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Goblin Charbelcher
 ( 4)
Artifact
, : Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Chariot
  ( 3)
Creature — Goblin Warrior
(2/2)
Haste (This creature can attack and as soon as it comes under your control.)
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Goblin Chieftain
   ( 3)
Creature — Goblin
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
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Goblin Chirurgeon
 ( 1)
Creature — Goblin Shaman
(0/2)
Sacrifice a Goblin: Regenerate target creature.
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Goblin Cohort
 ( 1)
Creature — Goblin Warrior
(2/2)
This creature can't attack unless you've cast a creature spell this turn.
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Goblin Commando
  ( 5)
Creature — Goblin
(2/2)
When this creature enters, it deals 2 damage to target creature.
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Goblin Coward Parade
( 0)
Stickers
2 — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</I> 3 — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. 2 — 2/3 4 — 8/4
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Goblin Cratermaker
  ( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice this creature: Choose one —
• This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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Goblin Cruciverbalist
  ( 3)
Creature — Goblin Wizard Guest
(1/4)
Haste When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
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Goblin Dark-Dwellers
   ( 5)
Creature — Goblin
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Goblin Digging Team
 ( 1)
Creature — Goblin
(1/1)
, Sacrifice this creature: Destroy target Wall.
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Goblin Diplomats
  ( 2)
Creature — Goblin
(2/1)
: Each creature attacks this turn if able.
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Goblin Dirigible
 ( 6)
Artifact Creature — Construct
(4/4)
Flying This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Goblin Electromancer
  ( 2)
Creature — Goblin Wizard
(2/2)
Instant and sorcery spells you cast cost less to cast.
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Goblin Elite Infantry
  ( 2)
Creature — Goblin Warrior
(2/2)
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
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Goblin Engineer
  ( 2)
Creature — Goblin Artificer
(1/2)
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. , , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
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Goblin Festival
  ( 2)
Enchantment
: This enchantment deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of this enchantment.
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Goblin Fire Fiend
  ( 4)
Creature — Goblin Berserker
(1/1)
Haste This creature must be blocked if able. : This creature gets +1/+0 until end of turn.
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Goblin Firebomb
 ( 1)
Artifact
Flash , , Sacrifice this artifact: Destroy target permanent.
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Goblin Firebug
  ( 2)
Creature — Goblin
(2/2)
When this creature leaves the battlefield, sacrifice a land.
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Goblin Fireleaper
  ( 2)
Creature — Goblin Warrior
(1/1)
 : This creature gets +1/+0 until end of turn.
When this creature dies, it deals damage equal to its power to target creature an opponent controls.
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Goblin Fireslinger
 ( 1)
Creature — Goblin Warrior
(1/1)
: This creature deals 1 damage to target player or planeswalker.
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Goblin Firestarter
 ( 1)
Creature — Goblin
(1/1)
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Goblin Flectomancer
   ( 3)
Creature — Goblin Wizard
(2/2)
Sacrifice this creature: You may change the targets of target instant or sorcery spell.
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Goblin Flotilla
  ( 3)
Creature — Goblin
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay , whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
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Goblin Freerunner
  ( 4)
Creature — Goblin Warrior Ally
(3/2)
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)
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Goblin Furrier
  ( 2)
Creature — Goblin Warrior
(2/2)
Prevent all damage that this creature would deal to snow creatures.
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Goblin Game
   ( 7)
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
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Goblin Gang Leader
   ( 4)
Creature — Goblin Warrior
(2/2)
When this creature enters, create two 1/1 red Goblin creature tokens.
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Goblin Gardener
  ( 4)
Creature — Goblin
(2/1)
When this creature dies, destroy target land.
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Goblin Gathering
  ( 3)
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
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Goblin Gaveleer
 ( 1)
Creature — Goblin Warrior
(1/1)
Trample This creature gets +2/+0 for each Equipment attached to it.
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Goblin General
   ( 3)
Creature — Goblin Warrior
(1/1)
Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.
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Goblin Girder Gang
  ( 4)
Creature — Goblin Employee
(0/4)
Reach Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat. This creature gets +1/+0 for each result stored on it.
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Goblin Glider
  ( 2)
Creature — Goblin
(1/1)
Flying This creature can't block.
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Goblin Glory Chaser
 ( 1)
Creature — Goblin Warrior
(1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
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Goblin Goliath
   ( 6)
Creature — Goblin Mutant
(5/4)
When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.  , : If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
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Goblin Goon
  ( 4)
Creature — Goblin Mutant
(6/6)
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
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Goblin Grappler
 ( 1)
Creature — Goblin
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Goblin Grenade
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
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Goblin Grenadiers
  ( 4)
Creature — Goblin
(2/2)
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
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Goblin Guide
 ( 1)
Creature — Goblin Scout
(2/2)
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
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Goblin Haberdasher
  ( 3)
Creature — Goblin Hatificer
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.
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Goblin Heelcutter
  ( 4)
Creature — Goblin Berserker
(3/2)
Whenever this creature attacks, target creature can't block this turn. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Goblin Instigator
  ( 2)
Creature — Goblin Rogue
(1/1)
When this creature enters, create a 1/1 red Goblin creature token.
