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Helm of the Gods
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Helm of the Host
 ( 4)
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip 
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Helpful Hunter
  ( 2)
Creature — Cat
(1/1)
When this creature enters, draw a card.
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Helping Hand
 ( 1)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
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Helvault
 ( 3)
Legendary Artifact
, : Exile target creature you control.
, : Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
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Hematite Golem
 ( 4)
Artifact Creature — Golem
(1/4)
 : This creature gets +2/+0 until end of turn.
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Hematite Talisman
 ( 2)
Artifact
Whenever a player casts a red spell, you may pay . If you do, untap target permanent.
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Hemlock Vial
  ( 2)
Artifact
When this artifact enters, you draw a card and you lose 1 life. , , Sacrifice this artifact: Each equipped creature and Equipment you control gains deathtouch until end of turn.
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Henchfiend of Ukor
  ( 4)
Creature — Ogre
(3/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +1/+0 until end of turn.
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Henge Guardian
 ( 5)
Artifact Creature — Dragon Wurm
(3/4)
: This creature gains trample until end of turn.
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Henge Walker
 ( 3)
Artifact Creature — Golem
(2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.
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Henrika Domnathi
   ( 4)
Legendary Creature — Vampire
(1/3)
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature of their choice. • You draw a card and you lose 1 life. • Transform Henrika.
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Henrika, Infernal Seer
( 0)
Legendary Creature — Vampire
(3/4)
Flying, deathtouch, lifelink   : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
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Henry Wu, InGen Geneticist
   ( 3)
Legendary Creature — Human Scientist
(1/4)
Henry Wu and other Human creatures you control have exploit. (When a creature with exploit enters, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
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Henzie "Toolbox" Torre
   ( 3)
Legendary Creature — Devil Rogue
(3/3)
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
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Herald of Anguish
   ( 7)
Creature — Demon
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying At the beginning of your end step, each opponent discards a card.  , Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
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Herald of Dromoka
  ( 2)
Creature — Human Warrior
(2/2)
Vigilance Other Warrior creatures you control have vigilance.
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Herald of Eternal Dawn
    ( 7)
Creature — Angel
(6/6)
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
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Herald of Faith
   ( 5)
Creature — Angel
(4/3)
Flying Whenever this creature attacks, you gain 2 life.
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Herald of Hadar
  ( 5)
Creature — Human Warlock
(4/4)
Circle of Death —  : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Herald of Hoofbeats
  ( 4)
Creature — Human Knight
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
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Herald of Ilharg
   ( 4)
Creature — Boar Beast
(3/3)
Trample Whenever you cast a creature spell, put two +1/+1 counters on this creature. If that spell has mana value 5 or greater, this creature deals damage equal to the number of counters on it to each opponent.
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Herald of Kozilek
   ( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Colorless spells you cast cost less to cast.
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Herald of Leshrac
  ( 7)
Creature — Avatar
(2/4)
Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature gets +1/+1 for each land you control but don't own. When this creature leaves the battlefield, each player gains control of each land they own that you control.
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Herald of Secret Streams
  ( 4)
Creature — Merfolk Warrior
(2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
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Herald of Serra
   ( 4)
Creature — Angel
(3/4)
Flying, vigilance Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Herald of Slaanesh
  ( 3)
Creature — Demon
(2/2)
Locus of Slaanesh — Demon spells you cast cost less to cast. Other Demons you control have haste.
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Herald of the Dreadhorde
  ( 4)
Creature — Zombie Warrior
(3/2)
When this creature dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Herald of the Fair
  ( 3)
Creature — Human
(3/2)
When this creature enters, target creature you control gets +1/+1 until end of turn.
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Herald of the Forgotten
   ( 8)
Creature — Cat Beast
(6/6)
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
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Herald of the Host
   ( 5)
Creature — Angel
(4/4)
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Herald of the Pantheon
  ( 2)
Creature — Centaur Shaman
(2/2)
Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.
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Herald of the Sun
   ( 6)
Creature — Angel
(4/4)
Flying  : Put a +1/+1 counter on another target creature with flying.
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Herald of Torment
   ( 3)
Enchantment Creature — Demon
(3/3)
Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
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Herald of Vengeance
   ( 5)
Creature — — Angel
(4/5)
Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
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Herald of War
   ( 5)
Creature — Angel
(3/3)
Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on this creature.
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Heraldic Banner
 ( 3)
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. : Add one mana of the chosen color.
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Herald's Horn
 ( 3)
Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Heralds of Tzeentch
  ( 5)
Creature — Demon
(3/3)
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Herbal Poultice
 ( 0)
Artifact
, Sacrifice this artifact: Regenerate target creature.
