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Giltgrove Stalker
  ( 2)
Creature — Merfolk Warrior
(2/1)
This creature can't be blocked by creatures with power 2 or less.
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Gilt-Leaf Ambush
  ( 3)
Kindred Instant — Elf
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Gilt-Leaf Archdruid
   ( 5)
Creature — Elf Druid
(3/3)
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
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Gilt-Leaf Palace
( 0)
Land
As this land enters, you may reveal an Elf card from your hand. If you don't, this land enters tapped. : Add or .
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Gilt-Leaf Seer
  ( 3)
Creature — Elf Shaman
(2/2)
, : Look at the top two cards of your library, then put them back in any order.
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Gilt-Leaf Winnower
   ( 5)
Creature — Elf Warrior
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
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Giltspire Avenger
   ( 3)
Creature — Human Soldier
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Destroy target creature that dealt damage to you this turn.
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Gimbal, Gremlin Prodigy
    ( 5)
Legendary Creature — Gremlin Artificer
(4/4)
Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
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Gimli of the Glittering Caves
  ( 3)
Legendary Creature — Dwarf Warrior
(1/1)
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli. Whenever Gimli deals combat damage to a player, create a Treasure token.
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Gimli, Counter of Kills
  ( 4)
Legendary Creature — Dwarf Warrior
(4/3)
Trample Whenever a creature an opponent controls dies, Gimli deals 1 damage to that creature's controller.
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Gimli, Mournful Avenger
   ( 3)
Legendary Creature — Dwarf Warrior
(3/2)
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
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Gimli's Axe
  ( 3)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Gimli's Fury
  ( 2)
Instant
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
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Gimli's Reckless Might
  ( 4)
Enchantment
Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
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Gimme Five
 ( 1)
Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
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Gingerbread Cabin
( 0)
Land — Forest
( : Add .) This land enters tapped unless you control three or more other Forests. When this land enters untapped, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Gingerbread Hunter
  ( 5)
Creature — Giant
(5/5)
When this creature enters, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Gingerbrute
 ( 1)
Artifact Creature — Food Golem
(1/1)
Haste (This creature can attack and as soon as it comes under your control.) : This creature can't be blocked this turn except by creatures with haste.
, , Sacrifice this creature: You gain 3 life.
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Gird for Battle
 ( 1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
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Girder Goons
  ( 5)
Creature — Ogre Warrior
(4/4)
When this creature dies, create a tapped 2/2 black Rogue creature token. Blitz  (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Gisa and Geralf
   ( 4)
Legendary Creature — Human Wizard
(4/4)
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
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Gisa, Glorious Resurrector
   ( 4)
Legendary Creature — Human Wizard
(4/4)
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Gisa, the Hellraiser
   ( 5)
Legendary Creature — Human Warlock
(4/4)
Ward— , Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Gisa's Bidding
   ( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gisela, Blade of Goldnight
    ( 7)
Legendary Creature — Angel
(5/5)
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
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Gisela, the Broken Blade
   ( 4)
Legendary Creature — Angel Horror
(4/3)
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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Gishath, Sun's Avatar
    ( 8)
Legendary Creature — Dinosaur Avatar
(7/6)
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
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Gitaxian Anatomist
  ( 4)
Creature — Phyrexian Wizard
(2/5)
When this creature enters, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Gitaxian Mindstinger
( 0)
Creature — Phyrexian Rogue
(3/3)
Deathtouch Whenever this creature deals combat damage to a player or battle, draw a card.
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Gitaxian Probe
 ( 1)
Sorcery
( can be paid with either or 2 life.) Look at target player's hand. Draw a card.
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Gitaxian Raptor
  ( 3)
Creature — Phyrexian Bird
(1/4)
Flying This creature enters with three oil counters on it. Remove an oil counter from this creature: This creature gets +1/-1 until end of turn.
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Gitaxian Spellstalker
( 0)
Creature — Phyrexian Jackal
(3/3)
Trample, ward , prowess, prowess (Each instance of prowess triggers separately.)
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Githzerai Monk
  ( 5)
Creature — Gith Monk
(3/2)
Flash Flying Psychic Defense — When this creature enters, tap all creatures you don't control.
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Gitrog, Horror of Zhava
   ( 4)
Legendary Creature — — Frog Horror
(6/6)
Menace At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped. Whenever a land enters the battlefield under your control, it perpetually gains " , , Sacrifice this land: Draw a card."
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Give // Take (Give)
  ( 3)
Sorcery
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
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Give In to Violence
  ( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
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Give No Ground
  ( 4)
Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
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Giver of Runes
 ( 1)
Creature — Kor Cleric
(1/2)
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
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Gixian Infiltrator
  ( 2)
Creature — Phyrexian Human
(2/1)
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
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Gixian Puppeteer
  ( 4)
Creature — Phyrexian Warlock
(4/3)
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When this creature dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.
