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Glowcap Lantern
 ( 1)
Artifact — Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip 
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Glowering Rogon
  ( 6)
Creature — Beast
(4/4)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)</I>
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Glowing Anemone
  ( 4)
Creature — Jellyfish Beast
(1/3)
When this creature enters, you may return target land to its owner's hand.
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Glowing One
  ( 3)
Creature — Zombie Mutant
(2/2)
Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.
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Glowrider
  ( 3)
Creature — Human Cleric
(2/1)
Noncreature spells cost more to cast.
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Glowspore Shaman
  ( 2)
Creature — Elf Shaman
(3/1)
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Glowstone Recluse
  ( 3)
Creature — Spider
(2/3)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
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Gluetius Maximus
   ( 5)
Creature — Beast
(5/5)
As this creature enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching this creature, sacrifice this creature.
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Gluntch, the Bestower
   ( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Gluttonous Guest
  ( 3)
Creature — Vampire
(1/4)
When this creature enters, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
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Gluttonous Hellkite
     ( 3)
Creature — Dragon
(3/3)
When you cast this spell, each player sacrifices X creatures. This creature enters with two +1/+1 counters on it for each creature sacrificed this way. Flying, trample
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Gluttonous Slime
  ( 3)
Creature — Ooze
(2/2)
Flash Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
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Gluttonous Slug
  ( 2)
Creature — Slug Horror
(0/3)
Menace Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Gluttonous Troll
   ( 4)
Creature — Troll
(3/3)
Trample When this creature enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with " , , Sacrifice this token: You gain 3 life.")  , Sacrifice another nonland permanent: This creature gets +2/+2 until end of turn.
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Gluttonous Zombie
  ( 5)
Creature — Zombie
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Glyph Elemental
  ( 2)
Enchantment Creature — Elemental
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
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Glyph of Delusion
 ( 1)
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
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Glyph of Destruction
 ( 1)
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
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Glyph of Doom
 ( 1)
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
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Glyph of Life
 ( 1)
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
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Glyph of Reincarnation
 ( 1)
Instant
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
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Gnarlback Rhino
   ( 4)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.
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Gnarled Effigy
 ( 4)
Artifact
, : Put a -1/-1 counter on target creature.
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Gnarled Grovestrider
( 0)
Creature — Treefolk
(3/6)
Vigilance Other creatures you control have vigilance.
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Gnarled Professor
   ( 4)
Creature — Treefolk Druid
(5/4)
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Gnarled Sage
   ( 5)
Creature — Treefolk Druid
(4/4)
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Gnarled Scarhide
 ( 1)
Enchantment Creature — Minotaur
(2/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't block. Enchanted creature gets +2/+1 and can't block.
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Gnarlid Colony
  ( 2)
Creature — Beast
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Gnarlroot Pallbearer
   ( 6)
Creature — Treefolk Druid
(5/5)
Trample When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Gnarlroot Trapper
 ( 1)
Creature — Elf Druid
(1/1)
, Pay 1 life: Add . Spend this mana only to cast an Elf creature spell.
: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Gnarlwood Dryad
 ( 1)
Creature — Dryad Horror
(1/1)
Deathtouch Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Gnat Alley Creeper
  ( 3)
Creature — Human Rogue
(3/1)
This creature can't be blocked by creatures with flying.
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Gnat Miser
 ( 1)
Creature — Rat Shaman
(1/1)
Each opponent's maximum hand size is reduced by one.
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Gnathosaur
   ( 6)
Creature — Dinosaur
(5/4)
Sacrifice an artifact: This creature gains trample until end of turn.
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Gnaw to the Bone
  ( 3)
Instant
You gain 2 life for each creature card in your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Gnawing Crescendo
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This token can't block."
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Gnawing Vermin
 ( 1)
Creature — Rat
(1/1)
When this creature enters, target player mills two cards. When this creature dies, target creature you don't control gets -1/-1 until end of turn.
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Gnawing Zombie
  ( 2)
Creature — Zombie
(1/3)
 , Sacrifice a creature: Target player loses 1 life and you gain 1 life.
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Gnoll Hunter
  ( 2)
Creature — Gnoll
(2/2)
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on this creature.
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Gnoll Hunting Party
  ( 6)
Creature — — Gnoll
(4/4)
This spell costs less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike.
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Gnoll War Band
  ( 6)
Creature — Gnoll
(5/5)
This spell costs less to cast for each opponent who was dealt damage this turn. Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Gnomeball Machine
( 0)
Artifact — Contraption
Whenever you crank this Contraption, create two 1/1 colorless Gnome artifact creature tokens.
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Gnome-Made Engine
 ( 4)
Host Artifact Creature — Construct
(2/2)
When this creature enters, create a 1/1 colorless Gnome artifact creature token.
