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Gleeful Demolition
 ( 1)
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
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Gleeful Sabotage
  ( 2)
Sorcery
Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Gleemax
 ( 1000000)
Legendary Artifact
You choose all targets for all spells and abilities.
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Glen Elendra Archmage
  ( 4)
Creature — Faerie Wizard
(2/2)
Flying , Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Glen Elendra Liege
    ( 4)
Creature — Faerie Knight
(2/3)
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
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Glen Elendra Pranksters
  ( 4)
Creature — Faerie Wizard
(1/3)
Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
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Glenn, the Voice of Calm
   ( 3)
Legendary Creature — Human Advisor
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) Whenever Glenn deals combat damage to a player, draw cards equal to his power.
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Glidedive Duo
  ( 5)
Creature — Bat Lizard
(3/3)
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
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Gliding Licid
  ( 3)
Creature — Licid
(2/2)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature has flying.
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Glimmer Bairn
 ( 1)
Creature — Ouphe
(1/2)
Sacrifice a token: This creature gets +2/+2 until end of turn.
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Glimmer Lens
  ( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip  
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Glimmer of Genius
  ( 4)
Instant
Scry 2, then draw two cards. You get  (two energy counters).
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Glimmer Seeker
  ( 3)
Creature — Human Survivor
(3/3)
Survival — At the beginning of your second main phase, if this creature is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
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Glimmerbell
  ( 2)
Creature — Elemental Jellyfish
(1/3)
Flying  : Untap this creature.
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Glimmerburst
  ( 4)
Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.
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Glimmerdust Nap
  ( 3)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
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Glimmering Angel
  ( 4)
Creature — Angel
(2/2)
Flying : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Glimmerlight
 ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 white Glimmer enchantment creature token. Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Glimmerpoint Stag
   ( 4)
Creature — Elk
(3/3)
Vigilance When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Glimmerpost
( 0)
Land — Locus
When this land enters, you gain 1 life for each Locus on the battlefield. : Add .
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Glimmervoid
( 0)
Land
At the beginning of the end step, if you control no artifacts, sacrifice this land. : Add one mana of any color.
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Glimpse of Freedom
  ( 2)
Instant
Draw a card. Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Glimpse of Nature
 ( 1)
Sorcery
Whenever you cast a creature spell this turn, draw a card.
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Glimpse of Tomorrow
( 0)
Sorcery
Suspend 3—  Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
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Glimpse the Core
  ( 2)
Sorcery
Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.
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Glimpse the Cosmos
  ( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. As long as you control a Giant, you may cast this card from your graveyard by paying rather than paying its mana cost. If you cast this card this way and it would be put into your graveyard, exile it instead.
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Glimpse the Future
  ( 3)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Glimpse the Impossible
  ( 3)
Sorcery
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
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Glimpse the Sun God
  ( 1)
Instant
Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glimpse, the Unthinkable (playtest)
   ( 4)
Legendary Creature — — Illusion Rogue
(4/5)
Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.
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Glint
  ( 2)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Glint Hawk
 ( 1)
Creature — Bird
(2/2)
Flying When this creature enters, sacrifice it unless you return an artifact you control to its owner's hand.
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Glint Hawk Idol
 ( 2)
Artifact
Whenever another artifact you control enters, you may have this artifact become a 2/2 Bird artifact creature with flying until end of turn. : This artifact becomes a 2/2 Bird artifact creature with flying until end of turn.
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Glint Raker
  ( 4)
Creature — Drake
(1/3)
Flying This creature gets +X/+0, where X is the greatest mana value among artifacts you control. Whenever this creature deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.
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Glint Weaver
   ( 7)
Creature — Spider
(3/3)
Reach When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
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Glint-Eye Nephilim
    ( 4)
Creature — Nephilim
(2/2)
Whenever this creature deals combat damage to a player, draw that many cards. , Discard a card: This creature gets +1/+1 until end of turn.
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Glint-Horn Buccaneer
   ( 3)
Creature — Minotaur Pirate
(2/4)
Haste Whenever you discard a card, this creature deals 1 damage to each opponent.  , Discard a card: Draw a card. Activate only if this creature is attacking.
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Glinting Creeper
  ( 5)
Creature — Plant
(0/0)
Converge — This creature enters with two +1/+1 counters on it for each color of mana spent to cast it. This creature can't be blocked by creatures with power 2 or less.
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Glint-Nest Crane
  ( 2)
Creature — Bird
(1/3)
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Glint-Sleeve Artisan
  ( 3)
Creature — Dwarf Artificer
(2/2)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Glint-Sleeve Siphoner
  ( 2)
Creature — Human Rogue
(2/1)
Menace Whenever this creature enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay  . If you do, you draw a card and you lose 1 life.
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Glintwing Invoker
  ( 5)
Creature — Human Wizard Mutant
(3/3)
 : This creature gets +3/+3 and gains flying until end of turn.
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Glissa Sunseeker
   ( 4)
Legendary Creature — Elf Warrior
(3/2)
First strike : Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
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Glissa Sunslayer
   ( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.
