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Harness the Storm
  ( 3)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
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Harnessed Snubhorn
  ( 4)
Creature — Dinosaur
(2/5)
Vigilance Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
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Harnesser of Storms
  ( 3)
Creature — Otter Wizard
(1/4)
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
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Harnfel, Horn of Bounty
  ( 5)
Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
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Harold and Bob, First Numens
  ( 3)
Legendary Creature — Treefolk Mutant
(3/3)
Vigilance, reach When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘ : Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
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Harper Recruiter
  ( 3)
Creature — Human Warrior
(3/1)
Flying Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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Harpoon Sniper
  ( 3)
Creature — Merfolk Archer
(2/2)
, : This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
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Harried Dronesmith
  ( 4)
Creature — Human Artificer
(2/3)
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
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Harried Spearguard
 ( 1)
Creature — Human Soldier
(1/1)
Haste When this creature dies, create a 1/1 black Rat creature token with "This token can't block."
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Harrier Griffin
  ( 6)
Creature — Griffin
(3/3)
Flying At the beginning of your upkeep, tap target creature.
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Harrier Strix
 ( 1)
Creature — Bird
(1/1)
Flying When this creature enters, tap target permanent.  : Draw a card, then discard a card.
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Harrow
  ( 3)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Harsh Deceiver
  ( 4)
Creature — Spirit
(1/4)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.
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Harsh Judgment
   ( 4)
Enchantment
As this enchantment enters, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
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Harsh Justice
  ( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
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Harsh Mentor
  ( 2)
Creature — Human Cleric
(2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
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Harsh Mercy
  ( 3)
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
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Harsh Scrutiny
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
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Harsh Sustenance
   ( 3)
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
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Haru-Onna
  ( 4)
Creature — Spirit
(2/1)
When this creature enters, draw a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
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Haruspex
  ( 4)
Creature — Tyranid
(2/2)
Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on this creature. Devouring Monster — , Remove X +1/+1 counters from this creature: Add X mana of any one color.
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Reaper of Night (Harvest Fear)
  ( 4)
Sorcery — Adventure
Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
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Harvest Gwyllion
   ( 4)
Creature — Hag
(2/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Harvest Hand
 ( 3)
Artifact Creature — Scarecrow
(2/2)
When this creature dies, return it to the battlefield transformed under your control.
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Harvest Mage
 ( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
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Harvest Pyre
  ( 2)
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.
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Harvest Season
  ( 3)
Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
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Harvest Wurm
  ( 2)
Creature — Wurm
(3/2)
When this creature enters, sacrifice it unless you return a basic land card from your graveyard to your hand.
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Harvester Druid
  ( 2)
Creature — Human Druid
(1/1)
: Add one mana of any color that a land you control could produce.
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Harvester of Misery
   ( 5)
Creature — Spirit
(5/4)
Menace When this creature enters, other creatures get -2/-2 until end of turn.  , Discard this card: Target creature gets -2/-2 until end of turn.
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Harvester of Souls
   ( 6)
Creature — Demon
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another nontoken creature dies, you may draw a card.
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Harvester Troll
  ( 4)
Creature — Troll
(2/3)
When this creature enters, you may sacrifice a creature or land. If you do, put two +1/+1 counters on this creature.
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Harvestguard Alseids
  ( 3)
Enchantment Creature — Nymph
(2/3)
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
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Harvestrite Host
  ( 3)
Creature — Rabbit Citizen
(3/3)
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
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Harvesttide Assailant
( 0)
Creature — Werewolf
(4/4)
Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Harvesttide Infiltrator
  ( 3)
Creature — Human Werewolf
(3/2)
Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Harvesttide Sentry
  ( 2)
Creature — Human Warrior
(3/1)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature can't be blocked by creatures with power 2 or less this turn.
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Hashaton, Scarab's Fist
  ( 2)
Legendary Creature — Zombie Wizard
(1/3)
Whenever you discard a creature card, you may pay  . If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
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Hasran Ogress
  ( 2)
Creature — Ogre
(3/2)
Whenever this creature attacks, it deals 3 damage to you unless you pay .
