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Aetherflux Conduit
 ( 6)
Artifact
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell. , Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
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Arcane Signet
 ( 2)
Artifact
: Add one mana of any color in your commander's color identity.
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Complaints Clerk
  ( 4)
Creature — Sloth Beast Employee
(3/3)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
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Darien, King of Kjeldor
   ( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
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Hazmat Suit (Used)
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
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Heroes Remembered
    ( 9)
Sorcery
You gain 20 life. Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Icatian Javelineers
 ( 1)
Creature — Human Soldier
(1/1)
This creature enters with a javelin counter on it. , Remove a javelin counter from this creature: It deals 1 damage to any target.
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Kjeldoran War Cry
  ( 2)
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
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Light of Sanction
   ( 3)
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
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Penregon Strongbull
  ( 3)
Creature — Minotaur
(2/3)
, Sacrifice an artifact: This creature gets +1/+1 until end of turn and deals 1 damage to each opponent.
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Ravaging Riftwurm
   ( 3)
Creature — Wurm
(6/6)
Kicker (You may pay an additional as you cast this spell.) Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If this creature was kicked, it enters with three additional time counters on it.
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Skirk Ridge Exhumer
  ( 2)
Creature — Zombie Spellshaper
(1/1)
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When this token dies, target creature gets -1/-1 until end of turn."
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Sly Spy (Sly Spy (a))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
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Sly Spy (Sly Spy (b))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (c))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, that player loses a finger until this creature leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
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Sly Spy (Sly Spy (d))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (e))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
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Sly Spy (Sly Spy (f))
  ( 3)
Creature — Human Spy
(2/2)
Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
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Snickering Squirrel
 ( 1)
Creature — Squirrel Advisor
(1/1)
You may tap this creature to increase the result of a die any player rolled by 1.
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Souvenir T-Shirt
 ( 3)
Artifact — Equipment
Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip 
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Spell Suck
   ( 4)
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Spotter Thopter
 ( 8)
Artifact Creature — Thopter
(4/5)
Flying When this creature enters, scry X, where X is its power. //PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3
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Swarmyard Massacre
   ( 5)
Sorcery
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
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Take Possession
   ( 7)
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
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Ticketomaton
 ( 3)
Artifact Creature — Robot
(2/2)
When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Trapped in the Screen
  ( 3)
Enchantment
Ward (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.
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Truth or Tale
  ( 2)
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
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