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Angelic Accord
  ( 4)
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
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Appetite for Brains
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
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Blossoming Calm
 ( 1)
Instant
You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Civilized Scholar
  ( 3)
Creature — Human Advisor
(0/1)
: Draw a card, then discard a card. If a creature card is discarded this way, untap this creature, then transform it.
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Crumbling Colossus
 ( 5)
Artifact Creature — Golem
(7/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature attacks, sacrifice it at end of combat.
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Curse of Bloodletting
   ( 5)
Enchantment — Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
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Deviant Glee
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has " : This creature gains trample until end of turn."
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Dictate of Erebos
   ( 5)
Enchantment
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
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Distress
  ( 2)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Fetid Gargantua
  ( 5)
Creature — Horror
(4/4)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, you may draw two cards. If you do, you lose 2 life.
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Gorgon's Head
 ( 1)
Artifact — Equipment
Equipped creature has deathtouch. Equip 
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Homicidal Brute
( 0)
Creature — Human Mutant
(5/1)
At the beginning of your end step, if this creature didn't attack this turn, tap this creature, then transform it.
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Kill Shot
  ( 3)
Instant
Destroy target attacking creature.
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Merciless Predator
( 0)
Creature — Werewolf
(3/2)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Mind Sculpt
  ( 2)
Sorcery
Target opponent mills seven cards.
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Nearheath Stalker
  ( 5)
Creature — Vampire Rogue
(4/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Noble Quarry
  ( 3)
Enchantment Creature — Unicorn
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) All creatures able to block this creature or enchanted creature do so. Enchanted creature gets +1/+1.
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Paragon of Gathering Mists
  ( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
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Pilfered Plans
   ( 3)
Sorcery
Target player mills two cards. Draw two cards.
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Purge the Profane
   ( 4)
Sorcery
Target opponent discards two cards and you gain 2 life.
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Reckless Waif
 ( 1)
Creature — Human Rogue Werewolf
(1/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Sanctifier en-Vec
  ( 2)
Creature — Human Cleric
(2/2)
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
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Sanctum Prelate
   ( 3)
Creature — Human Cleric
(2/2)
As this creature enters, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.
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Siren of the Fanged Coast
   ( 5)
Creature — Siren
(1/1)
Flying Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, gain control of target creature.
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Stealer of Secrets
  ( 3)
Creature — Human Rogue
(2/2)
Whenever this creature deals combat damage to a player, draw a card.
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Truefire Paladin
  ( 2)
Creature — Human Knight
(2/2)
Vigilance  : This creature gets +2/+0 until end of turn.
 : This creature gains first strike until end of turn.
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Undead Alchemist
  ( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
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Vish Kal, Blood Arbiter
    ( 7)
Legendary Creature — Vampire
(5/5)
Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
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