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Heat Ray
  ( 1)
Instant
Heat Ray deals X damage to target creature.
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Heat Shimmer
  ( 3)
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
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Heat Stroke
  ( 3)
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
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Heat Wave
  ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
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Heated Debate
  ( 3)
Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
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Heaven Sent
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.
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Heavenly Blademaster
  ( 6)
Creature — Angel
(3/6)
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
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Heavenly Qilin
  ( 3)
Creature — Kirin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, another target creature you control gains flying until end of turn.
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Heaven's Gate
 ( 1)
Instant
One or more target creatures become white until end of turn.
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Heavy Arbalest
 ( 3)
Artifact — Equipment
Equipped creature doesn't untap during its controller's untap step. Equipped creature has " : This creature deals 2 damage to any target." Equip 
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Heavy Ballista
  ( 4)
Creature — Human Soldier
(2/3)
: This creature deals 2 damage to target attacking or blocking creature.
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Heavy Fog
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
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Heavy Infantry
  ( 5)
Creature — Human Soldier
(3/4)
When this creature enters, tap target creature an opponent controls.
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Heavy Mattock
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hecatomb
   ( 3)
Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures. Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
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Heckling Fiends
  ( 3)
Creature — Devil
(2/2)
 : Target creature attacks this turn if able.
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Hedge Maze
( 0)
Land — Forest Island
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Hedge Shredder
   ( 4)
Artifact — Vehicle
(5/5)
Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Hedge Troll
  ( 3)
Creature — Troll Cleric
(2/2)
This creature gets +1/+1 as long as you control a Plains. : Regenerate this creature.
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Hedge Whisperer
 ( 1)
Creature — Elf Druid Detective
(0/3)
You may choose not to untap this creature during your untap step.  , , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
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Hedgewitch's Mask
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hedonist's Trove
   ( 7)
Enchantment
When this enchantment enters, exile target opponent's graveyard. You may play lands from among cards exiled with this enchantment. You may cast spells from among cards exiled with this enchantment. You can't cast more than one spell this way each turn.
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Hedron Alignment
  ( 3)
Enchantment
Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.  : Scry 1.
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Hedron Blade
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hedron Crab
 ( 1)
Creature — Crab
(0/2)
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
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Hedron Detonator
  ( 3)
Creature — Goblin Artificer
(2/3)
Whenever an artifact you control enters, this creature deals 1 damage to target opponent. , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Hedron Matrix
 ( 4)
Artifact — Equipment
Equipped creature gets +X/+X, where X is its mana value. Equip 
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Hedron Rover
 ( 4)
Artifact Creature — Construct
(2/2)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Hedron Scrabbler
 ( 2)
Artifact Creature — Construct
(1/1)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Hedron-Field Purists
  ( 3)
Creature — Human Cleric
(0/3)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heed the Mists
   ( 5)
Sorcery — Arcane
Mill a card, then draw cards equal to the milled card's mana value.
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Heedless One
  ( 4)
Creature — Elf Avatar
(*/*)
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
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Heidar, Rimewind Master
  ( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Heightened Awareness
   ( 5)
Enchantment
As this enchantment enters, discard your hand. At the beginning of your draw step, draw an additional card.
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Heightened Reflexes
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
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Heiko Yamazaki, the General
  ( 4)
Legendary Creature — Human Samurai
(3/3)
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
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Heir of Falkenrath
  ( 2)
Creature — Vampire
(2/1)
Discard a card: Transform this creature. Activate only once each turn.
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Heir of the Ancient Fang
  ( 3)
Creature — Snake Samurai
(2/3)
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
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Heir of the Wilds
  ( 2)
Creature — Human Warrior
(2/2)
Deathtouch Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
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Heirloom Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip 
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Heirloom Epic
 ( 1)
Artifact
, : Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
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Heirloom Mirror
  ( 2)
Artifact
, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on this artifact. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
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Heirs of Stromkirk
   ( 4)
Creature — Vampire
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Hekma Sentinels
  ( 3)
Creature — Human Cleric
(2/3)
Whenever you cycle or discard a card, this creature gets +1/+1 until end of turn.
