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Aegis Sculptor
  ( 4)
Creature — Bird Wizard
(2/3)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
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Arcbound Condor
   ( 4)
Artifact Creature — Bird
(0/0)
Flying Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
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Bear Trap
 ( 1)
Artifact
Flash , , Sacrifice this artifact: It deals 3 damage to target creature.
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Blacksnag Buzzard
  ( 3)
Creature — Bird
(2/1)
Flying This creature enters with a +1/+1 counter on it if a creature died this turn. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Crib Swap
  ( 3)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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Crypt Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Regenerate target Sliver."
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Daring Discovery
  ( 5)
Sorcery
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Experiment Twelve
  ( 4)
Creature — Elf Lizard Warrior
(4/4)
Trample Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Futurist Spellthief
  ( 3)
Creature — — Moonfolk Wizard
(3/2)
Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Gaea's Courser
  ( 5)
Creature — Centaur Soldier
(4/5)
Whenever this creature attacks, if there are three or more creature cards in your graveyard, draw a card.
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Garruk, Cursed Huntsman
   ( 6)
Legendary Planeswalker — Garruk
(5)
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample."
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Hexgold Slith
  ( 2)
Creature — Slith
(2/1)
When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Hollow Scavenger
  ( 3)
Creature — Wolf
(3/2)
, Sacrifice a Food: This creature gets +2/+2 until end of turn. Activate only once each turn.
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Hot Pursuit
  ( 2)
Enchantment
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
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Kutzil's Flanker
  ( 3)
Creature — Cat Warrior
(3/1)
Flash When this creature enters, choose one — • Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.
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Mirri, Weatherlight Duelist
   ( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
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No Witnesses
   ( 4)
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Oglor, Devoted Assistant
  ( 2)
Legendary Creature — — Homunculus
(1/1)
At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
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Peema Trailblazer
  ( 3)
Creature — Elephant Warrior
(3/3)
Trample Whenever this creature deals combat damage to a player, you get that many (energy counters). Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
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Ratcatcher Trainee (Pest Problem)
  ( 3)
Instant — Adventure
Create two 1/1 black Rat creature tokens with "This token can't block." (Then exile this card. You may cast the creature later from exile.)
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Rainveil Rejuvenator
  ( 4)
Creature — Elephant Druid
(2/4)
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) : Add an amount of equal to this creature's power.
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Rat Out
 ( 1)
Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This token can't block."
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Ratcatcher Trainee
  ( 2)
Creature — Human Peasant
(2/1)
During your turn, this creature has first strike.
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Redemption Choir
   ( 4)
Creature — Vampire Cleric
(3/3)
Lifelink Coven — Whenever this creature enters or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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Roadside Blowout
  ( 3)
Sorcery
This spell costs less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card.
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Snarespinner
  ( 2)
Creature — Spider
(1/3)
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
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Soaring Lightbringer
  ( 5)
Enchantment Creature — Bird Glimmer
(4/5)
Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
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The Last Ride
 ( 1)
Legendary Artifact — Vehicle
(13/13)
The Last Ride gets -X/-X, where X is your life total.  , Pay 2 life: Draw a card.
Crew 2
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Thickest in the Thicket
   ( 5)
Enchantment
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
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Unassuming Sage
  ( 2)
Creature — Human Peasant Wizard
(2/2)
When this creature enters, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Voidpouncer
  ( 2)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) Kicker  (You may pay an additional  as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.
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Zurgo's Vanguard
  ( 3)
Creature — Dog Soldier
(*/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) This creature's power is equal to the number of creatures you control.
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