • Gnostro deals X damage to target creature. • You gain X life.
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Gorgon Flail
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Graf Mole
  ( 3)
Creature — Mole Beast
(2/4)
Whenever you sacrifice a Clue, you gain 3 life.
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Gristleback
  ( 3)
Creature — Boar Beast
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice this creature: You gain life equal to this creature's power.
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Grixis Charm
   ( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
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Hivespine Wolverine
   ( 5)
Creature — Elemental Wolverine
(5/4)
When this creature enters, choose one — • Put a +1/+1 counter on target creature you control. • This creature fights target creature token. • Destroy target artifact or enchantment.
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Hollowhenge Spirit
  ( 4)
Creature — Spirit
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.
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Honey Mammoth
   ( 6)
Creature — Elephant
(6/6)
When this creature enters, you gain 4 life.
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Hunt the Weak
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Imperiosaur
   ( 4)
Creature — Dinosaur
(5/5)
Spend only mana produced by basic lands to cast this spell.
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Itzquinth, Firstborn of Gishath
  ( 2)
Legendary Creature — Dinosaur
(2/3)
Haste When Itzquinth enters, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.
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Kird Chieftain
  ( 4)
Creature — Ape
(3/3)
This creature gets +1/+1 as long as you control a Forest.  : Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Konda's Hatamoto
  ( 2)
Creature — Human Samurai
(1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
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Lathnu Hellion
  ( 3)
Creature — Hellion
(4/4)
Haste When this creature enters, you get  (two energy counters). At the beginning of your end step, sacrifice this creature unless you pay  .
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Leechridden Swamp
( 0)
Land — Swamp
( : Add .) This land enters tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Locthwain Lancer
  ( 5)
Creature — Human Knight
(5/5)
Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
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Mage Slayer
   ( 3)
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip 
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Mammoth Spider
  ( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.)
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Marrow Chomper
   ( 5)
Creature — Zombie Lizard
(3/3)
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) When this creature enters, you gain 2 life for each creature it devoured.
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Melancholy
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice this Aura unless you pay .
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Messenger Jays
  ( 5)
Creature — Bird
(2/1)
Flying Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
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Might of Old Krosa
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
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Mindeye Drake
  ( 5)
Creature — Drake
(2/5)
Flying When this creature dies, target player mills five cards.
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Monstrify
  ( 4)
Sorcery
Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Moonrager's Slash
  ( 3)
Instant
This spell costs less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
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Mortician Beetle
 ( 1)
Creature — Insect
(1/1)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on this creature.
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Oaken Siren
  ( 2)
Artifact Creature — Siren Pirate
(1/2)
Flying, vigilance : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
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Offalsnout
  ( 3)
Creature — Elemental
(2/2)
Flash When this creature leaves the battlefield, exile target card from a graveyard. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Ominous Sphinx
   ( 5)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
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Oran-Rief Recluse
  ( 3)
Creature — Spider
(1/3)
Kicker  (You may pay an additional  as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked, destroy target creature with flying.
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Panicked Altisaur
  ( 5)
Creature — Dinosaur
(4/5)
Reach : This creature deals 2 damage to each opponent.
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Plains
( 0)
Basic Land — Plains
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Precursor Golem
 ( 5)
Artifact Creature — Golem
(3/3)
When this creature enters, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
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Pyreheart Wolf
  ( 3)
Creature — Wolf
(1/1)
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Rampaging Brontodon
   ( 7)
Creature — Dinosaur
(7/7)
Trample Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.
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Read the Bones
  ( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Salvager of Secrets
   ( 5)
Creature — Merfolk Wizard
(2/2)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
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Sandstone Warrior
   ( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : This creature gets +1/+0 until end of turn.
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Sanity Grinding
   ( 3)
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
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Scurrid Colony
  ( 2)
Creature — Squirrel
(2/2)
Reach This creature gets +2/+2 as long as you control eight or more lands.
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Seachrome Coast
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Somnomancer
  ( 2)
Creature — Kithkin Wizard
(2/1)
When this creature enters, you may tap target creature.
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Song of the Dryads
  ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.
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