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Hat Trick
  ( 2)
Instant
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
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Hatchery Sliver
  ( 2)
Creature — Sliver
(2/2)
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
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Hatchery Spider
   ( 7)
Creature — Spider
(5/7)
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Hatching Plans
  ( 2)
Enchantment
When this enchantment is put into a graveyard from the battlefield, draw three cards.
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Hate Mirage
  ( 4)
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Hate Weaver
  ( 2)
Creature — Zombie Wizard
(2/1)
: Target blue or red creature gets +1/+0 until end of turn.
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Hateful Eidolon
 ( 1)
Enchantment Creature — Spirit
(1/2)
Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
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Hatred
   ( 5)
Instant
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
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Haughty Djinn
   ( 3)
Creature — Djinn
(*/4)
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost less to cast.
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Hauken's Insight
( 0)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
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Haunt of the Dead Marshes
 ( 1)
Creature — Nightmare Elf
(1/1)
When this creature enters, scry 1.  : Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
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Haunt the Network
   ( 5)
Sorcery
Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
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Haunted Angel
  ( 3)
Creature — Angel
(3/3)
Flying When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
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Haunted Cadaver
  ( 4)
Creature — Zombie
(2/2)
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Haunted Cloak
 ( 3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Haunted Crossroads
  ( 3)
Enchantment
: Put target creature card from your graveyard on top of your library.
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Haunted Dead
  ( 4)
Creature — Zombie
(2/2)
When this creature enters, create a 1/1 white Spirit creature token with flying.  , Discard two cards: Return this card from your graveyard to the battlefield tapped.
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Haunted Hellride
   ( 3)
Artifact — Vehicle
(3/3)
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Haunted House (Haunted House (a))
( 0)
Artifact — Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. Lights — 3, 6
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Haunted House (Haunted House (b))
( 0)
Artifact — Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step. Lights — 4, 6
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Haunted Library
  ( 2)
Enchantment
Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
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Haunted Mire
( 0)
Land — Swamp Forest
( : Add or .) This land enters tapped.
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Haunted One
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Haunted Plate Mail
 ( 4)
Artifact — Equipment
Equipped creature gets +4/+4. : Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Haunted Ridge
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Haunting Apparition
   ( 3)
Creature — Spirit
(1+*/2)
Flying As this creature enters, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
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Haunting Echoes
   ( 5)
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
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Haunting Figment
  ( 2)
Creature — Illusion
(2/1)
Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
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Haunting Hymn
   ( 6)
Instant
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
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Haunting Imitation
  ( 3)
Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
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Haunting Misery
   ( 3)
Sorcery
As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker.
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Haunting Wind
  ( 4)
Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, this enchantment deals 1 damage to that artifact's controller.
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Hauntwoods Shrieker
   ( 3)
Creature — Beast Mutant
(3/3)
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)  : Reveal target face-down permanent. If it's a creature card, you may turn it face up.
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Devouring Sugarmaw (Have for Dinner)
  ( 2)
Instant — Adventure
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
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Havengul Lich
   ( 5)
Creature — Zombie Wizard
(4/4)
: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
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Havengul Skaab
  ( 6)
Creature — Zombie Horror
(4/5)
Whenever this creature attacks, return another creature you control to its owner's hand.
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Havengul Vampire
  ( 4)
Creature — Vampire
(2/2)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on this creature.
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Havenwood Wurm
  ( 7)
Creature — Wurm
(5/6)
Flash (You may cast this spell any time you could cast an instant.) Trample
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Havi, the All-Father
    ( 6)
Legendary Creature — God Warrior
(6/6)
Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
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Havoc
  ( 2)
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
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Havoc Demon
   ( 7)
Creature — Demon
(5/5)
Flying When this creature dies, all creatures get -5/-5 until end of turn.
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Havoc Devils
   ( 4)
Creature — Devil
(4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Havoc Eater
   ( 7)
Creature — Elemental
(3/3)
Flying When this creature enters, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on this creature, where X is the total power of creatures goaded this way.
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Havoc Festival
   ( 6)
Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
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