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Gixian Skullflayer
  ( 3)
Creature — Phyrexian Human Assassin
(2/3)
At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on this creature.
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Gix's Caress
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Gix's Command
   ( 5)
Sorcery
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the greatest power among creatures they control.
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Glacial Chasm
( 0)
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
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Glacial Crasher
   ( 6)
Creature — Elemental
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can't attack unless there is a Mountain on the battlefield.
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Glacial Crevasses
  ( 3)
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
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Glacial Fortress
( 0)
Land
This land enters tapped unless you control a Plains or an Island. : Add or .
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Glacial Grasp
  ( 3)
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.
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Glacial Plating
   ( 4)
Snow Enchantment — Aura
Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) Enchanted creature gets +3/+3 for each age counter on this Aura.
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Glacial Ray
  ( 2)
Instant — Arcane
Glacial Ray deals 2 damage to any target. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Glacial Revelation
  ( 3)
Sorcery
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
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Glacial Wall
  ( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Glacian, Powerstone Engineer
  ( 6)
Legendary Creature — Human Artificer
(3/6)
, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard.
Partner (You can have two commanders if both have partner.)
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Glaciers
   ( 4)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay  . All Mountains are Plains.
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Glacierwood Siege
   ( 3)
Enchantment
As this enchantment enters, choose Temur or Sultai. • Temur — Whenever you cast an instant or sorcery spell, target player mills four cards. • Sultai — You may play lands from your graveyard.
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Glade Gnarr
  ( 6)
Creature — Beast
(4/4)
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
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Glade Watcher
  ( 2)
Creature — Elemental
(3/3)
Defender Formidable — : This creature can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
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Gladecover Scout
 ( 1)
Creature — Elf Scout
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Gladehart Cavalry
   ( 7)
Creature — Elf Knight
(6/6)
When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
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Glademuse
  ( 3)
Creature — Beast
(2/4)
Whenever a player casts a spell, if it's not their turn, that player draws a card.
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Gladewalker Ritualist
  ( 3)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) Whenever another creature you control named Gladewalker Ritualist enters, draw a card.
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Glaive of the Guildpact
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Glamdring
 ( 2)
Legendary Artifact — Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip 
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Glamer Spinners
  ( 5)
Creature — Faerie Wizard
(2/4)
Flash Flying When this creature enters, attach all Auras enchanting target permanent to another permanent with the same controller.
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Glamerdye
  ( 2)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Glarb, Calamity's Augur
   ( 3)
Legendary Creature — Frog Wizard Noble
(2/4)
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. : Surveil 2.
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Glare of Subdual
   ( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
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Glarecaster
   ( 6)
Creature — Bird Cleric
(3/3)
Flying  : The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
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Glarewielder
  ( 5)
Creature — Elemental Shaman
(3/1)
Haste When this creature enters, up to two target creatures can't block this turn. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Glaring Aegis
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, tap target creature an opponent controls. Enchanted creature gets +1/+3.
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Glaring Fleshraker
  ( 3)
Creature — Eldrazi Drone
(2/2)
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ." Whenever another colorless creature you control enters, this creature deals 1 damage to each opponent.
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Glaring Spotlight
 ( 1)
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. , Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
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Glass Asp
   ( 3)
Creature — Snake
(2/1)
Whenever this creature deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
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Glass Casket
  ( 2)
Artifact
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
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Glassdust Hulk
   ( 5)
Artifact Creature — Golem
(3/4)
Whenever another artifact you control enters, this creature gets +1/+1 until end of turn and can't be blocked this turn. Cycling ( , Discard this card: Draw a card.)
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Glasspool Mimic
  ( 3)
Creature — Shapeshifter Rogue
(0/0)
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
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Glasswing Grace
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and lifelink.
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Glassworks // Shattered Yard (Glassworks)
  ( 3)
Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Glaze Fiend
  ( 2)
Artifact Creature — Illusion
(0/1)
Flying Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.
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Gleam of Authority
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and " , : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Gleam of Battle
   ( 6)
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
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Gleaming Barrier
 ( 2)
Artifact Creature — Wall
(0/4)
Defender When this creature dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Gleaming Geardrake
  ( 2)
Artifact Creature — Drake
(1/1)
Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
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Gleaming Overseer
   ( 3)
Creature — Zombie Wizard
(1/4)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
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Gleancrawler
    ( 6)
Creature — Insect Horror
(6/6)
( can be paid with either or .) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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Gleeful Arsonist
  ( 3)
Creature — Human Wizard
(1/2)
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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