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Garruk, the Veil-Cursed
( 0)
Legendary Planeswalker — Garruk
+1: Create a 1/1 black Wolf creature token with deathtouch. −1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. −3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Garruk, Unleashed
   ( 4)
Legendary Planeswalker — Garruk
(4)
+1: Up to one target creature gets +3/+3 and gains trample until end of turn. −2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk. −7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Garruk, Wrath of the Wilds
   ( 4)
Legendary Planeswalker — — Garruk
+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs less to cast." −1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. −5: Until end of turn, creatures you control get +3/+3 and gain trample.
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Garruk's Companion
  ( 2)
Creature — Beast
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Garruk's Harbinger
   ( 3)
Creature — Beast
(4/3)
Hexproof from black Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Garruk's Horde
   ( 7)
Creature — Beast
(7/7)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
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Garruk's Packleader
  ( 5)
Creature — Beast
(4/4)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
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Garruk's Uprising
  ( 3)
Enchantment
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
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Garruk's Warsteed
   ( 5)
Creature — Rhino
(3/5)
Vigilance When this creature enters, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Garrulous Sycophant
  ( 3)
Creature — Human Advisor
(1/4)
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
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Gary Clone
  ( 2)
Creature — Human Citizen
(1/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Whenever this creature attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
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Garza Zol, Plague Queen
    ( 7)
Legendary Creature — Vampire Noble
(5/5)
Flying, haste Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
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Garza's Assassin
   ( 3)
Creature — Human Assassin
(2/2)
Sacrifice this creature: Destroy target nonblack creature. Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
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Gas Guzzler
 ( 1)
Creature — Vampire Rogue
(2/1)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) This creature enters tapped. Max speed — , Sacrifice another creature or Vehicle: Draw a card.
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Gaseous Form
  ( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Gastal Blockbuster
  ( 3)
Creature — Human Berserker
(3/2)
When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.
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Gastal Raider
  ( 3)
Creature — Vampire Rogue
(2/1)
Start your engines When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. Max speed — This creature gets +1/+1 and has menace.
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Gastal Thrillroller
  ( 3)
Artifact — Vehicle
(4/2)
Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2  , Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
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Gastal Thrillseeker
  ( 2)
Creature — Lizard Berserker
(2/3)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature enters, it deals 1 damage to target opponent and you gain 1 life. Max speed — This creature has deathtouch and haste.
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Gate Colossus
 ( 8)
Artifact Creature — Construct
(8/8)
Affinity for Gates (This spell costs less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
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Gate Hound
  ( 3)
Creature — Dog
(1/1)
Creatures you control have vigilance as long as this creature is enchanted.
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Gate Smasher
 ( 3)
Artifact — Equipment
This Equipment can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip 
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Gate to Phyrexia
  ( 2)
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
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Gate to the Æther (Gate to the Aether)
 ( 6)
Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
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Gate to the Afterlife
 ( 3)
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. , , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
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Gatebreaker Ram
  ( 3)
Creature — Sheep
(2/2)
This creature gets +1/+1 for each Gate you control. As long as you control two or more Gates, this creature has vigilance and trample.
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Gatecreeper Vine
  ( 2)
Creature — Plant
(0/2)
Defender When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
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Gatekeeper Gargoyle
 ( 6)
Artifact Creature — Gargoyle
(3/3)
Flying This creature enters with a +1/+1 counter on it for each Gate you control.
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Gatekeeper of Malakir
  ( 2)
Creature — Vampire Warrior
(2/2)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
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Gates Ablaze
  ( 3)
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
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Gatewatch Beacon
  ( 3)
Artifact
This artifact enters with three loyalty counters on it. : Add .
Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.
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Gateway Plaza
( 0)
Land — Gate
This land enters tapped. When this land enters, sacrifice it unless you pay . : Add one mana of any color.
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Gateway Shade
  ( 3)
Creature — Shade
(1/1)
: This creature gets +1/+1 until end of turn.
Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
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Gateway Sneak
  ( 3)
Creature — Vedalken Rogue
(1/3)
Whenever a Gate you control enters, this creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
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Gathan Raiders
   ( 5)
Creature — Human Warrior
(3/3)
Hellbent — This creature gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Gather Courage
 ( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 until end of turn.
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Gather Specimens
    ( 6)
Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
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Gather the Pack
  ( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
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Gather the Townsfolk
  ( 2)
Sorcery
Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.
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Gatherer of Graces
  ( 2)
Creature — Human Druid
(1/2)
This creature gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate this creature.
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Gathering Throng
  ( 3)
Creature — Human Citizen
(3/1)
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
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Gatstaf Arsonists
  ( 5)
Creature — Human Werewolf
(5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Gatstaf Howler
( 0)
Creature — Werewolf
(3/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Gatstaf Ravagers
( 0)
Creature — Werewolf
(6/5)
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Gatstaf Shepherd
  ( 2)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Gauntlet of Might
 ( 4)
Artifact
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional .
