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Gemcutter Buccaneer
  ( 4)
Creature — Orc Pirate Artificer
(1/3)
Whenever this creature or another Pirate you control enters, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate , and equip .
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Gemhide Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Add one mana of any color."
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Gemini Engine
 ( 6)
Artifact Creature — Construct
(3/4)
Whenever this creature attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to this creature's power and its toughness is equal to this creature's toughness. Sacrifice the token at end of combat.
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Gemrazer
  ( 4)
Creature — Beast
(4/4)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
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Gemstone Array
 ( 4)
Artifact
: Put a charge counter on this artifact.
Remove a charge counter from this artifact: Add one mana of any color.
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Gemstone Caverns
( 0)
Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Gemstone Mine
( 0)
Land
This land enters with three mining counters on it. , Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
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Genasi Enforcers
  ( 2)
Creature — Elemental Shaman
(1/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)  : Creatures you control named Genasi Enforcers get +1/+0 until end of turn.
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Genasi Rabble-Rouser
  ( 2)
Creature — — Elemental Shaman
(1/3)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)  : Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.
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General Ferrous Rokiric
   ( 3)
Legendary Creature — Human Soldier
(3/1)
Hexproof from monocolored Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
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General Jarkeld
  ( 4)
Legendary Creature — Human Soldier
(1/2)
: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
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General Kreat, the Boltbringer
  ( 3)
Legendary Creature — Goblin Soldier
(2/2)
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
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General Kudro of Drannith
   ( 3)
Legendary Creature — Human Soldier
(3/3)
Other Humans you control get +1/+1. Whenever General Kudro or another Human you control enters, exile target card from an opponent's graveyard. , Sacrifice two Humans: Destroy target creature with power 4 or greater.
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General Marhault Elsdragon
   ( 4)
Legendary Creature — Elf Warrior
(4/4)
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
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General's Enforcer
  ( 2)
Creature — Human Soldier
(2/3)
Legendary Humans you control have indestructible.   : Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
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General's Kabuto
 ( 4)
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.) Prevent all combat damage that would be dealt to equipped creature. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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General's Regalia
 ( 3)
Artifact
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
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Generous Ent
  ( 6)
Creature — Treefolk
(5/7)
Reach When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Generous Gift
  ( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
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Generous Patron
  ( 3)
Creature — Elf Advisor
(1/4)
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
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Generous Plunderer
  ( 2)
Creature — Human Rogue
(2/2)
Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
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Generous Pup
  ( 2)
Creature — Dog
(2/2)
Vigilance Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
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Generous Soul
( 0)
Creature — Spirit
(4/4)
Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead.
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Generous Stray
  ( 3)
Creature — Cat
(1/2)
When this creature enters, draw a card.
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Generous Visitor
 ( 1)
Creature — Spirit
(1/1)
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
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Genesis
  ( 5)
Creature — Incarnation
(4/4)
At the beginning of your upkeep, if this creature is in your graveyard, you may pay  . If you do, return target creature card from your graveyard to your hand.
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Genesis Chamber
 ( 2)
Artifact
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
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Genesis Hydra
   ( 2)
Creature — Plant Hydra
(0/0)
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
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Genesis of the Daleks
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
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Genesis Storm
   ( 6)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
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Genesis Wave
    ( 3)
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Genestealer Locus
  ( 4)
Creature — Tyranid Human
(3/3)
Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn. Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.
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Genestealer Patriarch
  ( 5)
Creature — Tyranid
(4/4)
Genestealer's Kiss — Whenever this creature attacks, put an infection counter on target creature defending player controls. Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
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Genetic Recombinator
( 0)
Artifact — Contraption
Whenever you crank this Contraption, up to two target creatures each get +2/+2 until end of turn.
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Genju of the Cedars
 ( 1)
Enchantment — Aura
Enchant Forest : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return this card from your graveyard to your hand.
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Genju of the Falls
 ( 1)
Enchantment — Aura
Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
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Genju of the Fens
 ( 1)
Enchantment — Aura
Enchant Swamp : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with " : This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return this card from your graveyard to your hand.
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Genju of the Fields
 ( 1)
Enchantment — Aura
Enchant Plains : Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
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Genju of the Realm
     ( 5)
Legendary Enchantment — Aura
Enchant land : Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
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Genju of the Spires
 ( 1)
Enchantment — Aura
Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.
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Genku, Future Shaper
   ( 4)
Legendary Creature — Moonfolk Wizard
(2/5)
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics. • 2/2 white Fox with vigilance. • 1/2 blue Moonfolk with flying. • 1/1 black Rat with lifelink.   : Put a +1/+1 counter on each creature you control.