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Herd Baloth
   ( 5)
Creature — Beast
(4/4)
Whenever one or more +1/+1 counters are put on this creature, you may create a 4/4 green Beast creature token.
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Herd Gnarr
  ( 4)
Creature — Beast
(2/2)
Whenever another creature you control enters, this creature gets +2/+2 until end of turn.
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Herd Heirloom
  ( 2)
Artifact
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
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Herd Migration
  ( 7)
Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.  , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Herdchaser Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, trample Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Heretic's Punishment
  ( 5)
Enchantment
 : Choose any target, then mill three cards. This enchantment deals damage to that permanent or player equal to the greatest mana value among the milled cards.
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Herigast, Erupting Nullkite
 ( 9)
Legendary Creature — Eldrazi Dragon
(6/6)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile your hand. If you do, draw three cards. Flying Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
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Heritage Reclamation
  ( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.
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Hermetic Study
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."
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Hermit Druid
  ( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Hermit of the Natterknolls
  ( 3)
Creature — Human Werewolf
(2/3)
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hermitic Nautilus
  ( 2)
Artifact Creature — Nautilus
(1/4)
Vigilance  : This creature gets +3/-3 until end of turn.
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Hero of Bladehold
   ( 4)
Creature — Human Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Hero of Bretagard
  ( 3)
Creature — Human Warrior
(1/1)
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature. As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
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Hero of Goma Fada
  ( 5)
Creature — Human Knight Ally
(4/3)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
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Hero of Iroas
  ( 2)
Creature — Human Soldier
(2/2)
Aura spells you cast cost less to cast. Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
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Hero of Leina Tower
 ( 1)
Creature — Human Warrior
(1/1)
Heroic — Whenever you cast a spell that targets this creature, you may pay . If you do, put X +1/+1 counters on this creature.
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Hero of Oxid Ridge
   ( 4)
Creature — Human Knight
(4/2)
Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, creatures with power 1 or less can't block this turn.
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Hero of Precinct One
  ( 2)
Creature — Human Warrior
(2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
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Hero of the Dunes
   ( 5)
Creature — Human Soldier
(3/2)
When this creature enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Creatures you control with mana value 3 or less get +1/+0.
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Hero of the Games
  ( 3)
Creature — Human Soldier
(3/2)
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
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Hero of the Nyxborn
   ( 3)
Enchantment Creature — Human Soldier
(2/2)
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
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Hero of the Pride
  ( 2)
Creature — Cat Soldier
(2/2)
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
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Hero of the Winds
  ( 4)
Creature — Human Soldier
(1/4)
Flying Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
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Heroes' Bane
   ( 5)
Creature — Hydra
(0/0)
This creature enters with four +1/+1 counters on it.   : Put X +1/+1 counters on this creature, where X is its power.
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Heroes of the Revel
  ( 5)
Creature — Satyr Soldier
(4/4)
When this creature enters, create a 1/1 red Satyr creature token with "This token can't block." Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
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Heroes' Podium
 ( 5)
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Heroes Remembered
    ( 9)
Sorcery
You gain 20 life. Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Heroic Defiance
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
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Heroic Intervention
  ( 2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Heroic Reinforcements
   ( 4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
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Heroism
  ( 3)
Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays  .
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Heron of Hope
  ( 4)
Creature — Bird
(2/3)
Flying If you would gain life, you gain that much life plus 1 instead.  : This creature gains lifelink until end of turn.
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Heronblade Elite
  ( 3)
Creature — Human Warrior
(1/1)
Vigilance Whenever another Human you control enters, put a +1/+1 counter on this creature. : Add X mana of any one color, where X is this creature's power.
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Heron-Blessed Geist
  ( 5)
Creature — Spirit
(3/3)
Flying  , Exile this card from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
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Heron's Grace Champion
   ( 4)
Creature — Human Knight
(3/3)
Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Hero's Blade
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hero's Heirloom
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip 
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Hero's Resolve
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+5.
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Hesitation
  ( 2)
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
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Hew the Entwood
   ( 5)
Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
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Hewed Stone Retainers
 ( 3)
Artifact Creature — Golem
(4/4)
Cast this spell only if you've cast another spell this turn.
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Hex
   ( 6)
Sorcery
Destroy six target creatures.
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Hexavus
 ( 6)
Artifact Creature — Construct
(0/0)
Flying This creature enters with six +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on this creature.
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Hexbane Tortoise
  ( 3)
Creature — Turtle
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Hexdrinker
 ( 1)
Creature — Snake
(2/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
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Hexgold Halberd
  ( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip  
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Hexgold Hoverwings
  ( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip  
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Hexgold Slash
 ( 1)
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
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Hexgold Slith
  ( 2)
Creature — Slith
(2/1)
When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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