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Goblin Javelineer
 ( 1)
Creature — Goblin Warrior
(1/1)
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
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Goblin Kaboomist
  ( 2)
Creature — Goblin Warrior
(1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with " , Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
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Goblin King
   ( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Goblin Kites
  ( 2)
Enchantment
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
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Goblin Lackey
 ( 1)
Creature — Goblin
(1/1)
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
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Goblin Legionnaire
  ( 2)
Creature — Goblin Soldier
(2/2)
, Sacrifice this creature: It deals 2 damage to any target.
, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.
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Goblin Locksmith
  ( 2)
Creature — Goblin Rogue
(2/1)
Whenever this creature attacks, creatures with defender can't block this turn.
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Goblin Lookout
  ( 2)
Creature — Goblin
(1/2)
, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
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Goblin Lore
  ( 2)
Sorcery
Draw four cards, then discard three cards at random.
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Goblin Lyre
 ( 3)
Artifact
Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, this artifact deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
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Goblin Machinist
  ( 5)
Creature — Goblin
(0/5)
 : Reveal cards from the top of your library until you reveal a nonland card. This creature gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
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Goblin Marshal
   ( 6)
Creature — Goblin Warrior
(3/3)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create two 1/1 red Goblin creature tokens.
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Goblin Maskmaker
 ( 1)
Creature — Goblin Citizen
(1/2)
Whenever this creature attacks, face-down spells you cast this turn cost less to cast.
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Goblin Masons
  ( 2)
Creature — Goblin
(2/1)
When this creature dies, destroy target Wall.
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Goblin Matron
  ( 3)
Creature — Goblin
(1/1)
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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Goblin Medics
  ( 3)
Creature — Goblin Shaman
(1/1)
Whenever this creature becomes tapped, it deals 1 damage to any target.
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Goblin Mime
  ( 2)
Creature — Goblin Mime
(2/2)
When you speak, sacrifice this creature.
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Goblin Morningstar
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. Equip   When this Equipment enters, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
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Goblin Motivator
 ( 1)
Creature — Goblin Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Goblin Mountaineer
 ( 1)
Creature — Goblin Scout
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin Mutant
   ( 4)
Creature — Goblin Mutant
(5/3)
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
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Goblin Negotiation
   ( 2)
Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
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Goblin Patrol
 ( 1)
Creature — Goblin
(2/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin Picker
  ( 2)
Creature — Goblin
(2/2)
, , Discard a card: Draw a card.
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Goblin Piledriver
  ( 2)
Creature — Goblin Warrior
(1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
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Goblin Psychopath
  ( 4)
Creature — Goblin Mutant
(5/5)
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
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Goblin Pyromancer
  ( 4)
Creature — Goblin Wizard
(2/2)
When this creature enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
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Goblin Rabblemaster
  ( 3)
Creature — Goblin Warrior
(2/2)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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Goblin Racketeer
  ( 4)
Creature — Goblin Rogue
(4/2)
Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Goblin Raider
  ( 2)
Creature — Goblin Warrior
(2/2)
This creature can't block.
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Goblin Rally
   ( 5)
Sorcery
Create four 1/1 red Goblin creature tokens.
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Goblin Razerunners
   ( 4)
Creature — Goblin Warrior
(3/4)
 , Sacrifice a land: Put a +1/+1 counter on this creature.
At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
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Goblin Recruiter
  ( 2)
Creature — Goblin
(1/1)
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
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Goblin Replica
 ( 3)
Artifact Creature — Goblin
(2/2)
 , Sacrifice this creature: Destroy target artifact.
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Goblin Researcher
  ( 4)
Creature — Goblin Wizard
(3/3)
When this creature enters, exile the top card of your library. During any turn you attacked with this creature, you may play that card.
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Goblin Rimerunner
  ( 3)
Snow Creature — Goblin Warrior
(2/2)
: Target creature can't block this turn.
: This creature gains haste until end of turn. ( can be paid with one mana from a snow source.)
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Goblin Ringleader
  ( 4)
Creature — Goblin
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Goblin Rock Sled
  ( 2)
Creature — Goblin
(3/1)
Trample This creature doesn't untap during your untap step if it attacked during your last turn. This creature can't attack unless defending player controls a Mountain.
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Goblin Ruinblaster
  ( 3)
Creature — Goblin Shaman
(2/1)
Kicker (You may pay an additional as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.
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Goblin S.W.A.T. Team
  ( 4)
Creature — Goblin Warrior
(2/2)
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on this creature unless an opponent swats the table within five seconds. Activate only once each turn.
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Goblin Scouts
   ( 5)
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
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Goblin Secret Agent
  ( 3)
Creature — Goblin Rogue
(2/2)
First strike At the beginning of your upkeep, reveal a card from your hand at random.
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Goblin Settler
  ( 4)
Creature — Goblin
(1/1)
When this creature enters, destroy target land.
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Goblin Sharpshooter
  ( 3)
Creature — Goblin
(1/1)
This creature doesn't untap during your untap step. Whenever a creature dies, untap this creature. : This creature deals 1 damage to any target.
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Goblin Shortcutter
  ( 2)
Creature — Goblin Scout
(2/1)
When this creature enters, target creature can't block this turn.
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