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Helbrute
   ( 5)
Artifact Creature — Astartes Dreadnought
(5/4)
Haste Sarcophagus — You may cast this card from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
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Helga, Skittish Seer
   ( 3)
Legendary Creature — Frog Druid
(1/3)
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga. : Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
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Helica Glider
  ( 3)
Creature — Nightmare Squirrel
(2/2)
This creature enters with your choice of a flying counter or a first strike counter on it.
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Heliod, God of the Sun
  ( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance.   : Create a 2/1 white Cleric enchantment creature token.
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Heliod, Sun-Crowned
  ( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.  : Another target creature gains lifelink until end of turn.
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Heliod, the Warped Eclipse
( 0)
Legendary Enchantment Creature — Phyrexian God
(4/6)
You may cast spells as though they had flash. Spells you cast cost less to cast for each card your opponents have drawn this turn.
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Heliod's Emissary
  ( 4)
Enchantment Creature — Elk
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
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Heliod's Intervention
   ( 2)
Instant
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
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Heliod's Pilgrim
  ( 3)
Creature — Human Cleric
(1/2)
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Heliod's Punishment
  ( 2)
Enchantment — Aura
Enchant creature This Aura enters with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has " : Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
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Helionaut
  ( 3)
Creature — Human Soldier
(1/2)
Flying , : Add one mana of any color.
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Heliophial
 ( 5)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) , Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
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Helium Squirter
  ( 5)
Creature — Beast Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains flying until end of turn.
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Helix Pinnacle
 ( 1)
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) : Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
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Hell Mongrel
  ( 4)
Creature — Nightmare Dog
(4/3)
Discard a card: This creature gets +1/+1 until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Hell Swarm
 ( 1)
Instant
All creatures get -1/-0 until end of turn.
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Hell to Pay
  ( 1)
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
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Hell-Bent Raider
   ( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: This creature gains protection from white until end of turn.
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Hellcarver Demon
    ( 6)
Creature — Demon
(6/6)
Flying Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
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Hellfire
    ( 5)
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
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Hellfire Mongrel
  ( 3)
Creature — Elemental Dog
(2/2)
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
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Hellhole Flailer
   ( 3)
Creature — Ogre Warrior
(3/2)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)   , Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.
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Hellhole Rats
   ( 4)
Creature — Rat
(2/2)
Haste When this creature enters, target player discards a card. This creature deals damage to that player equal to that card's mana value.
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Hellion Eruption
  ( 6)
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
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Hellish Rebuke
  ( 3)
Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
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Hellish Sideswipe
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card.
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Hellkite Charger
   ( 6)
Creature — Dragon
(5/5)
Flying, haste Whenever this creature attacks, you may pay   . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
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Hellkite Courser
   ( 6)
Creature — Dragon
(6/5)
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
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Hellkite Hatchling
   ( 4)
Creature — Dragon
(2/2)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) This creature has flying and trample if it devoured a creature.
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Hellkite Igniter
   ( 7)
Creature — Dragon
(5/5)
Flying, haste  : This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
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Hellkite Punisher
   ( 7)
Creature — Dragon
(6/6)
Flying : This creature gets +1/+0 until end of turn.
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Hellkite Tyrant
   ( 6)
Creature — Dragon
(6/5)
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Hellkite Whelp
  ( 5)
Creature — Dragon
(3/3)
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls.
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Hellraiser Goblin
  ( 3)
Creature — Goblin Berserker
(2/2)
Creatures you control have haste and attack each combat if able.
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Hellrider
   ( 4)
Creature — Devil
(3/3)
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
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Hell's Caretaker
  ( 4)
Creature — Horror
(1/1)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
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Hell's Thunder
   ( 3)
Creature — Elemental
(4/4)
Flying, haste At the beginning of the end step, sacrifice this creature. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspark Elemental
  ( 2)
Creature — Elemental
(3/1)
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspur Brute
  ( 5)
Creature — Minotaur Mercenary
(5/4)
Affinity for outlaws (This spell costs less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
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Hellspur Posse Boss
   ( 4)
Creature — Lizard Rogue
(2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Helm of Chatzuk
 ( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Helm of Kaldra
 ( 3)
Legendary Artifact — Equipment
Equipped creature has first strike, trample, and haste. : If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip 
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Helm of Obedience
 ( 4)
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
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Helm of Possession
 ( 4)
Artifact
You may choose not to untap this artifact during your untap step. , , Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
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Helm of the Ghastlord
  ( 4)
Enchantment — Aura
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
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