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Glissa, Herald of Predation
   ( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
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Glissa, the Traitor
   ( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
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Glissa's Courier
   ( 3)
Creature — Phyrexian Horror
(2/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Glissa's Retriever
  ( 6)
Creature — Phyrexian Beast
(6/6)
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) This creature can't be blocked by creatures with power 2 or less. Corrupted — When this creature dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
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Glissa's Scorn
  ( 2)
Instant
Destroy target artifact. Its controller loses 1 life.
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Glistener Elf
 ( 1)
Creature — Phyrexian Elf Warrior
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Glistener Seer
 ( 1)
Creature — Phyrexian Advisor
(0/3)
This creature enters with three oil counters on it. , Remove an oil counter from this creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Glistening Dawn
   ( 4)
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Glistening Deluge
   ( 3)
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
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Glistening Goremonger
( 0)
Creature — Phyrexian Devil
(3/2)
When this creature dies, each opponent sacrifices an artifact or creature of their choice.
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Glistening Oil
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Glistening Sphere
 ( 3)
Artifact
This artifact enters tapped. When this artifact enters, proliferate. : Add one mana of any color.
Corrupted — : Add three mana of any one color. Activate only if an opponent has three or more poison counters.
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Glitch Ghost Surveyor
  ( 3)
Creature — Spirit Scout
(2/2)
Flying Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — , Exile this card from your graveyard: Draw a card.
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Glitch Interpreter
  ( 3)
Creature — Human Wizard
(2/3)
When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread. Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
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Glitterfang
 ( 1)
Creature — Spirit
(1/1)
Haste At the beginning of the end step, return this creature to its owner's hand.
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Glitterflitter
  ( 3)
Creature — Faerie Performer
(2/2)
Flying When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Glittering Frost
  ( 3)
Snow Enchantment — Aura
Enchant land Enchanted land is snow. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Glittering Lion
  ( 3)
Creature — Cat
(2/2)
Prevent all damage that would be dealt to this creature. : Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
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Glittering Lynx
 ( 1)
Creature — Cat
(1/1)
Prevent all damage that would be dealt to this creature. : Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
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Glittering Stockpile
  ( 3)
Artifact — Treasure
: Add . Put a stash counter on this artifact.
, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
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Glittering Wish
  ( 2)
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
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Glittermonger
  ( 4)
Creature — Elf Rogue
(1/4)
: Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Global Ruin
  ( 5)
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
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Glóin, Dwarf Emissary
  ( 3)
Legendary Creature — Dwarf Advisor
(3/3)
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) , Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Gloom
  ( 3)
Enchantment
White spells cost more to cast. Activated abilities of white enchantments cost more to activate.
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Gloom Sower
   ( 7)
Creature — Horror
(8/6)
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
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Gloom Stalker
  ( 3)
Creature — Dwarf Ranger
(2/3)
As long as you've completed a dungeon, this creature has double strike.
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Gloom Surgeon
  ( 2)
Creature — Spirit
(2/1)
If combat damage would be dealt to this creature, prevent that damage and exile that many cards from the top of your library.
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Gloomdrifter
  ( 4)
Creature — Zombie Minion
(2/2)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
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Gloomfang Mauler
   ( 7)
Creature — Nightmare
(5/5)
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace
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Gloomlance
   ( 5)
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
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Gloomshrieker
   ( 3)
Enchantment Creature — Cat Beast
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, return target permanent card from your graveyard to your hand. If this creature would die, exile it instead.
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Gloomwidow
  ( 3)
Creature — Spider
(3/3)
Reach This creature can block only creatures with flying.
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Gloomwidow's Feast
  ( 4)
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
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Glorfindel, Dauntless Rescuer
  ( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.
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Glorifier of Dusk
   ( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: This creature gains flying until end of turn. Pay 2 life: This creature gains vigilance until end of turn.
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Glorifier of Suffering
  ( 3)
Creature — Vampire Soldier
(3/2)
When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
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Glorious Charge
  ( 2)
Instant
Creatures you control get +1/+1 until end of turn.
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Glorious End
  ( 3)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
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Glorious Enforcer
   ( 7)
Creature — Angel
(5/5)
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.
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Glorious Gale
  ( 2)
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
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Glorious Protector
   ( 4)
Creature — Angel Cleric
(3/4)
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell  
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Glorious Sunrise
   ( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains " : Add   " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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Glory
   ( 5)
Creature — Incarnation
(3/3)
Flying  : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
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Glory Bearers
  ( 4)
Enchantment Creature — Human Cleric
(3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
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Glory of Warfare
   ( 4)
Enchantment
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.
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Glory-Bound Initiate
  ( 2)
Creature — Human Warrior
(3/1)
You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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Glorybringer
   ( 5)
Creature — Dragon
(4/4)
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
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Gloryheath Lynx
  ( 2)
Creature — Cat Mount
(2/3)
Lifelink Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Gloryscale Viashino
    ( 4)
Creature — Lizard Soldier
(3/3)
Whenever you cast a multicolored spell, this creature gets +3/+3 until end of turn.
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