|
Gutter Skulker
  ( 4)
Creature — Spirit
(3/3)
This creature can't be blocked as long as it's attacking alone. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
|
|
|
Gutterbones
 ( 1)
Creature — Skeleton Warrior
(2/1)
This creature enters tapped.  : Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
|
|
|
Guttersnipe
  ( 3)
Creature — Goblin Shaman
(2/2)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
|
|
|
Gutwrencher Oni
   ( 5)
Creature — Demon Spirit
(5/4)
Trample At the beginning of your upkeep, discard a card if you don't control an Ogre.
|
|
|
Guul Draz Assassin
 ( 1)
Creature — Vampire Assassin
(1/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 , : Target creature gets -2/-2 until end of turn.
LEVEL 4+ 4/4 , : Target creature gets -4/-4 until end of turn.
|
|
|
Guul Draz Mucklord
  ( 3)
Creature — Crocodile
(2/3)
When this creature dies, put a +1/+1 counter on target creature you control.
|
|
|
Guul Draz Overseer
   ( 6)
Creature — Vampire
(3/4)
Flying Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
|
|
|
Guul Draz Specter
   ( 4)
Creature — Specter
(2/2)
Flying This creature gets +3/+3 as long as an opponent has no cards in hand. Whenever this creature deals combat damage to a player, that player discards a card.
|
|
|
Guul Draz Vampire
 ( 1)
Creature — Vampire Rogue
(1/1)
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Gwafa Hazid, Profiteer
   ( 3)
Legendary Creature — Human Rogue
(2/2)
 , : Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
|
|
|
Gwaihir the Windlord
   ( 6)
Legendary Creature — Bird Noble
(4/4)
This spell costs less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.
|
|
|
Gwaihir, Greatest of the Eagles
  ( 5)
Legendary Creature — Bird Noble
(5/5)
Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
|
|
|
Gwenna, Eyes of Gaea
  ( 3)
Legendary Creature — Elf Druid Scout
(2/3)
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources.
Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
|
|
|
Gwyllion Hedge-Mage
  ( 3)
Creature — Hag Wizard
(2/2)
When this creature enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When this creature enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
|
|
|
Gylwain, Casting Director
   ( 3)
Legendary Creature — Human Bard
(2/3)
Whenever Gylwain or another nontoken creature you control enters, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature.
|
|
|
Gyome, Master Chef
   ( 4)
Legendary Creature — Troll Warlock
(5/3)
Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn. , Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
|
|
|
Gyre Sage
  ( 2)
Creature — Elf Druid
(1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) : Add for each +1/+1 counter on this creature.
|
|
|
Gyruda, Doom of Depths
   ( 6)
Legendary Creature — Demon Kraken
(6/6)
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
|
|
|
Gyrus, Waker of Corpses
    ( 3)
Legendary Creature — Hydra
(0/0)
Gyrus enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
|
|
|
Haakon, Stromgald Scourge
   ( 3)
Legendary Creature — Zombie Knight
(3/3)
You may cast this card from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life.
|
|
|
Haazda Exonerator
 ( 1)
Creature — Human Cleric
(1/1)
, Sacrifice this creature: Destroy target Aura.
|
|
|
Haazda Marshal
 ( 1)
Creature — Human Soldier
(1/1)
Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
|
|
|
Haazda Officer
  ( 3)
Creature — Human Soldier
(3/2)
When this creature enters, target creature you control gets +1/+1 until end of turn.
|
|
|
Haazda Shield Mate
  ( 3)
Creature — Human Soldier
(1/1)
At the beginning of your upkeep, sacrifice this creature unless you pay  . : The next time a source of your choice would deal damage to you this turn, prevent that damage.
|
|
|
Haazda Snare Squad
  ( 3)
Creature — Human Soldier
(1/4)
Whenever this creature attacks, you may pay . If you do, tap target creature an opponent controls.
|
|
|
Haazda Vigilante
  ( 5)
Creature — Giant Soldier
(4/4)
Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
|
|
|
Haberthrasher
  ( 2)
Creature — Human Hatificer Assassin
(2/2)
Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
|
|
|
Hackrobat
   ( 3)
Creature — Human Rogue
(2/3)
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : This creature gains deathtouch until end of turn.
: This creature gets +2/-2 until end of turn.
|
|
|
Hada Freeblade
 ( 1)
Creature — Human Soldier Ally
(0/1)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
|
|
|
Hada Spy Patrol
  ( 2)
Creature — Human Rogue
(1/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 This creature can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) This creature can't be blocked.
|
|
|
Hadana's Climb
   ( 3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
|
|
|
Hag Hedge-Mage
  ( 3)
Creature — Hag Shaman
(2/2)
When this creature enters, if you control two or more Swamps, you may have target player discard a card. When this creature enters, if you control two or more Forests, you may put target card from your graveyard on top of your library.
|
|
|
Merchant of the Vale (Haggle)
 ( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Hagi Mob
  ( 5)
Creature — Troll Berserker
(5/4)
Boast —  : This creature deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)
|
|
|
Hagra Constrictor
  ( 3)
Creature — Snake
(0/0)
This creature enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Hagra Crocodile
  ( 4)
Creature — Crocodile
(3/1)
This creature can't block. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
|
|
|
Hagra Diabolist
  ( 5)
Creature — Ogre Shaman Ally
(3/2)
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
|
|
|
Hagra Mauling
   ( 4)
Instant
This spell costs less to cast if an opponent controls no basic lands. Destroy target creature.
