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Bleeding Effect
   ( 4)
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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Bonecaller Cleric
  ( 2)
Creature — Human Cleric
(2/1)
 , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Brotherhood Patriarch
  ( 4)
Creature — Human Assassin
(4/1)
When this creature dies, each opponent loses 2 life and you gain 2 life.
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Cleopatra, Exiled Pharaoh
   ( 4)
Legendary Creature — Human Noble
(2/4)
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
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Drossclaw
  ( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, each opponent loses 1 life. Equip 
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Fountainport Bell
 ( 1)
Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. , Sacrifice this artifact: Draw a card.
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Gift of the Gargantuan
  ( 3)
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Hidden Footblade
 ( 1)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hulking Raptor
   ( 4)
Creature — Dinosaur
(5/3)
Ward  At the beginning of your first main phase, add  .
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Island
( 0)
Basic Land — Island
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Koma, World-Eater
     ( 7)
Legendary Creature — Serpent
(8/12)
This spell can't be countered. Trample, ward  Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
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Malevolent Rumble
  ( 2)
Sorcery
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Marrow-Gnawer
   ( 5)
Legendary Creature — Rat Rogue
(2/3)
All Rats have fear. , Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
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Olivia's Wrath
  ( 5)
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Pyroclasm
  ( 2)
Sorcery
Pyroclasm deals 2 damage to each creature.
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Reconstruct History
   ( 4)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
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Rising Populace
  ( 3)
Creature — Human
(2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on this creature.
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Sandstorm Crasher
  ( 4)
Creature — Minotaur Berserker Wizard
(3/4)
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
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Shrike Force
  ( 3)
Creature — Bird Knight
(1/3)
Flying, double strike, vigilance
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Swamp
( 0)
Basic Land — Swamp
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The Animus
 ( 2)
Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. : Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
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Thieving Varmint
  ( 2)
Creature — Varmint
(2/1)
Deathtouch, lifelink , Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
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Treasure Cove
( 0)
Land
(Transforms from Treasure Map.) : Add .
, Sacrifice a Treasure: Draw a card.
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Undead Butler
  ( 2)
Creature — Zombie
(1/2)
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
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Veteran Ice Climber
  ( 2)
Creature — Human Scout
(1/3)
Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
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Vile Mutilator
   ( 7)
Creature — Demon
(6/5)
As an additional cost to cast this spell, sacrifice a creature or enchantment. Flying, trample When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
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Voice of the Woods
   ( 5)
Creature — Elf
(2/2)
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Windcrag Siege
   ( 3)
Enchantment
As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
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Youthful Valkyrie
  ( 2)
Creature — Angel
(1/3)
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
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Zoyowa's Justice
  ( 2)
Instant
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
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