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Gnostro, Voice of the Crags
    ( 4)
Legendary Creature — Chimera
(3/3)
: Choose one. X is the number of spells you've cast this turn.
• Scry X. • Gnostro deals X damage to target creature. • You gain X life.
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Go Blank
  ( 3)
Sorcery
Target player discards two cards. Then exile that player's graveyard.
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Go for Blood
  ( 2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling ( , Discard this card: Draw a card.)
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Go Forth
 ( 1)
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature gets +2/+2 until end of turn.
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GO TO JAIL
 ( 1)
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
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Goatnap
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
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Goatnapper
  ( 3)
Creature — Goblin Rogue
(2/2)
When this creature enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
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Gobbling Ooze
  ( 5)
Creature — Ooze
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on this creature.
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Gobhobbler Rats
  ( 2)
Creature — Rat
(2/2)
Hellbent — As long as you have no cards in hand, this creature gets +1/+0 and has " : Regenerate this creature." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Gobland (playtest)
( 0)
Land Creature — — Mountain Goblin
(2/1)
(Gobland isn't a spell, it's affected by summoning sickness, and it has " : Add .") Gobland can't block.
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Goblin
( 0)
Creature — Goblin
(1/1)
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Goblin Airbrusher
  ( 2)
Creature — Goblin Employee
(2/1)
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Goblin Anarchomancer
  ( 2)
Creature — Goblin Shaman
(2/2)
Each spell you cast that's red or green costs less to cast.
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Goblin Archaeologist
  ( 2)
Creature — Goblin Artificer
(1/2)
, : Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.
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Goblin Arsonist
 ( 1)
Creature — Goblin Shaman
(1/1)
When this creature dies, you may have it deal 1 damage to any target.
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Goblin Artillery
   ( 3)
Creature — Goblin Warrior
(1/3)
: This creature deals 2 damage to any target and 3 damage to you.
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Goblin Artisans
 ( 1)
Creature — Goblin Artificer
(1/1)
: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
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Goblin Assassin
   ( 5)
Creature — Goblin Assassin
(2/2)
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
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Goblin Assault
  ( 3)
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste. Goblin creatures attack each combat if able.
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Goblin Assault Team
  ( 4)
Creature — Goblin Warrior
(4/1)
Haste When this creature dies, put a +1/+1 counter on target creature you control.
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Goblin Bangchuckers
   ( 4)
Creature — Goblin Warrior
(2/2)
: Flip a coin. If you win the flip, this creature deals 2 damage to any target. If you lose the flip, this creature deals 2 damage to itself.
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Goblin Banneret
 ( 1)
Creature — Goblin Soldier
(1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)  : This creature gets +2/+0 until end of turn.
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Goblin Barrage
  ( 4)
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
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Goblin Battle Jester
  ( 4)
Creature — Goblin
(2/2)
Whenever you cast a red spell, target creature can't block this turn.
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Goblin Bird-Grabber
  ( 2)
Creature — Goblin
(2/1)
: This creature gains flying until end of turn. Activate only if you control a creature with flying.
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Goblin Blastronauts
   ( 5)
Creature — Goblin Employee
(5/4)
When this creature enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
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Goblin Blast-Runner
 ( 1)
Creature — Goblin
(1/2)
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
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Goblin Boarders
  ( 3)
Creature — Goblin Pirate
(3/2)
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
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Goblin Bomb
  ( 2)
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment. Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
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Goblin Bombardment
  ( 2)
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
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Goblin Bookie
 ( 1)
Creature — Goblin
(1/1)
, : Reflip any coin or reroll any die. (Activate only any time it makes sense.)
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Goblin Boom Keg
 ( 4)
Artifact
At the beginning of your upkeep, sacrifice this artifact. When this artifact is put into a graveyard from the battlefield, it deals 3 damage to any target.
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Goblin Bowling Team
  ( 4)
Creature — Goblin
(1/1)
If this creature would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
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Goblin Brawler
  ( 3)
Creature — Goblin Warrior
(2/2)
First strike This creature can't be equipped.
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Goblin Brigand
  ( 2)
Creature — Goblin Warrior
(2/2)
This creature attacks each combat if able.
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Goblin Bushwhacker
 ( 1)
Creature — Goblin Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Goblin Cadets
 ( 1)
Creature — Goblin
(2/1)
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
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Goblin Cannon
 ( 4)
Artifact
: This artifact deals 1 damage to any target. Sacrifice this artifact.
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Goblin Caves
   ( 3)
Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
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Goblin Chainwhirler
   ( 3)
Creature — Goblin Warrior
(3/3)
First strike When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
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Goblin Champion
 ( 1)
Creature — Goblin Warrior
(0/1)
Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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