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Geode Golem
 ( 5)
Artifact Creature — Golem
(5/3)
Trample Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
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Geode Rager
   ( 6)
Creature — Elemental
(4/3)
First strike Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Geological Appraiser
   ( 4)
Creature — Human Artificer
(3/2)
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Geology Enthusiast
   ( 5)
Creature — Human Artificer
(2/5)
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.") : Draw a card and put a +1/+1 counter on this creature.
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Geomancer's Gambit
  ( 3)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
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Geometric Nexus
 ( 2)
Artifact
Whenever a player casts an instant or sorcery spell, put a number of charge counters on this artifact equal to that spell's mana value. , , Remove all charge counters from this artifact: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
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Geometric Weird (playtest)
 ( 1)
Creature — — Weird
(1/1)
At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
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Geothermal Bog
( 0)
Land — Swamp Mountain
( : Add or .) This land enters tapped.
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Geothermal Kami
  ( 4)
Creature — Spirit
(4/3)
When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
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Geralf, the Fleshwright
  ( 3)
Legendary Creature — Human Warlock
(2/3)
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
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Geralf, Visionary Stitcher
  ( 3)
Legendary Creature — Human Wizard
(1/4)
Zombies you control have flying. , , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
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Geralf's Masterpiece
   ( 5)
Creature — Zombie Horror
(7/7)
Flying This creature gets -1/-1 for each card in your hand.  , Discard three cards: Return this card from your graveyard to the battlefield tapped.
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Geralf's Messenger
   ( 3)
Creature — Zombie
(3/2)
This creature enters tapped. When this creature enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Geralf's Mindcrusher
   ( 6)
Creature — Zombie Horror
(5/5)
When this creature enters, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Gerrard Capashen
   ( 5)
Legendary Creature — Human Soldier
(3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.  : Tap target creature. Activate only if Gerrard Capashen is attacking.
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Gerrard, Weatherlight Hero
   ( 4)
Legendary Creature — Human Soldier
(3/3)
First strike When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
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Gerrard's Command
  ( 2)
Instant
Untap target creature. It gets +3/+3 until end of turn.
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Gerrard's Hourglass Pendant
 ( 1)
Legendary Artifact
Flash If a player would begin an extra turn, that player skips that turn instead. , , Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
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Gerrard's Verdict
  ( 2)
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
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Gerrymandering
  ( 3)
Sorcery
Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
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Get a Leg Up
 ( 1)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
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Get a Life
 ( 1)
Instant
Target player and each of that player's teammates exchange life totals.
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Get Lost
  ( 2)
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Get Out
  ( 2)
Instant
Choose one — • Counter target creature or enchantment spell. • Return one or two target creatures and/or enchantments you own to your hand.
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Get Your Head in the Game
  ( 3)
Enchantment
Flash When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
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Getaway Car
 ( 3)
Artifact — Vehicle
(4/3)
Haste Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1
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Getaway Glamer
 ( 1)
Instant
Spree (Choose one or more additional costs.) + — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + — Destroy target creature if no other creature has greater power.
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Geth, Lord of the Vault
   ( 6)
Legendary Creature — Phyrexian Zombie
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)  : Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
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Geth's Grimoire
 ( 4)
Artifact
Whenever an opponent discards a card, you may draw a card.
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Geth's Summons
   ( 4)
Sorcery
Return up to one target creature card from your graveyard to the battlefield. Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
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Geth's Verdict
  ( 2)
Instant
Target player sacrifices a creature of their choice and loses 1 life.
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Gev, Scaled Scorch
  ( 2)
Legendary Creature — Lizard Mercenary
(3/2)
Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
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Geyadrone Dihada
    ( 4)
Legendary Planeswalker — Dihada
(4)
Protection from permanents with corruption counters on them +1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. −3: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. −7: Gain control of each permanent with a corruption counter on it.
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Geyser Drake
  ( 3)
Creature — Drake
(2/3)
Flying During turns other than yours, spells you cast cost less to cast.
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Geyser Glider
   ( 5)
Creature — Elemental Beast
(4/4)
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
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Geyserfield Stalker
  ( 5)
Creature — Elemental
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Ghalma's Warden
  ( 4)
Creature — Elephant Soldier
(2/4)
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
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Ghalta and Mavren
     ( 7)
Legendary Creature — Dinosaur Vampire
(12/12)
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
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Ghalta, Primal Hunger
   ( 12)
Legendary Creature — Elder Dinosaur
(12/12)
This spell costs less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Ghalta, Stampede Tyrant
    ( 8)
Legendary Creature — Elder Dinosaur
(12/12)
Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
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Ghastbark Twins
   ( 7)
Creature — Treefolk
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can block an additional creature each combat.
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Ghastlord of Fugue
     ( 5)
Creature — Spirit Avatar
(4/4)
This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
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