|
|
|
Hagra Sharpshooter
  ( 3)
Creature — Human Assassin Ally
(2/2)
 : Target creature gets -1/-1 until end of turn.
|
|
|
Hail of Arrows
  ( 1)
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
|
|
|
Hail Storm
   ( 3)
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
|
|
|
Hailstorm Valkyrie
  ( 4)
Snow Creature — Angel Wizard
(2/2)
Flying, trample  : This creature gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
|
|
|
Hair-Strung Koto
 ( 6)
Artifact
Tap an untapped creature you control: Target player mills a card.
|
|
|
Hajar, Loyal Bodyguard
  ( 2)
Legendary Creature — Human Soldier
(3/3)
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
|
|
|
Hakbal of the Surging Soul
   ( 4)
Legendary Creature — Merfolk Scout
(3/3)
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
|
|
|
Hakka, Whispering Raven
  ( 2)
Legendary Creature — Bird
(2/3)
Flying Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.
|
|
|
Haktos the Unscarred
    ( 4)
Legendary Creature — Human Warrior
(6/1)
Haktos attacks each combat if able. As Haktos enters, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.
|
|
|
Halam Djinn
  ( 6)
Creature — Djinn
(6/5)
Haste This creature gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
|
|
|
Halana and Alena, Partners
   ( 4)
Legendary Creature — Human Ranger
(2/3)
First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
|
|
|
Halana, Kessig Ranger
  ( 4)
Legendary Creature — Human Archer Ranger
(3/4)
Reach Whenever another creature you control enters, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
|
|
|
Halcyon Glaze
   ( 3)
Enchantment
Whenever you cast a creature spell, this enchantment becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
|
|
|
Haldan, Avid Arcanist
  ( 3)
Legendary Creature — Human Wizard
(1/4)
Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
|
|
|
Haldir, Lórien Lieutenant
  ( 1)
Legendary Creature — Elf Soldier
(0/0)
Haldir enters with X +1/+1 counters on it. Vigilance  : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
|
|
|
Halfdane
    ( 4)
Legendary Creature — Shapeshifter
(3/3)
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
|
|
|
Half-Elf Monk
  ( 4)
Creature — Human Elf Monk
(1/4)
Vigilance Stunning Strike —  , : Tap target creature.
|
|
|
Half-Squirrel, Half-
( 0)
Creature — Squirrel
(-1/-0)
Whenever a nontoken creature enters, Augment ( , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
|
|
|
Halimar Depths
( 0)
Land
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. : Add .
|
|
|
Halimar Excavator
  ( 2)
Creature — Human Wizard Ally
(1/3)
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
|
|
|
Halimar Tidecaller
  ( 3)
Creature — Human Wizard Ally
(2/3)
When this creature enters, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.
|
|
|
Halimar Wavewatch
  ( 2)
Creature — Merfolk Soldier
(0/3)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
|
|
|
Hall Monitor
 ( 1)
Creature — Lizard Shaman
(1/1)
Haste  , : Target creature can't block this turn.
|
|
|
Hall of Gemstone
   ( 3)
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
|
|
|
Hall of Mirrors (Hall of Mirrors (a))
( 0)
Artifact — Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary. Lights — 2, 6
|
|
|
Hall of the Bandit Lord
( 0)
Legendary Land
Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
|
|
|
Hall of Triumph
 ( 3)
Legendary Artifact
As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.
|
|
|
Hallar, the Firefletcher
   ( 3)
Legendary Creature — Elf Archer
(3/3)
Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
|
|
|
Hallow
 ( 1)
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
|
|
|
Hallowed Burial
   ( 5)
Sorcery
Put all creatures on the bottom of their owners' libraries.
|
|
|
Hallowed Fountain
( 0)
Land — Plains Island
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
|
|
Hallowed Ground
  ( 2)
Enchantment
 : Return target nonsnow land you control to its owner's hand.
|
|
|
Hallowed Haunting
   ( 4)
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
|
|
|
Hallowed Healer
  ( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
|
|
|
Hallowed Moonlight
  ( 2)
Instant
Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Draw a card.
|
|
|
Hallowed Priest
  ( 2)
Creature — Human Cleric
(1/1)
Whenever you gain life, put a +1/+1 counter on this creature.
|
|
|
Hallowed Respite
  ( 2)
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Hallowed Spiritkeeper
   ( 3)
Creature — Avatar
(3/2)
Vigilance When this creature dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
|
|
|
Halls of Mist
( 0)
Land
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.
|
|
|
Halo Forager
   ( 3)
Creature — Faerie Rogue
(3/1)
Flying When this creature enters, you may pay . When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
|
|
|
Halo Hopper
 ( 3)
Artifact Creature — Frog
(3/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
|
|
|
Halo Hunter
    ( 5)
Creature — Demon
(6/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, destroy target Angel.
|
|
|
Halo Scarab
 ( 2)
Artifact Creature — Insect
(2/1)
, Exile this card from your graveyard: Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Halo-Charged Skaab
  ( 5)
Creature — Zombie
(4/4)
When this creature enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
|
|
|
Halsin, Emerald Archdruid
  ( 4)
Legendary Creature — Elf Druid
(2/4)
: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)
|
|
|
Halt Order
  ( 3)
Instant
Counter target artifact spell. Draw a card.
|
|
|
Halvar, God of Battle
   ( 4)
Legendary Creature — God
(4/4)
Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
|
|
|