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Gauntlet of Power
 ( 5)
Artifact
As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
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Gauntlets of Chaos
 ( 5)
Artifact
, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
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Gauntlets of Light
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has " : Untap this creature."
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Gavel of the Righteous
 ( 2)
Artifact — Equipment
At the beginning of combat on your turn, put a charge counter on this Equipment. Equipped creature gets +1/+1 for each counter on this Equipment. As long as this Equipment has four or more counters on it, equipped creature has double strike. Equip—Pay or remove a counter from this Equipment.
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Gavi, Nest Warden
    ( 5)
Legendary Creature — Human Shaman
(2/5)
You may pay rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
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Gavony Dawnguard
   ( 3)
Creature — Human Soldier
(3/3)
Ward  If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Gavony Ironwright
  ( 3)
Creature — Human Soldier
(1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
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Gavony Silversmith
  ( 4)
Creature — Human Soldier
(2/3)
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
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Gavony Trapper
 ( 1)
Creature — Human Soldier
(0/2)
, : Tap target creature.
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Gavony Unhallowed
  ( 4)
Creature — Zombie
(2/4)
Whenever another creature you control dies, put a +1/+1 counter on this creature.
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Gaze of Adamaro
   ( 4)
Instant — Arcane
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
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Gaze of Granite
    ( 3)
Sorcery
Destroy each nonland permanent with mana value X or less.
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Gaze of Justice
 ( 1)
Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback  (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Gaze of Pain
  ( 2)
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
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Gaze of the Gorgon
  ( 4)
Instant
( can be paid with either or .) Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Gearbane Orangutan
  ( 3)
Creature — Ape
(2/2)
Reach When this creature enters, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on this creature.
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Gearseeker Serpent
   ( 7)
Creature — Serpent
(5/6)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)  : This creature can't be blocked this turn.
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Gearshift Ace
  ( 2)
Creature — Dwarf Pilot
(2/1)
First strike Whenever this creature crews a Vehicle, that Vehicle gains first strike until end of turn.
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Gearsmith Guardian
 ( 5)
Artifact Creature — Construct
(3/5)
This creature gets +2/+0 as long as you control a blue creature.
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Gearsmith Prodigy
 ( 1)
Creature — Human Artificer
(1/2)
This creature gets +1/+0 as long as you control an artifact.
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Geek Lotus Warrior
( 0)
Stickers
2 — : This creature gets +2/+0 until end of turn. 4 — Whenever a creature enters the battlefield under your control, this permanent deals 2 damage to target player. 2 — 4/1 3 — 3/6
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Geier Reach Bandit
  ( 3)
Creature — Human Rogue Werewolf
(3/2)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Geist of Regret
  ( 5)
Creature — — Spirit
(4/5)
Flying When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard. Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
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Geist of Saint Traft
   ( 3)
Legendary Creature — Spirit Cleric
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
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Geist of the Archives
  ( 3)
Creature — Spirit
(0/4)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Geist of the Lonely Vigil
  ( 2)
Creature — Spirit Cleric
(2/3)
Defender, flying Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
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Geist Snatch
   ( 4)
Instant
Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
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Geist Trappers
  ( 5)
Creature — Human Warrior
(3/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have reach.
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Geistblast
  ( 3)
Instant
Geistblast deals 2 damage to any target.  , Exile this card from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Geistcatcher's Rig
 ( 6)
Artifact Creature — Construct
(4/5)
When this creature enters, you may have it deal 4 damage to target creature with flying.
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Geistchanneler
  ( 2)
Creature — — Human Wizard
(1/3)
When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs less to cast."
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Geistflame
 ( 1)
Instant
Geistflame deals 1 damage to any target. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Geist-Honored Monk
   ( 5)
Creature — Human Monk
(*/*)
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
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Geistlight Snare
  ( 3)
Instant
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment. Counter target spell unless its controller pays .
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Geistpack Alpha
  ( 4)
Creature — — Wolf
(5/4)
Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
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Geistwave
  ( 2)
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
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Gelatinous Cube
   ( 4)
Creature — Ooze
(4/3)
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve —  : Put target creature card with mana value X exiled with this creature into its owner's graveyard.
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Gelectrode
   ( 3)
Creature — Weird
(0/1)
: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
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Gelid Shackles
 ( 1)
Snow Enchantment — Aura
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. : Enchanted creature gains defender until end of turn. ( can be paid with one mana from a snow source.)
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Gem of Becoming
 ( 3)
Artifact
, , Sacrifice this artifact: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
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