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Akki Raider
  ( 2)
Creature — Goblin Warrior
(2/1)
Whenever a land is put into a graveyard from the battlefield, this creature gets +1/+0 until end of turn.
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Amorphous Axe
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and is every creature type. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Brass Gnat
 ( 1)
Artifact Creature — Insect
(1/1)
Flying This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Bronze Bombshell
 ( 4)
Artifact Creature — Construct
(4/1)
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
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Cloudpost
( 0)
Land — Locus
This land enters tapped. : Add for each Locus on the battlefield.
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Crawling Filth
  ( 6)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Darksteel Forge
 ( 9)
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
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Darksteel Ingot
 ( 3)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) : Add one mana of any color.
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Deathrender
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it. Equip 
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Every Last Vestige Shall Rot
( 0)
Scheme
When you set this scheme in motion, you may pay . If you do, put each nonland permanent target player controls with mana value X or less on the bottom of its owner's library.
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Face of Divinity
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
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Farseek
  ( 2)
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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Feral Ridgewolf
  ( 3)
Creature — Wolf
(1/2)
Trample  : This creature gets +2/+0 until end of turn.
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Forest
( 0)
Basic Land — Forest
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Game-Trail Changeling
   ( 5)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Trample
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Gemstone Caverns
( 0)
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Gilded Lotus
 ( 5)
Artifact
: Add three mana of any one color.
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Graveyard Shovel
 ( 2)
Artifact
, : Target player exiles a card from their graveyard. If it's a creature card, you gain 2 life.
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Gruul War Plow
 ( 4)
Artifact
Creatures you control have trample.   : This artifact becomes a 4/4 Juggernaut artifact creature until end of turn.
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Honden of Seeing Winds
  ( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
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Horned Helm
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample.  : Attach this Equipment to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hornet Queen
    ( 7)
Creature — Insect
(2/2)
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
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Island
( 0)
Basic Land — Island
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Leather Armor
 ( 1)
Artifact — Equipment
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip . Activate only once each turn.
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Lux Cannon
 ( 4)
Artifact
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
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Mana Geyser
   ( 5)
Sorcery
Add for each tapped land your opponents control.
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Mana Tithe
 ( 1)
Instant
Counter target spell unless its controller pays .
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Mox Opal
 ( 0)
Legendary Artifact
Metalcraft — : Add one mana of any color. Activate only if you control three or more artifacts.
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Nykthos Paragon
   ( 6)
Enchantment Creature — Human Soldier
(4/6)
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
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Oneirophage
  ( 4)
Creature — Squid Illusion
(1/2)
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
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Plains
( 0)
Basic Land — Plains
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Pointy Finger of Doom
 ( 4)
Artifact
, : Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
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Quag Sickness
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
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Rite of Oblivion
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback   (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Runewing
  ( 4)
Creature — Bird
(2/2)
Flying When this creature dies, draw a card.
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Selesnya Loft Gardens
( 0)
Plane — Ravnica
If an effect would create one or more tokens, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
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Soaring Hope
  ( 5)
Enchantment — Aura
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature has flying. : Put this Aura on top of its owner's library.
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Spectral Searchlight
 ( 3)
Artifact
: Choose a player. That player adds one mana of any color they choose.
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Squadron Hawk
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
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Swamp
( 0)
Basic Land — Swamp
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Sylvok Lifestaff
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip 
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Tatsumasa, the Dragon's Fang
 ( 6)
Legendary Artifact — Equipment
Equipped creature gets +5/+5. , Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip 
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Thought Monitor
  ( 7)
Artifact Creature — Construct
(2/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
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Veilstone Amulet
 ( 3)
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
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Vivid Crag
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Wall of Faith
  ( 4)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : This creature gets +0/+1 until end of turn.
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Your Puny Minds Cannot Fathom
( 0)
Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
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